Erik's Multiplayer scenarios

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Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Thu Sep 20, 2018 6:41 pm

3v1 Scandinavia

Completly reworked scenario.

Assigned all Allied players to 1 team . (Teams share Victory Points were never checked btw).
All units start at 10 strength.
Simplified/fixed a number of river/road/rail issues.
German land/air/naval units and British air/navy units are the only core units.
Historical units are spawned, no purchases.
German historical units for Weserübung north are deployed outside Norwegian ports. There are deployment hexes for additional units.
French/British/Polish units are spawned outside Norway near their historical (or planned) objectives.
Added German/British/French forces that were either kept in reserve for Scandinavia or cancelled.
Added German and British commanders.
Most Scandinavian land units will mobilize in later turns.

Link updated in first post.

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Tue Sep 25, 2018 3:51 pm

Papua - New Guinea (8.0)

This great scenario has one fatal flaw - after Japanese fleet makes it all the way around the peninsula it's suddenly game over for the US as there is no way of stopping their fleet with much weaker US naval forces.
Maybe it would be good to add some naval reinforcements for US in mid or late game? Or some planes with ship attack capability?

mdanz
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Re: Erik's Multiplayer scenarios

Post by mdanz » Wed Sep 26, 2018 2:45 pm

Do I need a DLC to download these? They don't seem to show up with just base game.
Matt

Erik2
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Okinawa

Post by Erik2 » Thu Sep 27, 2018 9:42 am

1v1 Okinawa

Fixed Jap air reinforcements/deployment hexes after cropping map.
Replaced coastal guns with fortresses.

Link updated to 9.5 in first post.

Erik2
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Scandinavia

Post by Erik2 » Thu Sep 27, 2018 9:50 am

3v1 Scandinavia

Fixed commander Otto Kretschmer = Kriegsmarine
Increased Fallschirmjäger strength from 5 to 10 and added experience.

Link updated to 3.1 in first post.

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Thu Sep 27, 2018 9:53 am

mdanz wrote:
Wed Sep 26, 2018 2:45 pm
Do I need a DLC to download these? They don't seem to show up with just base game.
Matt
Yeah, download, unpack and then put them to this folder
documents/my games/ order of battle - ww2/scenarios
then enjoy :-)

Erik2
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3v1 Scandinavia

Post by Erik2 » Mon Oct 01, 2018 12:11 pm

Historical naval deployments for neutral (and German) major ships.
Neutral land units will spawn in mobilization locations only if the specific nation still control it.
All these locations are named 'xxx MC' and well worth defending or recapturing. These locations are also supply sites.
Fixed German land (and air) reinforcements. They will spawn (mostly) in Germany to prevent them being deployed all over captured neutral towns.

Link updated to 3.3 in first post.

Erik2
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1v1 Market-Garden 1.6

Post by Erik2 » Wed Oct 10, 2018 8:33 am

1v1 Market-Garden

Added (a lot) more air exits/deployment hexes for both sides.
Added transports to para AT/art units.
Increased British XXX Corps/RAF income.
Changed triggers/conditions for the 52 Lowland airlanding division.
Delayed later German reinforcements by one turn.

Link updated to 1.6 in first post.

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Sat Oct 13, 2018 7:36 pm

Crete (1.7)

Scenario didn't recognise me retaking the objectives from Germans and at the end it shown a draw although all the primary were sitting under my control since like 10+ turns

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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Sun Oct 14, 2018 8:40 am

Road to Moscow 4.0

I have Yugoslavian Mountaneers division in my Soviet army. I'm not an expert in Barbarossa so I'm reporting this just in case.

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Re: Erik's Multiplayer scenarios

Post by Erik2 » Tue Oct 16, 2018 2:13 pm

Edgewalker wrote:
Sat Oct 13, 2018 7:36 pm
Crete (1.7)

Scenario didn't recognise me retaking the objectives from Germans and at the end it shown a draw although all the primary were sitting under my control since like 10+ turns
Fixed objectives.
All units are now non-core (except for German air and British naval).
Added specialisations.
Reduced number of German air units.
Consolidated German land and air units into one faction.
Replaced Fallschirmjäger-40 with FJ-41 unit type.
Added German and British commanders.
Reduced number of Royal Navy units.
Replaced a number of British air and naval unit types.

Link updated to 2.0

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Tue Oct 16, 2018 2:30 pm

Erik2 wrote:
Tue Oct 16, 2018 2:13 pm

Reduced number of Royal Navy units.
Awww, hell no, I loved this merciless steamroller going slowly along the coast annihilating everything in its path :P

https://www.youtube.com/watch?v=WZEJ4OJTgg8

I Imagine borg commander as a supreme commander of a British fleet while Star Trek crew are german paratroopers :P

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Tue Oct 16, 2018 2:56 pm

Edgewalker wrote:
Sun Oct 14, 2018 8:40 am
Road to Moscow 4.0

I have Yugoslavian Mountaneers division in my Soviet army. I'm not an expert in Barbarossa so I'm reporting this just in case.
Fixed

Link updated to 4.1

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Tue Oct 16, 2018 2:57 pm

Edge

Don't worry, the RN only lost a few old destroyers (and some spawned duplicate ships).

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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Wed Oct 17, 2018 7:13 am

Road to Moscow (1941 1v1) v4.1 16-10-2018

Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Fri Oct 19, 2018 9:57 am

Road to Leningrad (1941 1v1) v2.1

Well, I'm sorry but I don't have any bugs this time, just wanna say that this scenario is amazingly well designed and works flawlessly so far (turn 25) :-) We love it !

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Road To Leningrad

Post by Erik2 » Sat Oct 20, 2018 9:07 am

Road To Leningrad:

Added more supply

Link updated to 2.2 in first post.

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Re: Erik's Multiplayer scenarios

Post by Erik2 » Sat Oct 20, 2018 9:20 am

Edgewalker wrote:
Wed Oct 17, 2018 7:13 am
Road to Moscow (1941 1v1) v4.1 16-10-2018

Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
Looks like it is not possible to purchase Soviet AT between 23-7-42 and 28-12-42.
An oversight by the devs.
Sov_AT.jpg
Sov_AT.jpg (16.33 KiB) Viewed 1066 times

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Re: Road To Leningrad

Post by Edgewalker » Sat Oct 20, 2018 9:36 am

Erik2 wrote:
Sat Oct 20, 2018 9:07 am
Road To Leningrad:

Added more supply

Link updated to 2.2 in first post.
Out of curiosity, for which side?

Edgewalker
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Re: Erik's Multiplayer scenarios

Post by Edgewalker » Sat Oct 20, 2018 9:38 am

Erik2 wrote:
Sat Oct 20, 2018 9:20 am
Edgewalker wrote:
Wed Oct 17, 2018 7:13 am
Road to Moscow (1941 1v1) v4.1 16-10-2018

Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
Looks like it is not possible to purchase Soviet AT between 23-7-42 and 28-12-42.
An oversight by the devs.

Sov_AT.jpg
Go explain it to my soldiers in the trenches ;D

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