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Constant Blood Mod - Released!

Posted: Sat Oct 21, 2017 11:07 pm
by Adebar
Constant Blood Mod


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While working on a new version for my Sound Mod and playing around with gunpowder smoke animations, it came to my mind that adding some mild gore to the game ... well, might do no harm.

Maybe that's fricking tasteless, but after all P&S is a wargame and yours truely not really a vegetarian ... :wink: Take it or leave it, you decide!

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What's the function of this mod?

Apart from adding some spice to the game it makes ongoing melees much more recognizable, especially from a distance (see screenshot below). The blood is visible not only during the melee phase but constantly through the AI and player's turns till the melee is resolved and ended.

The mod uses P&S vanilla graphics plus the (recoloured) Tile_InCombat DDS file from SJ.

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Download:

http://www.mediafire.com/file/3gtgbfaej ... CB_Mod.zip

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Installation:

Put the files into Pike and Shot Campaigns/Data/UI/Textures/Battle. Make a backup copy of the original files!

Start the game.

Go to Options/Advanced Options.

IMPORTANT! Turn Facing Markers off! Otherwise the mod won't work correctly and you will have blood all over the place ...

And have fun ... or not.

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Re: Coming soon: Constant Blood Mod.

Posted: Sat Oct 21, 2017 11:35 pm
by majgentob
Brilliant! Which files?

Re: Constant Blood Mod - Released!

Posted: Sun Oct 22, 2017 9:23 am
by Adebar
See above: Mod released!

Re: Constant Blood Mod - Released!

Posted: Thu Dec 21, 2017 11:30 pm
by paulinus
Thanks for the mod.

It makes it easy to read the battlefield where the fights are in progress. It seems that the blood clears up after the units have moved away from the fight. So the colouration is not permanent.

Re: Constant Blood Mod - Released!

Posted: Fri Aug 31, 2018 3:05 am
by majgentob
Is there a way to make all that red gray -- like smoke?