Cronos09 wrote: ↑Wed Apr 01, 2020 7:17 am
(...)
Thank you so much
Fast and effective as always
So I guess that :
1) if I want to remove cohesion auto-drop, I have to change the following lines :
- for Steady and Disrupted units :
SetAttrib(enemy, "DroppedMoraleFromFlankAttack", 0);
- for Fragmented ones :
enemyBreaksOnImpact = 0;
2) if I want to replace Impact PoA +200 with say +50, I have to change :
mePOA = 50;
Is it correct ?
____________
As for using the more complex FoG2 rule in P&S (with the
net PoA) and vice versa (the P&S rule in FoG2)...
(FoG manual, p. 74)
If the flank-charged unit is already in close combat against another unit, or evaded this turn, it automatically drops 1 cohesion level (see the Cohesion/ Morale section below), and the impact combat is fought on a guaranteed net POA (see Points of Advantage in the Close Combat section below) of +200 to the flank attackers, unless any of the following apply:
- Non-light troops are charged by light troops.
- Mounted troops (not elephants) are charged by infantry.
- Elephants are charged by mounted troops (not elephants).
- Infantry are charged across an obstacle (irrigation ditch, fortification etc.), or while in a built-up-area.
- If the flank-charged unit was neither already in close combat, nor evaded this turn, or one of the above exceptions applies, the unit does not drop a cohesion level. The flank chargers instead get a guaranteed net POA of +50 if their non-flanking net POA would be less than +50.
... I guess it is... much more complex.