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Re: Erik's Multiplayer scenarios

Posted: Wed Nov 21, 2018 9:46 am
by Edgewalker
Erik2 wrote:
Wed Nov 21, 2018 8:56 am

2v2:
The 1v1 Market Garden works fine (at least pre-7.1.4) so a 2v2 version is not off the table.
Should not be too much work creating a converversion...

fuck yeah :D

Re: Erik's Multiplayer scenarios

Posted: Thu Nov 22, 2018 6:45 pm
by codem
Erik2 wrote:
Wed Nov 21, 2018 8:56 am

2v2 War in the Pacific:
This (very old scenario) works fine for me.
I'm referring to the dropbox link. If you click on the link, you get the 1v1 version. Can you re-upload it, or post what link you are using to get the 2v2 version ?

Re: Erik's Multiplayer scenarios

Posted: Thu Nov 22, 2018 8:00 pm
by Erik2
codem wrote:
Thu Nov 22, 2018 6:45 pm
Erik2 wrote:
Wed Nov 21, 2018 8:56 am

2v2 War in the Pacific:
This (very old scenario) works fine for me.
I'm referring to the dropbox link. If you click on the link, you get the 1v1 version. Can you re-upload it, or post what link you are using to get the 2v2 version ?
I'm updating unit types and fixing objectives. It will take a bit to finish.

Re: Erik's Multiplayer scenarios

Posted: Sun Nov 25, 2018 12:08 pm
by Edgewalker
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)

Re: Erik's Multiplayer scenarios

Posted: Sun Nov 25, 2018 6:35 pm
by Erik2
Edgewalker wrote:
Sun Nov 25, 2018 12:08 pm
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)
I'll refer this issue to my secretary 8)

Re: Erik's Multiplayer scenarios

Posted: Sun Nov 25, 2018 7:04 pm
by Edgewalker
Erik2 wrote:
Sun Nov 25, 2018 6:35 pm
Edgewalker wrote:
Sun Nov 25, 2018 12:08 pm
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)
I'll refer this issue to my secretary 8)
You do that !

Re: Erik's Multiplayer scenarios

Posted: Sun Nov 25, 2018 7:05 pm
by Edgewalker
Erik2 wrote:
Sun Nov 25, 2018 6:35 pm
Edgewalker wrote:
Sun Nov 25, 2018 12:08 pm
1v1 Coral Sea 1942 is tagged on the list as build 1.0 while it's build 6.6 already ;)
I'll refer this issue to my secretary 8)
I've worked too long in game dev businness and it's my (sometimes unwanted) second nature to see everything ^^

Scandinavia

Posted: Mon Nov 26, 2018 9:39 am
by Erik2
3v1 Scandinavia updated to 3.7. in first post.

Fixed Royal Navy reinforcements.

Re: Erik's Multiplayer scenarios

Posted: Mon Nov 26, 2018 3:44 pm
by Edgewalker
Imphal-Kohima

Chindits can't land on any of their designated landing zones (ouch!).
They can land on regular allied airfields normally.

1v1 Road to Dnepropetrovsk

Posted: Tue Nov 27, 2018 6:42 pm
by Erik2
1v1 Road to Dnepropetrovsk updated to 1.3 in first post.

I had forgotten to remove airstrip spawns after last airfield revision. :oops:

2v2 Market Garden v2.1

Posted: Tue Dec 04, 2018 10:49 am
by Erik2
2v2 Market Garden v2.1

Fixed US Army air deployment locations.
Changed possible Allied airstrip construction.
Cosmetic fixes.

Link updated in first post.

Scandinavia

Posted: Sun Dec 09, 2018 12:26 pm
by Erik2
1v3 Scandinavia

Changed Allied reinforcement locations/arrivals (basically to map edges at earlier dates).
Fixed a few units spawning at odd locations.
Replaced mountain/road with 'difficult'/road.
Various minor fixes.

Link updated to 3.8 in first post.

Re: Erik's Multiplayer scenarios

Posted: Mon Dec 24, 2018 5:19 am
by JaW
Poland, version 3.8. We are having this bug after polish turn....
Image

1v1 Poland 1939

Posted: Mon Dec 24, 2018 11:35 am
by Erik2
1v1 Poland 1939

Fixed objectives.
Added Polish specifications.
Polish reinforcements may be deployed freely at suitable locations.
Removed 'neutral' flags. Units may only be deployed in locations with silver/gold flags.
Added German commanders.

Link updated to v3.9 in first post.

1v1 Coral Sea 7.2

Posted: Mon Dec 24, 2018 12:59 pm
by Erik2
1v1 Coral Sea 7.2

Consolidated Japanese factions.
Replaced a few Japanese ship types.
Added Allied and Japanese specialisatipons.

Link updated in first post.

1v1 Crete 2.1

Posted: Mon Dec 24, 2018 1:17 pm
by Erik2
1v1 Crete 2.1

Italian reinforcements are now core units with alternate deployment hexes.
Found no problems with supply. All towns etc have normal supply.
Found no problems with German resource income.

Link updated in first post.

Market Garden

Posted: Tue Dec 25, 2018 12:51 pm
by Erik2
Market Garden

Fixed minor stuff.
Increased Allied para unit experience.
Reduced German unit experience for Landschütz, Ersatz and Marsch units.
Upgraded 1v1 to 2v2 standard.

Links in first post.

2v1 Tobruk 1941 beta-test

Posted: Sat Dec 29, 2018 11:00 am
by Erik2
This scenario covers the British/Australian attack of Italian-held Tobruk in 1941.

I've created a challenge with me as the hapless Italians if anyone wants to help testing it.
Note that the scenario uses a large map and a fair number of units (aussies and Italians) , so probably not suited to all players.

Download link in first post:

Market Garden

Posted: Fri Jan 04, 2019 3:23 pm
by Erik2
1v1 v2.1 and 2v2 v2.3

Replaced spawning airstrips with airfield/supply triggers since airstrips cannot be shared between team members.
Changed 52 Lowland airlanding division triggers. The units will now spawn as soon as the various 'airstrip' locations are captured.

Links updated in first post.

3v1 Scandinavia

Posted: Sun Jan 06, 2019 11:26 am
by Erik2
3v1 Scandinavia

Replaced airstrips with airfields to allow all Allied nations to land/repair units on all AFs.
Allied naval exits are now no-returns.

Link updated to v3.9 in first post.