Units Bugs and other Bugs (v8.3.0) ...

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terminator
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Units Bugs and other Bugs (v8.3.0) ...

Post by terminator » Fri Jan 10, 2020 1:12 pm

We can buy the French Partisans :

SwordBeach(6).jpg
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French Partisans.JPG
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Last edited by terminator on Thu Jan 23, 2020 8:57 am, edited 4 times in total.

bru888
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Re: Units Bugs (v8.3.0)

Post by bru888 » Sat Jan 11, 2020 6:39 pm

Why not? It costs resources to organize and support a band of freedom fighters.
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Erik2
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Re: Units Bugs (v8.3.0)

Post by Erik2 » Sun Jan 12, 2020 9:33 am

The Soviet partisans are not available for purchase, so I guess the French partisans should be created equal.

terminator
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Re: Units Bugs (v8.3.0)

Post by terminator » Sun Jan 12, 2020 9:00 pm

Soviet Naval Infantry '39 does not have the right image :

SovietNaval.png
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terminator
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Re: Units Bugs (v8.3.0)

Post by terminator » Fri Jan 17, 2020 5:34 pm

Special Boat Service move under water (codename Nessie) :shock:

Special Boat Service.jpg
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Looks like your LVT 1 is taking on water, captain :shock:

LVT1.jpg
LVT1.jpg (199.85 KiB) Viewed 631 times

GabeKnight
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Re: Units Bugs (v8.3.0)

Post by GabeKnight » Fri Jan 17, 2020 7:17 pm

terminator wrote:
Fri Jan 17, 2020 5:34 pm
Special Boat Service move under water (codename Nessie) :shock:
:lol:
Nice one. I've set the unit speed quite high in the options and would've never spotted this...

Talking of unit CAMOUFLAGE... :shock: 8) :lol:

shiroronin
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Re: Units Bugs (v8.3.0)

Post by shiroronin » Sat Jan 18, 2020 9:28 am

May I add 2 graph (maps) glitches :?:
First: Blitzkrieg scenario 4.
Second: Blitzkrieg scenario 5.
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terminator
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Re: Units Bugs (v8.3.0)

Post by terminator » Sat Jan 18, 2020 9:51 am

I see the problem near Tintigny, but what exactly is the problem in the first picture :?:

04_Belgium.jpg
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shiroronin
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Re: Units Bugs (v8.3.0)

Post by shiroronin » Sat Jan 18, 2020 11:35 am

missing (dirt) road to the bridge north form Ju88

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Re: Units Bugs (v8.3.0)

Post by shiroronin » Sat Jan 18, 2020 11:42 am

Unit bugs I've seen (till Yugoslavia):
1. no Pz I A and B
2. pak 38 in Yugoslavia :roll:
3. no stugs in France
4. (probably) there is non-core '41 infantry in France
5. no gebirgsjägers in Norway
6. Bf 109 f too early

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Re: Units Bugs (v8.3.0)

Post by shiroronin » Mon Jan 20, 2020 1:11 pm

A funny glitch...local angry mob (Greeks+lot of ouzo) captured my :shock: Panzer IV D :!: :shock: ...too bad for them it's a graph glitch not an opportunity :wink:
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shiroronin
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Re: Units Bugs (v8.3.0)

Post by shiroronin » Mon Jan 20, 2020 1:21 pm

Poor Pz II becomes :?: secret project 2320 :?:
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Re: Units Bugs (v8.3.0)

Post by shiroronin » Tue Jan 21, 2020 7:48 am

Very strange (never encountered) bug :?:
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terminator
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Re: Units Bugs (v8.3.0)

Post by terminator » Thu Jan 23, 2020 8:50 am

shiroronin wrote:
Tue Jan 21, 2020 7:48 am
Very strange (never encountered) bug :?:
Minsk (Blitzkrieg)


- Before Air deployment :

Minsk(Blitzkrieg)(2).jpg
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Minsk(Blitzkrieg)(1).jpg
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:arrow: Air Supply = Airfield + Airstrip - planes predeployed = 20 + 10 - 12 = +18



- After Air deployment :

Minsk(Blitzkrieg)(3).jpg
Minsk(Blitzkrieg)(3).jpg (297.9 KiB) Viewed 465 times

:arrow: Air Supply = Airfield + Airstrip - planes predeployed - planes deployed = 20 + 10 - 12 -20 = -2 (?)

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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by Zekedia222 » Thu Jan 23, 2020 11:19 am

Which scenario and campaign was the bug with the Greeks “capturing” a tank?
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A great quote from one of my favorite TV shows, M*A*S*H

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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by shiroronin » Thu Jan 23, 2020 12:54 pm

Grexit of course :D

I believe it is caused by the strange "unkillable" greek's light tank. "Unkillable" I mean that it's model won't disapear so easily so textures collide :?:

terminator
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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by terminator » Thu Jan 23, 2020 1:11 pm

shiroronin wrote:
Thu Jan 23, 2020 12:54 pm
Grexit of course :D

I believe it is caused by the strange "unkillable" greek's light tank. "Unkillable" I mean that it's model won't disapear so easily so textures collide :?:
If the model won't disapear so easily, maybe it’s because of your computer slowing down ?

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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by terminator » Thu Jan 23, 2020 1:21 pm

Greece (Blitzkrieg)

Larissa city or Larissa airfield ?


"ONE BULLET CAN CHANGE HISTORY"... but you need to know exactly where the target is!

Greece(1).jpg
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Greece(2).jpg
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Last edited by terminator on Thu Jan 23, 2020 2:11 pm, edited 4 times in total.

shiroronin
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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by shiroronin » Thu Jan 23, 2020 1:29 pm

Nope. My rig is Acer Predator so it's good :D

Nope. Ioannina city. And it's Greek's L3/33.

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Re: Units Bugs and other Bugs (v8.3.0) ...

Post by terminator » Thu Jan 23, 2020 2:08 pm

shiroronin wrote:
Thu Jan 23, 2020 1:29 pm
Nope. My rig is Acer Predator so it's good :D

Nope. Ioannina city. And it's Greek's L3/33.
There’s a Trigger that removes the unit L3/33 when we capture the city Ionnina :

Greece(3).jpg
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