Re: Tens of New Units to Steel Legion and All Space Marines
Posted: Thu Oct 05, 2017 3:01 pm
Link re-uploaded. You can download it now.airbornemongo101 wrote:K..thx
Forum
http://www.slitherine.com/forum/
Link re-uploaded. You can download it now.airbornemongo101 wrote:K..thx
Your welcome.airbornemongo101 wrote:Got it..thx for the reset and the hard work
Love the new units and sound mod, but this one's a game breaker. I completed a campaign on hard without losing a single unit and that's by using mostly the steel legion. They are now so resilient that you don't even need space marines anymore, although I'll admit it's fun romping around with a warlord titan making those cool sounds.deranzo wrote: - All Steel Legion and Space Marines' healths are tripled and added 10-20 more defence. Its overpowered in normal but still you can die quickly in very hard difficult if you don't make strategic tactics.
Yeah this mod isn't reality mod actually. I have made this for very hard difficulty. But you can change units' health and armor whatever you like with unit editor in scenerio editor.Shrike wrote:Love the new units and sound mod, but this one's a game breaker. I completed a campaign on hard without losing a single unit and that's by using mostly the steel legion. They are now so resilient that you don't even need space marines anymore, although I'll admit it's fun romping around with a warlord titan making those cool sounds.deranzo wrote: - All Steel Legion and Space Marines' healths are tripled and added 10-20 more defence. Its overpowered in normal but still you can die quickly in very hard difficult if you don't make strategic tactics.
I had to cut and paste some parts from other units to create new units. They may look weird. And I took most of models from internet to use them in game. They look more weird according to base units. But thats all I can do, unfortunetly I'm not a 3d modeller.nexusno2000 wrote:In terms of graphics some new units blend in perfectly, like the new LR variants.
But some of the new stuff, like the Firesword and upgraded Stormhammer look quite different.
I'll have a lookderanzo wrote:I have updated mod with more new units and decreased all Imperium's units healths because it was too overpowered even in very hard difficulty.
If you still think units are too powerful, I will modify them even more.nexusno2000 wrote:I'll have a lookderanzo wrote:I have updated mod with more new units and decreased all Imperium's units healths because it was too overpowered even in very hard difficulty.
Testing this on last single scenario. Much better and interesting But i can't find some of the units from preview. No mechanicum units, no SM infantry. Can you unlock them for single scenarios? Ordinatus Ulator have only 3 hp I think it's mistake. Also game crashing when i pick one of the following units: Questoris Knight Magaera, Cerastus Knigt Costigator, Acastus Knight Porphyrion and Warlord Titan (Plasma Annihilator) (last 4 titans).deranzo wrote:I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units have Almost same health as original ones.
I will see these bugs immediately.Parallax wrote:Testing this on last single scenario. Much better and interesting But i can't find some of the units from preview. No mechanicum units, no SM infantry. Can you unlock them for single scenarios? Ordinatus Ulator have only 3 hp I think it's mistake. Also game crashing when i pick one of the following units: Questoris Knight Magaera, Cerastus Knigt Costigator, Acastus Knight Porphyrion and Warlord Titan (Plasma Annihilator) (last 4 titans).deranzo wrote:I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units have Almost same health as original ones.
And this small bug:
Sicaran is now fine, but i can't enter SM units sections - game crashes. Also, i can't enter Titan section of SL - game also crashes.deranzo wrote:Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing.
By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files?
Yes there was a missing unit image in the UI/unit_images folder. I have fixed it. If you don't want to download whole mod again, please do this:Matchstick101 wrote:I keep getting the same error message with the Ultramarines.... any way of fixing it?
screenshot of the error
https://prnt.sc/i9bqz9
seems to be something wrong with the dreadnought
Hey, Parallax, there was a missing image file in UI/unit_images folder about Ultramarines Redemptor Dreadnought and I have fixed it. If you don't want to download whole mod again, please do this:Parallax wrote:Sicaran is now fine, but i can't enter SM units sections - game crashes. Also, i can't enter Titan section of SL - game also crashes.deranzo wrote:Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing.
By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files?
PS. Can you explain, please, how flyer unit's "evasion" works? I can't see flying units as a good choice and want to rebalance them, but i need to undestand how it works