Shadows

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

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Paul59
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1779
Joined: Tue Jul 21, 2015 11:26 pm

Shadows

Post by Paul59 » Sat Feb 25, 2017 5:25 pm

Does anyone know if there is an easy way to remove/edit the shadow produced by a unit?

thanks

Paul
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22060
Joined: Sun Dec 04, 2005 6:25 pm

Re: Shadows

Post by rbodleyscott » Sat Feb 25, 2017 6:48 pm

Paul59 wrote:Does anyone know if there is an easy way to remove/edit the shadow produced by a unit?

thanks

Paul
I know that Pat Ward (the artist) changed the shadows in Sengoku Jidai, but I don't know how.
Richard Bodley Scott

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Patrick Ward
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Thu Sep 04, 2014 2:49 pm

Re: Shadows

Post by Patrick Ward » Sat Feb 25, 2017 6:51 pm

Damn! You've blown my cover...

Go to the game folder and then \Data\Lighting\default.txt

Everything you can change is in there.
............................

Pat a Pixel Pusher

............................

Dino_SWE
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Jun 07, 2014 4:37 pm

Re: Shadows

Post by Dino_SWE » Sun Aug 13, 2017 9:42 pm

Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22060
Joined: Sun Dec 04, 2005 6:25 pm

Re: Shadows

Post by rbodleyscott » Sun Aug 13, 2017 9:58 pm

Dino_SWE wrote:Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
Fog: This actually determines the colour of the screen beyond the visible map. Not sure what its other parameters do.

As for the others, I have no clue. Hopefully Pat will answer.
Richard Bodley Scott

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Adebar
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 294
Joined: Tue Oct 14, 2014 10:39 pm
Location: HRR

Re: Shadows

Post by Adebar » Tue Aug 15, 2017 4:18 pm

Dino_SWE wrote:Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
Hello Dino!

I experimented with the settings in default.txt recently.

As mentioned above, Fog determines the colour of the screen beyond the visible map. Also notice the 'haze' visible at the corner of the map when you're zooming max out, it's of the same colour.

START and END seem to determine between which zoom variables the 'haze' will be visible.

The haze can cause problems when the ZOOMLIMIT value in MAPVIEW.txt is set very high, like 1000. Parts of the map facing away from the camera are cloaked by the haze.

Also when zooming max out you might see a white screen at the border of the black map corner, quiet ugly.

Ok, here's what I did to prevent that -

- MAPVIEW.txt :

ZOOMLIMIT 1500
ZOOMINLIMIT 200

This enables a very good overview of even vast maps (as Hobbes' Jankau map)

default.txt (in Lightning folder):

[FOG]
COLOUR 0 0 0
START 1400
END 1500

COLOUR 0 0 0 changes the haze/sceen colour to black (RGB code: http://www.rapidtables.com/web/color/RGB_Color.htm) and eliminates the haze when map is maximal zoomed out.

Result: Bird's eye view of Hobbes' Jankau map (a bit modded) with the altered settings.


Image

I experimented with the Bloom settings too but achieved no visible results worth mentioning.
Image

IC XC
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