Burma Road AAR

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best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

We spot a large formation of Japanese units still east of the river. They even have a tiger tank.

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Fortunately it seems the loss of the supply dumps has caused supply issues for the remaining Japanese forces. Their remaining forces do not fight and we are victorious.

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Attachments
Imphal 44.rec.zip
(19.51 KiB) Downloaded 97 times
airboy
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
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Re: Burma Road AAR

Post by airboy »

This is a lot of work in a short time frame. Did you play this out previously, edit the screenshots, and then get ready to post?

Also, the Quit India scenario is one of the more interesting scenarios in a wargame that I've ever played.
best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

airboy wrote: Fri Mar 06, 2020 2:51 pm This is a lot of work in a short time frame. Did you play this out previously, edit the screenshots, and then get ready to post?

Also, the Quit India scenario is one of the more interesting scenarios in a wargame that I've ever played.
I am posting as I go. Finish a scenario, edit screenshot, post. Do it over again.
best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

Irrawaddy River
After the massive Japanese defeat at Imphal, the time has come for our return to Burma. Operation Capital is launched to liberate Mandalay and the surrounding area.

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In an effort to stretch Allied supply lines, the Japanese have decided not to hold the Chindwin River but instead concentrate their defences along the more distant Irrawaddy River. Well entrenched defences and bunker networks are expected. My objectives are to take the positions along the Irrawaddy River and Meiktila.

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My core forces are deployed on both sides of the river and these forces will work separately to take their objectives.

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Kin and kaduna are quickly taken. A Japanese counter attack is spotted on the west side of the river. There are a couple of counter attacks in this scenario. I weaken them by striking them with my aircraft, focus being placed on the Japanese mobile artillery unit.

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While the Japanese counter attack on the west side of the river being destroyed. Another counter attack is spotted on the east side of the river.

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The counter attack on the east side is being dealt with and the attack on Kani is started.

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best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

Kan is taken without opposition and the Japanese counter attack on the east is defeated.

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The forces in the east goes to take Shwebo and cross the bridge to attack Mandalay from the north.

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The forces in the west approach Pakokku but it is heavily defended with fortifications and they deal with some Japanese snipers first.

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The forces in the east make progress on taking Mandalay.

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The forces in the west take Pakokku and they trigger the final counter attack.

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best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

While my forces in the west cross the river, the Japanese counter attack heads towards my western forces. They even have Banzai infantry.

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The final counter attack is dispatched without much problems and the final objectives along the Irrawaddy River is taken.

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My forces then advance south and Meiktila is taken.

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A victory for the allies. The main thing to probably keep a eye on is the Japanese counter attacks that occur during the scenario. With this victory, we now advance towards a final battle in this campaign to take Rangoon.

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Attachments
Irrawaddy River.rec.zip
(17.99 KiB) Downloaded 99 times
best75
Master Sergeant - U-boat
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Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

The final scenario is next so I spend all my specialisation points to purchase Metal Detector, Hobart's Funnies, and Special Services. On another note, Advance Aeronautics doesn't seem to do anything. It doesn't give access to any new aircraft.

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Race for Rangoon
With Japanese defeats, the Japanese defenders in Burma are in turmoil. The time is right to take back Rangoon and must do so before the moonshine season begins, else we face logistical catastrophe

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The objectives are simple. Take the Rangoon jail, port, and station.

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The Japanese have built strong fortifications just near Insein and Thingangyun. This means attacking head on can cause difficulties, instead the plan is to focus my core forces on the flanks and capture their supply depots. Then the two forces will attack Rangoon from the west and east. The loss of supply depots will also cripple the remaining Japanese defenders and allow us a easy victory.

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I use strategic bombers for their damage to enemy efficiency and the enemy anti air finding it difficult to damage them. I never thought of using them for their damage to enemy supply but this is one mission where I found that to be useful. Using the strategic bombers to hit enemy supply will further cripple the enemy in Rangoon.

The Japanese will throw a lot at the advancing forces. They even use advance jets and super heavy tanks. The main weight of their counter attacks will hit the eastern forces. A total of 3 counter attacks will hit the eastern forces, while only 1 will hit the western force.

On turn 2 William Slim becomes available as a commander, adding extra defence for out forces. A counter attack is spotted from the east, consisting of banzai marines and armoured forces.

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The western forces easily capture Sanchuang after clearing the mines in the town. They approach Kyuchaung and encounter a Japanese counter attack.

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best75
Master Sergeant - U-boat
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Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

The Japanese airforce hit us hard in the east. They even have jets and their many aircraft mauls my Typhoon.

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In the west the Japanese counter attack is beaten back and we move to take Deikkon. The force then advances along the road south without opposition till they get near to the supply depot.

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The Japanese counter attack in the east is mainly destroyed and focus is placed on cleaning up the Japanese banzai marines and some units move towards Opko and Kyanigon.

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Another Japanese counter hits in the east. While I did not initially plan to take Mingaladon, I was unable to avoid battle with the Japanese units near Mingaladon. Mingaladon will be taken and the Japanese units in the area cleared. The out of supply Churchill will go west to Mingaladon to regroup with my other units and beat off the counter attack.

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In the west my core forces kept advanced towards the supply depot at kalagon. Japanese units defend the supply depot and Japanese bombers hit my units. Fighters are moved to deal with the Japanese bomber threat.

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In the east, it seems a new wave of Japanese air units have come. The aura around Mingaladonis is cleared and the Japanese counter attack is defeated.

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best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

The Japanese units defending the Kalagon supply depot are cleared. With the west secured and the supply depot taken. These units will then wait till the eastern supply depot is cleared before attacking Rangoon from the west.

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In the centre, my strategic bombers target the enemy supply hexes. My units in the west have now regrouped and can now advance south towards the eastern supply depot.

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At the Syriam supply depot, the 3rd Japanese counter attack is spotted heading towards my core forces.

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The Japanese counter attack is defeated. The supply at Thabyegon is destroyed to cripple the ability of the units there and a air recon unit is kept near it to watch in case Japanese units move out of it.

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While I was initially planning to take the Thabyegon supply depot. Simply isolating it from Rangoon was enough to cause supply difficulties for the forces in Rangoon. The forces on the west side of Rangoon now start advancing into Rangoon.

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The bombing by my strategic bombers has further cripple the supplies of the Japanese forces in Rangoon.

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best75
Master Sergeant - U-boat
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Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

The Japanese forces are swept aside and the Rangoon Prison is taken.

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The Rangoon Station falls next.

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The Japanese O-I super-heavy tank unit is a beast of a unit. How the Japanese were able to build units of this tank and somehow transport them all the way to Rangoon is a mystery to me. However the low supply means their fighting ability is crippled and one of the O-I is destroyed.

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The final objective, the Rangoon Port is taken.

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Victory. As seen, those strategic bombers did provide their use in further crippling the Japanese forces in Rangoon. The biggest slowdowns to my advance were the Japanese counter attacks on the east side. Regardless I believe playing this way is easier then going for a head on attack into the defences in front of Rangoon.

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Attachments
Race For Rangoon.rec.zip
(26.24 KiB) Downloaded 94 times
best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

Re: Burma Road AAR

Post by best75 »

After years of warfare. British and Commonwealth forces are victorious and have struck a great defeat to Imperial Japan.

This was a fun campaign. The Burma campaign was unique with lots of jungles. Out fo the units, special mention goes to the Gurkhas. The Gurkhas ability to not lose efficiency when moving into difficult terrain provided useful. The Churchill tanks also have their place, their high defence making them very durable.

My favourite scenarios were Operation Longcloth and the Imphal. Operation Longcloth gave something unique with the Chindits and Imphal was truly a epic battler with a large japan force and a sizeable force of indian allied units.

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Albertross
Corporal - 5 cm Pak 38
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Re: Burma Road AAR

Post by Albertross »

An enjoyable campaign for sure, but I confess I had to invoke the cheat codes to get through the last one. I figure if the AI is going to use jet fighters, super heavy tanks and other stuff that was never made or if it was, never got deployed outside the Japanese home islands, then you do whatever you need to defeat it. With Germany days away from unconditional surrender, it's ridiculous to think the allies were short of resources by this time, so if the AI can 'cheat', so can I! 8)
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