Melee weapons and attack.whdat

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

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Joubarbe
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 09, 2010 7:08 pm

Melee weapons and attack.whdat

Post by Joubarbe » Thu Dec 04, 2014 12:53 pm

Hey,

Sometime melee weapons have empty lines, such as this :
sal_vanguard_veterans 1 (0,0) (0,0) (0,0) (0,0) (0,0) (0,0)

Does it have any effect in game or is it safe to create a melee weapon and do not add any entry for it in attack.whdat ?

Caveman
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 59
Joined: Sat Jul 16, 2011 1:34 pm

Re: Melee weapons and attack.whdat

Post by Caveman » Thu Dec 04, 2014 1:24 pm

I would say, they simply don't have any animation related, so no animation-offset is needed. Personally I would add at least some sound, I really miss that for the Imp riders "explosive-tipped Hunting Lances". At least I wanted to hear a "boom" from them :)

Kerensky
Content Designer
Content Designer
Posts: 7256
Joined: Wed Jan 12, 2011 2:12 am

Re: Melee weapons and attack.whdat

Post by Kerensky » Thu Dec 04, 2014 7:17 pm

1.02 will have something on this, stand by!

Kerensky
Content Designer
Content Designer
Posts: 7256
Joined: Wed Jan 12, 2011 2:12 am

Re: Melee weapons and attack.whdat

Post by Kerensky » Thu Dec 11, 2014 9:36 pm


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