Storm Troopers Mod v0.1

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

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VoidDragon
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Fri Nov 28, 2014 9:28 pm

Storm Troopers Mod v0.1

Post by VoidDragon » Fri Dec 05, 2014 5:18 pm

So... I added Storm Troopers in the game and made a custom scenario with them, but image sucks and there is no animation yet :( I'll currently looking for the way to fix that and add them into Grand Campaign, so stay tune. Red Lasers mod included, 'cause I couldn't tear it out. None credit taken for that, thank Caveman.
http://rghost.ru/59440870

VoidDragon
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Fri Nov 28, 2014 9:28 pm

Re: Storm Troopers Mod v0.11

Post by VoidDragon » Fri Dec 05, 2014 5:31 pm

And... after a few minutes I guessed how to add them into main campaign. Wasn't that hard :) but I don't know if I must change every avail.whdat to make them stay. Anyway, you can take them from Relief Operation: http://rghost.ru/59441076

Caveman
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 59
Joined: Sat Jul 16, 2011 1:34 pm

Re: Storm Troopers Mod v0.1

Post by Caveman » Fri Dec 05, 2014 7:02 pm

Great! The more units the better! :D

If you don't want red lasers, just don't include the animations into the mod. I just changed the animation graphics, no source code from anywhere.

bobthehero
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Thu Nov 27, 2014 2:53 pm

Re: Storm Troopers Mod v0.1

Post by bobthehero » Sat Dec 06, 2014 7:40 am

YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Not that I am a fan of stormtroopers or anything *cough cough*

Edit: Scenario crashes on start, what gives?

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