Erik's campaigns & mods

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Erik2
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Re: Erik's campaigns & mods

Post by Erik2 » Sun Sep 19, 2021 11:07 am

ctskelly wrote:
Sun Sep 19, 2021 7:50 am
Erik2 wrote:
Sun Sep 19, 2021 7:46 am
ctskelly wrote:
Sun Sep 19, 2021 4:51 am
Lots of fixes, but I haven't noticed much new stuff coming out (except for a few from Bru) Is anyone working on a new campaign? King Erik? Has your passion for OoB shifted to somewhere else? Sorry for asking. I'm just making plans for how to spend my retirement. :lol:
There is a fairly new France 1940 campaign in the MicroMod, first post.
I have been saved again! Thanks
And don't forget Bru's Free French campaign. It is a massive effort that will provide lost of fun for many hours.
viewtopic.php?f=374&t=97262

KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro » Sun Sep 19, 2021 2:10 pm

I know the mod includes tons of neat multiplayer scenarios, are there any plans for multiplayer korea stuff? Because I would be all over that in a second (single player seems a bit too challenging for me these days).

GabeKnight
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Re: Erik's campaigns & mods

Post by GabeKnight » Sun Sep 19, 2021 11:20 pm

Erik2 wrote:
Sun Sep 19, 2021 11:03 am
I am testing a new Korea 1950 Pt2 campaign. Unfortunately this also suffers from the random AI hangs. I am suspecting this has to do with the unit mods as replacing the modded terrian with stock didn't help.
As I never could reproduce these "hangs" myself, it's super hard trying to anaylize the reason.

Almost all Korea unit mods use the stock infantry or unit models - just renamed and reordered. My "Gabe-Mod" uses far more new models, changed units, added unit graphics, changed effects and terrain mods.

There are only two "big" files that could cause problems with Korea: the "F9F_Panther" model is quite big and could be an issue and, as a test, you could also try removing the "atlas.tga" from \Graphics\Markers and see if it solves the hangs. Other than that and the modded terrain, I'm really not sure why the mod structure should be the problem.

Erik2
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Re: Erik's campaigns & mods

Post by Erik2 » Mon Sep 20, 2021 7:17 am

I'll try this, thanks Gabe.
The funny thing is that the hangs are quite random, they 'never' happen during the same turn if I replay a scenario several times.
Somtimes the game will also hang when I try to move one of my own units.

Erik2
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Re: Erik's campaigns & mods

Post by Erik2 » Mon Sep 20, 2021 10:41 am

KarisFraMauro wrote:
Sun Sep 19, 2021 2:10 pm
I know the mod includes tons of neat multiplayer scenarios, are there any plans for multiplayer korea stuff? Because I would be all over that in a second (single player seems a bit too challenging for me these days).
Usually I do multiplayer for large battles, like the available Chosin reservoir scenario.
All the scenarios in the campaigns are squad-based and are not as suitable IMO. But I'll keep an eye on any possible candidates.

KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro » Mon Sep 20, 2021 12:02 pm

Thanks for letting me know. I remember reading a book about Chosin a few years ago and it would definitely take some work to do justice to.

Erik2
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Re: Erik's campaigns & mods

Post by Erik2 » Tue Sep 21, 2021 4:03 pm

Your comment got me hunting through my game library and I have started work on a Korea 1950-51, 52 weekly turns.
Don't know how it will turn out yet.

uzbek2012
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Re: Erik's campaigns & mods

Post by uzbek2012 » Tue Sep 21, 2021 9:25 pm

Erik2 wrote:
Tue Sep 21, 2021 4:03 pm
Your comment got me hunting through my game library and I have started work on a Korea 1950-51, 52 weekly turns.
Don't know how it will turn out yet.
This is great news ) I hope you will succeed )

Chinese volunteers in the Korean War
https://en.topwar.ru/31362-kitayskie-do ... voyne.html

https://xn--h1aagokeh.xn--p1ai/special_ ... an-weapon/

Image
https://foto-history.livejournal.com/1966986.html

Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik » Wed Sep 22, 2021 8:25 pm

MicroMod problem.

I appear to have too many of them
Bulge.jpg
Bulge.jpg (144.77 KiB) Viewed 410 times
I have to swop them in and out of the Mod Folder to play my MP turns.
Any thoughts on how I can rectify my incompetence?

KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro » Thu Sep 23, 2021 11:27 am

Although I get the same error message, I find that if I just click on the scenario / turn directly and wait a moment I end up getting the option of doing it anyway. Is that not the case for you?

Erik2
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Re: Erik's campaigns & mods

Post by Erik2 » Thu Sep 23, 2021 1:09 pm

If you have the proper game folders (same name etc) you should have no problem running all games from the same mod.
I do that.

My MicroMod looks like this and covers all my current multiplayer games which started in an earlier MicroMod version.
micro.jpg
micro.jpg (20.65 KiB) Viewed 378 times

KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro » Thu Sep 23, 2021 6:55 pm

When I install the mod I just use the same folder and overwrite everything that's a duplicate filename. Works out for me.

VektorT
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Re: Erik's campaigns & mods

Post by VektorT » Fri Sep 24, 2021 12:24 pm

Sup, guys. I'm new to this game and would like to ask: what are the main differences between Erik's campaigns and the devs campaigns? How those two compare? Can I import my previous campaign units in Erik's like in dev campaigns? Even so I understand Erik's campaigns are more difficulty (or so it seens) I don't want to play two times the same 'flavour' campaing, so I rather have a tough start than play dev first and Erik's second.

Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik » Fri Sep 24, 2021 1:14 pm

KarisFraMauro wrote:
Thu Sep 23, 2021 11:27 am
Although I get the same error message, I find that if I just click on the scenario / turn directly and wait a moment I end up getting the option of doing it anyway. Is that not the case for you?
Eureka! What a clever idea, works a treat :D thank you.

KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro » Fri Sep 24, 2021 4:07 pm

Heh, I banged my head against the wall a lot myself before figuring it out, I just couldn't bring myself to ask for help publicly ;)

Erik2
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Korea mod 1.6

Post by Erik2 » Thu Sep 30, 2021 9:14 am

Korea mod 1.6
Added a number of new units (using existing graphics).

1v2 Korea 1950-51 0.9
Multiplayer. Large 7.5km hex map, 52 weekly turns, regiment/division-sixed units. Artillery units with reduced range.

Korea 1950 Pt.2
Full campaign.
Note that I have not had the time yet to test the whole campaign.

Erik2
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MicroMod 2.4

Post by Erik2 » Thu Sep 30, 2021 9:35 am

Banzai 1939-41 campaign has been moved to an upcoming SquadMod with range stats for 40-meter hex scenarios.

1v3 Escaut 1940 2.0
Moved from battalion to regiment-units to reduce unit-clutter.
Germany (only) now has free deployment for better play-balance.

Brenmusik
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Re: Korea mod 1.6

Post by Brenmusik » Thu Sep 30, 2021 12:20 pm

Erik2 wrote:
Thu Sep 30, 2021 9:14 am
Korea mod 1.6
Added a number of new units (using existing graphics).

1v2 Korea 1950-51 0.9
Multiplayer. Large 7.5km hex map, 52 weekly turns, regiment/division-sixed units. Artillery units with reduced range.
I can post 0.9 games but can not pick up any.

Brenmusik
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Re: Korea mod 1.6

Post by Brenmusik » Thu Sep 30, 2021 12:30 pm

Brenmusik wrote:
Thu Sep 30, 2021 12:20 pm
Erik2 wrote:
Thu Sep 30, 2021 9:14 am
Korea mod 1.6
Added a number of new units (using existing graphics).

1v2 Korea 1950-51 0.9
Multiplayer. Large 7.5km hex map, 52 weekly turns, regiment/division-sixed units. Artillery units with reduced range.
I can post 0.9 games but can not pick up any.
Korea 0.9.jpg
Korea 0.9.jpg (31.91 KiB) Viewed 207 times

Brenmusik
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Re: Korea mod 1.6

Post by Brenmusik » Thu Sep 30, 2021 12:37 pm

Brenmusik wrote:
Thu Sep 30, 2021 12:30 pm
Brenmusik wrote:
Thu Sep 30, 2021 12:20 pm
Erik2 wrote:
Thu Sep 30, 2021 9:14 am
Korea mod 1.6
Added a number of new units (using existing graphics).

1v2 Korea 1950-51 0.9
Multiplayer. Large 7.5km hex map, 52 weekly turns, regiment/division-sixed units. Artillery units with reduced range.
I can post 0.9 games but can not pick up any.
Korea 0.9.jpg
One other thing, shouldn't these two look the same?
Korea Scenarios.jpg
Korea Scenarios.jpg (97.55 KiB) Viewed 206 times

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