Erik's Multiplayer scenarios

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Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

KarisFraMauro wrote: Mon May 03, 2021 8:12 pm Yup just did my first turn for Konrad III. I think you forgot to add supply though, unless the the logistical situation for that particular battle was a lot worse than I suspected!
Beans & bullets added and new challenge created (check PM).
KarisFraMauro
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Re: Erik's Multiplayer scenarios

Post by KarisFraMauro »

Really impressed with the latest Operation Olympic. I've been taking a fair number of casualties playing as the UK, and ran out of requisition points for the aircraft. Which is as it should be! Just that one little issue with the objectives not being displayed for my side, I notice the other players have said they're not having any problems. I forget who was playing as Japan but they indicated a preference for two Japanese players. No objections to that.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Glad you have some Olympic fun, Karis.

The max number of players are 4, and I think 3 US players taking command on the 3 main invasion beaches fits well.
So no room for more Japanese players in the current game engine.
KarisFraMauro
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Re: Erik's Multiplayer scenarios

Post by KarisFraMauro »

I didn't seem to remember any 3 vs 2 games, now I know why. If it were two versus two it would be a bit awkward like you say, with the centre being muddled between the allied players. Also checking the Konrad stuff from the soviet side for the first time, I'm relieved they don't get rps every turn. I was afraid it was just the axis that had to conserve things.
Aulette
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Re: Papua - New Guinea

Post by Aulette »

Erik2 wrote: Fri May 01, 2015 8:21 am Papua - New Guinea, August 26th 1942.
The Kokoda Track campaign was the pivotal battle in the long struggle for control of New Guinea.
In this phase the Japanese tried to force the Owen Stanley Range mountains to seize Port Moresby as part of a strategy to isolate Australia from the United States. The campaign was fought over very difficult terrain with scarcely any roads and both sides had serious supply problems.

Hi folks, and firstly congrats for this another amazing scenario, but I'm very sad as I'm just hitting finish turn button and game just not send turn for my opponent. I've sent a screen to try to show finish turn button blank and nothing happens... Any help appreciated.
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Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Tested the latest version '1v1 Papua - New Guinea v8.3' in hot-seat mode. Works fine for me.
Maybe one of you got a corrupted download (or the server is acting up again...)?
Aulette
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Re: Erik's Multiplayer scenarios

Post by Aulette »

Thanks for the answer. will try to restart scenario to check it!
Aulette
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Re: Papua - New Guinea

Post by Aulette »

Erik2 wrote: Fri May 01, 2015 8:21 am Papua - New Guinea, August 26th 1942.
The Kokoda Track campaign was the pivotal battle in the long struggle for control of New Guinea.
In this phase the Japanese tried to force the Owen Stanley Range mountains to seize Port Moresby as part of a strategy to isolate Australia from the United States. The campaign was fought over very difficult terrain with scarcely any roads and both sides had serious supply problems.
Please Erik, can you send link for old versions of this scenario? As I played it in the past normally, and again in a second Multiplayer try with 8.3 version I got a freeze in 4th Alleis Turn.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Sorry, but I do not keep old versions of scenarios.
Aulette
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Re: Erik's Multiplayer scenarios

Post by Aulette »

Erik2 wrote: Tue Jun 29, 2021 8:42 am Sorry, but I do not keep old versions of scenarios.
Someone else need test this scenario in multiplayer. it´s like with problems
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

I have investigated the Papua issue (changes to reinforcements and objectives), but I can't find anything wrong with the scenario.
This is a real issue though, so I have removed the download link to the scenario for now.
Aulette
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Re: Erik's Multiplayer scenarios

Post by Aulette »

Erik2 wrote: Wed Jun 30, 2021 11:03 am I have investigated the Papua issue (changes to reinforcements and objectives), but I can't find anything wrong with the scenario.
This is a real issue though, so I have removed the download link to the scenario for now.
Great Erik, waiting for them to try replay it!
Erik2
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2v1 Gothic Line 1944 2.3

Post by Erik2 »

2v1 Gothic Line 1944 2.3
Link updated in first post.

Added more supply to objective locations.

Increased resource income for all factions.

Consolidated most of the battalion units into regiments.

Removed most of the partisan units.

Removed MPs, Bau and other non-combat units.

All units are now non-core.

More detailed air units (even the Brazilians are included).

Reduced number of turns.

Fixed a couple of coastal road/rail hexes.
KarisFraMauro
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Re: Erik's Multiplayer scenarios

Post by KarisFraMauro »

I rather liked the aquatic railroad in Gothic Line... ;) Anyway noticed something funny in War in the Pacific 1 vs 1. Every now and then coastal guns pop up of their own accord. I didn't mind when one appeared in Hong Kong, but the one in Brunei is on top of the airfield. That puts a pretty substantial dent in things, and it can't be disbanded either. They're always half strength and adjacent to existing coastal guns. Interesting.
Aulette
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Re: 2v1 Gothic Line 1944 2.3

Post by Aulette »

Erik2 wrote: Mon Jul 05, 2021 3:05 pm 2v1 Gothic Line 1944 2.3
Link updated in first post.

Added more supply to objective locations.

Increased resource income for all factions.

Consolidated most of the battalion units into regiments.

Removed most of the partisan units.

Removed MPs, Bau and other non-combat units.

All units are now non-core.

More detailed air units (even the Brazilians are included).

Reduced number of turns.

Fixed a couple of coastal road/rail hexes.
Another awesome and gorgeous scenario with authentic attention with OOBs like Brazilians in this front, what's correct with historical OOB. Going ahead to replay it. Thank you so much.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

I am removing the very old 1v1 War in the Pacific and will move an updated 2v2 War in the Pacific 2.5 to the MicroMod.
KarisFraMauro
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Re: Erik's Multiplayer scenarios

Post by KarisFraMauro »

Ack, maybe I shouldn't have complained as I quite like the 1 vs 1 :(
stevefprice
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Re: Erik's Multiplayer scenarios

Post by stevefprice »

Erik2 wrote: Tue Jul 06, 2021 3:23 pm I am removing the very old 1v1 War in the Pacific and will move an updated 2v2 War in the Pacific 2.5 to the MicroMod.
How does the micro-mod work? Does it affect base game?
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

A mod includes changes to the default stats and may include new stuff like units, commanders etc.
It does not affect the base game in any way. The mod is like its own mini-game.
All scenarios/campaigns included in the mod resides in the mods scenario/campaign folders.
KarisFraMauro
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Re: Erik's Multiplayer scenarios

Post by KarisFraMauro »

I recently played Market Garden 1 vs 1 for the first time, and have to say the Germans felt a bit overpowered. Does anyone else get this impression? To be fair I put most of my air force in the south, but even if I deployed them all in the north I don't think it would have helped much. I'm used to the 2 vs 2 version, so maybe that's colouring my perspective. Ended up with everything in the north wiped out completely long before the southern force got close, and even they ran into a wall of tanks, anti-air and infantry all heavily dug in on the other side of a river. So that was the end of that...
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