Erik's Multiplayer scenarios

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Erik2
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1v1 Petsamo-Kirkenes updated to v1.2

Post by Erik2 » Sat Aug 20, 2016 11:22 am

Replaced (fairly useless...) Soviet guardships with destroyers.
Added Soviet spawned construction groups when German airstrips are captured.
Added Finnish and Soviet commanders for assignment (sorry, no Germans available yet).
Replaced a few German coastal batteries with land fortresses and redeployed some German structures.
Added more German land mines to the initial frontline and redeployed a couple of Soviet engineer units.
Added strong hint to German briefing: start withdrawing immediately!!! (Balois trapped the bulk of my defending Germans in a current playtest, and I did the same to Brenmusik's Feldgrau :wink: )

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip

Balois
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Re: 1v1 Petsamo-Kirkenes updated to v1.2

Post by Balois » Sat Aug 20, 2016 1:44 pm

Erik wrote:Replaced (fairly useless...) Soviet guardships with destroyers.
Added Soviet spawned construction groups when German airstrips are captured.
Added Finnish and Soviet commanders for assignment (sorry, no Germans available yet).
Replaced a few German coastal batteries with land fortresses and redeployed some German structures.
Added more German land mines to the initial frontline and redeployed a couple of Soviet engineer units.
Added strong hint to German briefing: start withdrawing immediately!!! (Balois trapped the bulk of my defending Germans in a current playtest, and I did the same to Brenmusik's Feldgrau :wink: )

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip

I agree with the replacement of the guard ships. I just moved them around as they had no real function. Making the German front line more stiff should allow for an orderly withdrawal. Once you surrender :lol: I will be happy to tryout the new 1.2 update.

Balois

Erik2
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Operation Olympic 1945 updated to v2.1

Post by Erik2 » Sun Aug 28, 2016 2:19 pm

Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).

New link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.1.zip

Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.

Edit: I just realized it was pretty stupid to mine Jap harbors since this means you can't assign naval commanders... :oops:
I've relocated the mines in v2.1

Erik2
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Betio Island updated to v7.1

Post by Erik2 » Sun Aug 28, 2016 3:39 pm


Erik2
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Burma updated to v8.6

Post by Erik2 » Sun Aug 28, 2016 3:52 pm

Added a couple of missing river ports.
Added Jap commanders.

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v8.6.zip

Erik2
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Coral Sea updated to v7.1

Post by Erik2 » Sun Aug 28, 2016 4:23 pm


Erik2
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Eastern Solomons updated to v7.1

Post by Erik2 » Sun Aug 28, 2016 4:30 pm


Erik2
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Empress Augusta Bay updated to v3.1

Post by Erik2 » Sun Aug 28, 2016 4:40 pm


Balois
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Re: Operation Olympic 1945 updated to v2.0

Post by Balois » Sun Aug 28, 2016 6:30 pm

Erik wrote:Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip

Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.

While stationed (US Army) in Japan in the late 90's I visited the main airbase where the Kamikaze pilots flew from. There was a museum and one of the exhibits discussed that the Admiral who ran the program, actually piloted a plane in one of the last Kamikaze raids. So surprised that leaders are not allowed to be assigned to Kamikaze air units. Probably a game issue rather than being historically correct.

Balois

Erik2
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Re: Operation Olympic 1945 updated to v2.0

Post by Erik2 » Sun Aug 28, 2016 6:51 pm

Balois wrote:
Erik wrote:Fixed a few Jap & US reinforcement bugs.
Removed US construction groups. When the US captures one of the seven Jap airstrips, a construction group is spawned at the location.
Much more variety in the kamikaze air units.
US & Jap commanders available for assignment.
Increased the number of turns from 35 to 70 (daily turns).

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip

Issues:
Seems like Jap air commanders may not be assigned to kamikaze air units (I have removed them).
Jap naval commanders may be assigned to suicide boats/subs if they are in port.

While stationed (US Army) in Japan in the late 90's I visited the main airbase where the Kamikaze pilots flew from. There was a museum and one of the exhibits discussed that the Admiral who ran the program, actually piloted a plane in one of the last Kamikaze raids. So surprised that leaders are not allowed to be assigned to Kamikaze air units. Probably a game issue rather than being historically correct.

Balois
Interesting. Yes, I think it is a game oversight (unless I missed something in my quick test).

Giob1148
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Re: Coral Sea updated to v7.1

Post by Giob1148 » Mon Aug 29, 2016 2:18 am

Erik wrote:Added Jap & US commanders

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v7.1.zip
There are no naval units and impossible to move all on map units.

Giob1148
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Re: Betio Island updated to v7.1

Post by Giob1148 » Mon Aug 29, 2016 2:27 am

Erik wrote:Added Jap & US commanders

https://www.dropbox.com/sh/l2s1p5ckhv9t ... KbNBa?dl=0
Also in this updated scenario there are no units.Please control all new updated scenarios.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Mon Aug 29, 2016 2:47 pm

Most/all units are deployable in the deployment phase.
Open the Force list and click on the land/sea/air icons on top of the list.
For some reason all icons are unchecked by default.

Erik2
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Guadalcanal updated to v7.1

Post by Erik2 » Mon Sep 05, 2016 10:51 am

Added Jap & US air & naval commanders

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v7.1.zip

Erik2
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Iwo Jima updated to v7.1

Post by Erik2 » Mon Sep 05, 2016 11:05 am

Added Jap land- and US air/land/naval commanders.

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v7.1.zip

Erik2
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Merrill's Marauders updated to v8.4

Post by Erik2 » Tue Sep 06, 2016 4:57 pm


Erik2
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Midway updated to v1.2

Post by Erik2 » Tue Sep 06, 2016 5:06 pm


Erik2
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New Britain updated to v7.1

Post by Erik2 » Tue Sep 06, 2016 5:16 pm


Erik2
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Okinawa updated to v8.2

Post by Erik2 » Tue Sep 06, 2016 5:27 pm


Erik2
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Papua-New Guinea updated to v8.0

Post by Erik2 » Thu Sep 08, 2016 3:26 pm

Major overhaul.

Purchases replaced with historical reinforcements
Replaced minor airfields with airstrips. Added possible spawning of construction groups to one of the secondary objectives.
Added Jap & US commanders.

Link:
https://dl.dropboxusercontent.com/u/168 ... 20v8.0.zip

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