Erik's Multiplayer scenarios

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Erik2
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2v1 Sicily 1943 3.3

Post by Erik2 »

2v1 Sicily 1943 3.3
Link updated in first post

Fixed obj ending displays
Deactivated Italian surrenders for playbalancing purposes
Erik2
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1v1 Leros 1943 1.4

Post by Erik2 »

1v1 Leros 1943 1.4
Link updated in first post


Fixing some issues after last edits.
Erik2
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1v1 Leros 1943 1.5

Post by Erik2 »

1v1 Leros 1943 1.5
Link updated in first post

Fixed Italian coastal guns
Celeborn
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Bulge to the Rhine

Post by Celeborn »

Hey Erik,

I have read numerous accounts of the heroics of various AT, TD, Engineers etc trying to stem the initial German assault and so was bummed out to see they will never see play. I'm curious to know what the rationale was for not allowing upgrades nor purchases outside of reconstituting destroyed units.

Thanks for all of your fine work!

Steve
Erik2
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Re: Bulge to the Rhine

Post by Erik2 »

Celeborn wrote: Thu Sep 10, 2020 8:52 pm Hey Erik,

I have read numerous accounts of the heroics of various AT, TD, Engineers etc trying to stem the initial German assault and so was bummed out to see they will never see play. I'm curious to know what the rationale was for not allowing upgrades nor purchases outside of reconstituting destroyed units.

Thanks for all of your fine work!

Steve
The scale of this scenario (divisions if I remember correctly) means there are no/few special units like AT, TD etc.
Celeborn
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Re: Erik's Multiplayer scenarios

Post by Celeborn »

That makes sense. Would love to see something on just the Bulge/Ardennes!
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Celeborn wrote: Fri Sep 11, 2020 1:28 pm That makes sense. Would love to see something on just the Bulge/Ardennes!
I have a 'Wacht Am Rhein' campaign, playable from the German side.
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1v1 Leros 1943 1.6

Post by Erik2 »

1v1 Leros 1943 1.6
Link updated in first post

Minor playbalance fixes.
stenicplus
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Re: Erik's Multiplayer scenarios

Post by stenicplus »

Do we want multiplayer scenario feedback here or start a new topic per scenario in the multiplayer? We've been playing loads so have some constructive feedback.
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Re: Erik's Multiplayer scenarios

Post by stenicplus »

Tunisia 2v2 Dropbox files have been deleted.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Feedback regarding scenarios that have been downloaded from this thread should go here as well.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

stenicplus wrote: Tue Sep 15, 2020 11:45 am Tunisia 2v2 Dropbox files have been deleted.
It got updated at some point, but not the link...
Fixed.
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Re: Erik's Multiplayer scenarios

Post by stenicplus »

Varsity Feedback from one of our players in recent 3vsAI game :

Lovely map. Concept is good, worth fixing. I had tons and tons of artillery, far more than I could ever shoot. I spent more time in traffic management than combat. I had to hold a town (Rexel?) but never faced any serious opposition or attempt to re-take it. Lastly, and most importantly, the exit points did not accept motorised artillery as land units. Bonkers. The combat in the west side of the battlefield seemed fine. But the East side was a bit too easy. Some german reinforcements from the east side of the north edge after 10 turns might help.
LynxCom
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Re: Erik's Multiplayer scenarios

Post by LynxCom »

Syria scenario - Indian Eng. should get some transport (?). Seems useless without it.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Thanks for the feedback, guys. I've created to-do lists.

Varsity artillery.
Historically the Allied artillery shelled the large forest containg a lot of German flak, art and some panzers as well.
The range would be about half the map, so this part of the battle is not possible to simulate properly.
I left the Allied players with the art units as a second-best solution.

Yes, there's a traffic jam at start. The units are deployed in what my play-testers regarded the best solution for the opening turns.
But it require a certain amount of co-operation between the Brits and Americans for effective Allied play.
stenicplus
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Re: Erik's Multiplayer scenarios

Post by stenicplus »

Feedback on Arnhem 2vs2.

Great game this one but I suspect the scenario triggers for objectives are broken. The allies have taken all the objectives and by turn 40 were pushing the Germans off the map.

However, it comes up a a draw and I suspect the reason is that Arnhem road bridge changed hands quite a few times, eventually XXX Corps arrived just in time to take it back and expand out North and East of Arnhem.

So the airborne did not own the bridge but rather XXX Corps, but that should not make a difference.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Thanks for the feedback.
This is the first 2v2 Market Garden I have heard about where the Allies manage a major victory.
So no wonder no-one has reported this earlier...
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Re: Erik's Multiplayer scenarios

Post by LynxCom »

Papua-New Guinea v8.1
Great scenario with a strategic depth.
Needs minor fixes:
- an US DD spawns outside of map, in left bottom corner near Townsville
- similar case happens to Japan, a DD does not spawn on a water but into a ground, near Gona
- 10th or 11th turn - it would be nice to make pop-up event informing about Abel's Airfield
- there are three navy exit points for Japan at the very top but once a ship leaves the map, it can't be deployed (so it's a trap...). It's a strange, Japanese can deploy newly purchased ships in one town at the top but reserved ships cant be deployed.
- I think It would be fair to allow Allies deploying new or reformed ships in Townsville
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Tanks for the report.
Papua was one of my (own) favoured custom MPs. I haven't visited this in a few years...
stenicplus
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Re: Erik's Multiplayer scenarios

Post by stenicplus »

Erik2 wrote: Sat Sep 19, 2020 9:11 am Thanks for the feedback.
This is the first 2v2 Market Garden I have heard about where the Allies manage a major victory.
So no wonder no-one has reported this earlier...
Yay! :lol:

Having played the 2v1 version and then also played the Germans in 2v2 (plus of course extensive military history knowledge being wargamers) we did have some fore knowledge. But of course you can never predict the human opponent and it was close with 1st Airborne constantly shuffling to hold the DZs and bridges.

We also got luck in that at a critical juncture the German play accidently put the 2nd Char B on a train and wasted turns sending it back to the train station to unload it. Oh how we laughed when he relayed that story :lol:
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