
...there are some minor observations I'd like to share about two Winter War DLC missions:bebro wrote: ↑Sun Mar 24, 2019 4:11 pmDependsGabeKnight wrote: ↑Sun Mar 24, 2019 2:55 pmYou're really willing to correct all these little things?
[...]
So bottom line: if we work on stuff anyway and see the chance to quickly add/change things we can just do it, but if there is no actual problem then it will go down the list.
- I think there should be an airfield somewhere mid-map in Raate Road. Didn't I see one in the beta thread? As it is now, all planes have to return to the air-exit-hexes near the map's borders to refuel. The result is a very limited operational range for both mine and the AI's planes due to the "longish" extent of the map as well as rather small fuel reserves.
- after the v716 update, the arty transport (reward unit) works just fine in Raate Road now, but the unit spawn should be corrected/equalised to the other bonus unit IMO. Either do it the same way as with the AT spawn (

- Summa: First of all, I'd like to say that the AI scripting's impressive here and I enjoyed analyzing them triggers. But there's a small issue in the "Soviet AI/Attack routes/Coastal Route: Koivisto" trigger execution that's going to affect all resulting consecutive AI order changes (
