Strange error messages...

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

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Ulysisgrunt
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 834
Joined: Thu Apr 26, 2007 4:59 pm
Location: The California Central Coast Wine Country

Strange error messages...

Post by Ulysisgrunt » Sat Feb 14, 2015 4:14 pm

The following error message has appeared several times:

***Unhandled Exception!
Exp Code 0xC000005
ExpFlags:0
ExpAddress 0x004EA809
Please Report!

What do I do now?
Danny Weitz
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22056
Joined: Sun Dec 04, 2005 6:25 pm

Re: Strange error messages...

Post by rbodleyscott » Sat Feb 14, 2015 4:17 pm

Ulysisgrunt wrote:The following error message has appeared several times:

***Unhandled Exception!
Exp Code 0xC000005
ExpFlags:0
ExpAddress 0x004EA809
Please Report!

What do I do now?
Danny Weitz
Depends on the circumstances. You will usually get that message if you close the window instead of quitting the game normally.

However, if you get it during normal play, tell us what the circumstances were, and please post a copy of the error.log which you will find in /documents/my games/pikeandshot. But note that if you run the game again it will get overwritten, so you have to copy it straight away.
Richard Bodley Scott

Image

Ulysisgrunt
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 834
Joined: Thu Apr 26, 2007 4:59 pm
Location: The California Central Coast Wine Country

Error Log

Post by Ulysisgrunt » Sat Feb 14, 2015 9:23 pm

The failure took place today after a made a turn in a multiplayer game.
Then I tried to click on the "check" to upload my turn my mose became unresponsive. I hit enter and got the message below:


VER:10003
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2469
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010003","login":"Ulysisgrunt"}]

Playing as: 1
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot;C:\Program Files (x86)\Slitherine\Pike and Shot;C:\Windows
Waiting: 5 : AB3CDF73
595: ALL_Move : 11, 29, 30, 0 : AB3CDF73
1085: ALL_Move : 1, 30, 30, 0 : AB3CDF73
1587: ALL_Move : 9, 32, 29, 0 : AB3CDF73
1776: ALL_Move : 2, 31, 29, 0 : AB3CDF73
2436: ALL_Move : 8, 29, 31, 0 : AB3CDF73
2527: ALL_Move : 3, 27, 31, 0 : AB3CDF73
2696: ALL_Move : 0, 28, 30, 0 : AB3CDF73
3069: ALL_Move : 7, 33, 28, 0 : AB3CDF73
3176: ALL_Move : 6, 34, 28, 0 : AB3CDF73
3488: Unit_Shoot : 5, 1008, 0, 0 : AB3CDF73
3670: Unit_Shoot : 9, 1008, 0, 0 : C8238C6A
4963: ALL_Move : 12, 39, 26, 0 : CACA8E34
517: UNIT_ASSAULT : 1013, 4, 0, 0 : A0907A7C
708: ALL_Move : 1011, 39, 28, 0 : E30E3CD6
804: Unit_Shoot : 1011, 12, 0, 0 : D5A6C041
960: ALL_Move : 1012, 42, 27, 0 : AB33407A
1342: UNIT_ASSAULT : 1007, 6, 0, 0 : AB33407A
2056: ALL_Move : 1015, 28, 34, 0 : C468A75E
2137: ALL_UNLOAD : 1015, 28, 34, 0 : C468A75E
2270: ALL_Move : 1002, 27, 34, 0 : C468A75E
2370: ALL_TURN : 1002, 28, 33, 0 : C468A75E
2686: ALL_Move : 1009, 33, 32, 0 : C468A75E
2928: ALL_Move : 1004, 37, 29, 0 : C468A75E
3040: ALL_Move : 1000, 36, 30, 0 : C468A75E
3196: ALL_Move : 1005, 32, 36, 0 : C468A75E
3298: ALL_Move : 1001, 34, 32, 0 : C468A75E
3549: ALL_Move : 1006, 37, 30, 0 : C468A75E
4017: Unit_Shoot : 1014, 2, 0, 0 : C468A75E
4246: ALL_TURN : 1010, 30, 32, 0 : 757BA0A9
4422: ALL_Move : 1010, 30, 32, 0 : 757BA0A9
RQ:11,23,0
RD:11
4722: ALL_Move : 1008, 32, 30, 0 : C52EC63D
RQ:9,11,0
RD:9
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
######## EXCEPTION: 0xC0000005 at address: 0x765D9B60######## EXCEPTION: 0xC0000005 at address: 0x02EDD28F

memcpy
OpenAdapterDebugSetLevel

DebugSetLevelDebugSetLevel

DebugSetLevelDebugSetLevel

Direct3DCreate9ExBaseThreadInitThunk

Direct3DCreate9ExRtlInitializeExceptionChain
RtlInitializeExceptionChain
CMDevice::DrawIndexedPrimitive
c:\dev\monkey10\devicemonkey.cpp(1478) : +43 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey10\meshmonkey.cpp(825) : +72 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::RenderObjectShadow
c:\dev\ba2\game\shadowbattle.cpp(175) : +0 bytes (CBattleDisplay::RenderObjectShadow) 0
CBattleDisplay::RenderObjectShadows
c:\dev\ba2\game\shadowbattle.cpp(633) : +0 bytes (CBattleDisplay::RenderObjectShadows) 0
CBattleDisplay::Render
c:\dev\ba2\game\battledisplay.cpp(1604) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\ba2\game\uicomponents.cpp(1226) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\ba2\game\uimanager.cpp(1339) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\ba2\game\uimanager.cpp(1853) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\ba2\game\uimanager.cpp(1766) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey10\viewportmonkey.cpp(195) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\ba2\game\uimanager.cpp(2112) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2\game\game.cpp(813) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\ba2\game\platform_windows.cpp(859) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\ba2\game\platform_windows.cpp(515) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain

VPaulus
Slitherine
Slitherine
Posts: 7935
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Strange error messages...

Post by VPaulus » Sun Feb 15, 2015 3:10 pm

Please try to uninstall the game and install it in a different folder than C:\Program Files (x86)\.... (for example in C:\Games\.....).

Ulysisgrunt
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 834
Joined: Thu Apr 26, 2007 4:59 pm
Location: The California Central Coast Wine Country

Saved gmes still failing

Post by Ulysisgrunt » Mon Feb 23, 2015 2:10 am

I have uninstalled and reinstalled the game numerous times.
Many of my saved games still fail
Help!


VER:10003
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 4
CPU Brand String: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2451
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010003","login":"Ulysisgrunt"}]

Playing as: 0
SEARCHING: C:\Matrix Games;C:\Matrix Games;C:\Windows
OOS FOUND (Stack):
0:
0
63136456


1:
0
8B37BCCF
c:\dev\kernel\kerneldebugger.cpp(110) :
c:\dev\ba2\game\combat.cpp(1446) :
c:\dev\ba2\game\combat.h(94) :
c:\dev\ba2\game\battlescripthandler.cpp(1775) :
c:\dev\ba2\util\scripthelper.cpp(1221) :
c:\dev\ba2\util\scripthelper.cpp(1010) :
c:\dev\ba2\util\scripthelper.cpp(988) :
c:\dev\ba2\util\scripthelper.cpp(858) :
c:\dev\ba2\util\scripthelper.cpp(1172) :
c:\dev\ba2\util\c_script.cpp(1109) :
c:\dev\ba2\util\c_script.cpp(1087) :
c:\dev\ba2\util\
INFO: 12926 Ulysisgrunt Bluesman125
MPItalianWars*SKIRMISH
TRACE OUTPUT 0
TRACE:0=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 8B37BCCF
STACK:1=0
0
8B37BCCF

TRACE:2=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 63136456
STACK:3=0
0
63136456

TRACE:4=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 2A9549C1
STACK:5=0
0
2A9549C1

TRACE:6=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 5410580
STACK:7=0
0
5410580

TRACE:8=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 46598E43
STACK:9=0
0
46598E43

TRACE:10=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality A1ACBFFA
STACK:11=0
0
A1ACBFFA

TRACE:12=0
3
Rand (line 25455)
SetAttribArray(me, "ChargeChanceRandomScore", i, Rand(1,100) 3E0CC6D5
STACK:13=0
0
3E0CC6D5

TRACE:14=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality FF4FDE44
STACK:15=0
0
FF4FDE44

TRACE:16=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality D40D13F7
STACK:17=0
0
D40D13F7

TRACE:18=0
3
Rand (line 25455)
SetAttribArray(me, "ChargeChanceRandomScore", i, Rand(1,100) 3931FEDE
STACK:19=0
0
3931FEDE

TRACE:20=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 98DD9A29
TRACE OUTPUT 1
TRACE:0=0
3
Rand (line 7085)
roll = Rand(1,6);



if (roll == 6)

{

if (quality 8B37BCCF
STACK:1=0
0
8B37BCCF
c:\dev\kernel\kerneldebugger.cpp(110) :
c:\dev\ba2\game\combat.cpp(1446) :
c:\dev\ba2\game\combat.h(94) :
c:\dev\ba2\game\battlescripthandler.cpp(1775) :
c:\dev\ba2\util\scripthelper.cpp(1221) :
c:\dev\ba2\util\scripthelper.cpp(1010) :
c:\dev\ba2\util\scripthelper.cpp(988) :
c:\dev\ba2\util\scripthelper.cpp(858) :
c:\dev\ba2\util\scripthelper.cpp(1172) :
c:\dev\ba2\util\c_script.cpp(1109) :
c:\dev\ba2\util\c_script.cpp(1087) :
c:\dev\ba2\util\
2: <No Entry>
3: <No Entry>
4: <No Entry>
5: <No Entry>
6: <No Entry>
7: <No Entry>
8: <No Entry>
9: <No Entry>
10: <No Entry>
11: <No Entry>
12: <No Entry>
13: <No Entry>
14: <No Entry>
15: <No Entry>
16: <No Entry>
17: <No Entry>
18: <No Entry>
19: <No Entry>
20: <No Entry>
INFO: 12926 Ulysisgrunt Bluesman125
MPItalianWars*SKIRMISH
PLATFORM: WINDOWS
The following was returned by the server:
2

Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 9 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 40 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 71 : A44B10FF
Waiting: 124 : 8B963173
Waiting: 124 : 8B963173
Waiting: 124 : 8B963173
Waiting: 124 : 8B963173
Waiting: 124 : 8B963173
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 177 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 244 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
Waiting: 277 : 8B76E834
634: ALL_TURN : 1000, 20, 28, 0 : 8B76E834
728: UNIT_ASSAULT : 1003, 11, 0, 0 : 8B76E834
Waiting: 729 : AC0BB627
1358: ALL_Move : 1005, 32, 34, 0 : F9F4CDD9
RQ:10,25,0
RD:10
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
Waiting: 1380 : D80DF172
1445: Unit_Shoot : 1005, 10, 0, 0 : D80DF172
1576: ALL_Move : 1006, 35, 38, 0 : 4EF35B7C
1863: ALL_TURN : 1012, 30, 32, 0 : 4EF35B7C
1970: ALL_Move : 1015, 41, 35, 0 : 4EF35B7C
2026: ALL_TURN : 1015, 40, 35, 0 : 4EF35B7C
Waiting: 5 : 29FB0624
Waiting: 5 : 29FB0624
Waiting: 5 : 29FB0624
Waiting: 33 : 29FB0624
Waiting: 49 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 77 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 104 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 171 : 29FB0624
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 223 : 42431C57
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 266 : 61E965BE
Waiting: 333 : 61E965BE
Waiting: 333 : 61E965BE
Waiting: 333 : 61E965BE
Waiting: 333 : 61E965BE
Waiting: 333 : 61E965BE
Waiting: 333 : 61E965BE
7670: UNIT_ASSAULT : 6, 1016, 0, 0 : AAAE589
7936: Unit_Shoot : 18, 1000, 0, 0 : B9C9911D
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7937 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
Waiting: 7965 : 10AC9F6C
8130: Unit_Shoot : 3, 1005, 0, 0 : 10AC9F6C
Waiting: 8159 : 86BD707F
Waiting: 8159 : 86BD707F
8473: Unit_Shoot : 10, 1005, 0, 0 : 86BD707F
Waiting: 8474 : 4A8951F0
Waiting: 8474 : 4A8951F0
Waiting: 8474 : 4A8951F0
9152: ALL_Move : 5, 21, 30, 0 : 4A8951F0
9436: ALL_Move : 11, 32, 28, 0 : 4A8951F0
9508: Unit_Shoot : 11, 1003, 0, 0 : 4A8951F0
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
Failed D3D call: 80004005
######## EXCEPTION: 0xC0000005 at address: 0x770C9B60######## EXCEPTION: 0xC0000005 at address: 0x032CC259
memcpyOpenAdapter

DebugSetLevelDebugSetLevel

DebugSetLevelDebugSetLevel

DebugSetLevelDebugSetLevel

RtlInitializeExceptionChainDirect3DCreate9Ex
RtlInitializeExceptionChain
Direct3DCreate9Ex
CMDevice::DrawIndexedPrimitive
c:\dev\monkey10\devicemonkey.cpp(1478) : +43 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey10\meshmonkey.cpp(825) : +72 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::RenderObjectShadow
c:\dev\ba2\game\shadowbattle.cpp(175) : +0 bytes (CBattleDisplay::RenderObjectShadow) 0
CBattleDisplay::RenderObjectShadows
c:\dev\ba2\game\shadowbattle.cpp(633) : +0 bytes (CBattleDisplay::RenderObjectShadows) 0
CBattleDisplay::Render
c:\dev\ba2\game\battledisplay.cpp(1604) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\ba2\game\uicomponents.cpp(1226) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\ba2\game\uimanager.cpp(1339) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\ba2\game\uimanager.cpp(1853) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\ba2\game\uimanager.cpp(1766) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey10\viewportmonkey.cpp(195) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\ba2\game\uimanager.cpp(2112) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2\game\game.cpp(813) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\ba2\game\platform_windows.cpp(859) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\ba2\game\platform_windows.cpp(515) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0

VPaulus
Slitherine
Slitherine
Posts: 7935
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Strange error messages...

Post by VPaulus » Mon Feb 23, 2015 2:44 am

Delete the file OPTIONS.TXT in Documents\My Games\PIKEANDSHOT and start the game.

Ulysisgrunt
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 834
Joined: Thu Apr 26, 2007 4:59 pm
Location: The California Central Coast Wine Country

Re: Strange error messages...

Post by Ulysisgrunt » Mon Feb 23, 2015 2:53 am

Seems to have worked!
Many thanks from myself and all the folks that are waiting to defeat me!
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!

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