Disengagement

A place to discuss Desert Fox from Shenandoah Studio.
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BigM
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat Apr 19, 2014 7:38 pm

Disengagement

Post by BigM » Sun Aug 17, 2014 8:47 am

Hello,

Is the disengagement option in Desert Fox only suggested at certain times by the game engine - time line?
Or can I provoke it at the beginning of any turn?

Thanks

BigM

s_nkarp
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 222
Joined: Mon Nov 26, 2012 3:02 pm

Re: Disengagement

Post by s_nkarp » Sun Aug 17, 2014 8:49 pm

Disengagement occurs if: (1) the player initiating an offensive fails to maintain it; and (2) the other player does not seize the initiative. The Axis maintains an offensive by expending at least 1 supply each turn (after the first). The CW maintains by attacking or taking control of a space during a night impulse, or the first daytime impulse.

BigM
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat Apr 19, 2014 7:38 pm

Re: Disengagement

Post by BigM » Sun Aug 17, 2014 9:05 pm

Skate

Thanks. That is clearer.

Best

BigM

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