Burma Road - Churchill AVRE and Crocodile stats bug

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Oleksandr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Sat Sep 02, 2017 8:40 am

Burma Road - Churchill AVRE and Crocodile stats bug

Post by Oleksandr » Thu Dec 14, 2017 2:18 pm

In Burma Road DLC Churchill AVRE and Churchille Crocodile have 0 assault and shock values. It is, obviously, a bug
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Last edited by Oleksandr on Sun Mar 11, 2018 5:37 pm, edited 2 times in total.

Oleksandr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Sat Sep 02, 2017 8:40 am

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by Oleksandr » Sun Mar 11, 2018 5:37 pm

Soooo... is this going to be fixed? At the moment these units are pointless - along with the whole specialization

kondi754
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by kondi754 » Sun Mar 11, 2018 5:53 pm

I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:

Oleksandr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Sat Sep 02, 2017 8:40 am

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by Oleksandr » Sun Mar 11, 2018 8:45 pm

kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)

GabeKnight
Major-General - Tiger I
Major-General - Tiger I
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Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by GabeKnight » Wed Mar 14, 2018 5:29 pm

Oleksandr wrote:
kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)
I'm planning to implement these changes in my mod. Any suggestions for the stats and traits? Mortar like heavy infantry or with higher range? Mine clearing ability?

Oleksandr
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Sat Sep 02, 2017 8:40 am

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by Oleksandr » Wed Mar 14, 2018 8:57 pm

GabeKnight wrote:
Oleksandr wrote:
kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)
I'm planning to implement these changes in my mod. Any suggestions for the stats and traits? Mortar like heavy infantry or with higher range? Mine clearing ability?
Hi GabeKnight! I looked at your planned mod - and it promises to be a very nice unofficial patch! Looking forward to it being released.

As for Crocodile and AVRE changes - this is what Ichthyic suggested in a different topic, and I agree with his suggestion:

"The Churchill tanks you can get with Hobart's Funnies are unmodified heavy tanks. they SHOULD be: AVRE - standard fire, plus mortar launcher option that does much more shock and assault damage, and minesweeping. Crocodile - Heavy long range flamethrowing tank. Plus, the dates of acquisition are wrong, and you actually can't even get them in the campaign, even if you take the special, unless you change the dates."

Crocodile should definitely get some assault and shock values, in line with other flamethrowing units (like WASP or engineers). As for the dates - I'm pretty sure I was able to get these units in the last mission.

GabeKnight
Major-General - Tiger I
Major-General - Tiger I
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Re: Burma Road - Churchill AVRE and Crocodile stats bug

Post by GabeKnight » Thu Mar 15, 2018 9:07 pm

Thanks for the input, Oleksandr, I've implemented it.
Hopefully I'll do the rest of the changes, the testing and finishing polish of my mod over the weekend.

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