Further thoughts, after playing more multiplayer scenarios.
Wintergewitter. A total nightmare for the german player
The Red Army is so powerful, I just pointed them westward and sat back.. Oh and southward, an unbelievable amount of armour massed there. I kept thinking "Manstein" will arrive and give me problems, but the Tiger that showed up was only a bump in the road.
The german player (Parriego) manfully "fought" to the last turn, so we know there were no last minute reinforcements. This one is going to need some work
Anzio. Played as the Germans, though not through to the end. By mutual agreement we called it a day, at about three quarters distance. The Allies had too far to fly their aeroplanes, it made for a more realistic air component to OoB - none of this loitering, bombing the crap outta stuff for ten turns or so.
The Germans were constantly out of supply, around -80, towards the end. I had over 5000 RPs and "hundreds" of CPs but there was only one deployment hex I could find (south West of Rome) but it wasn't very reliable, I only managed to deploy two armoured vehicles. Another problem was entrained heavy equipment, once out of Rome, it was hard to find a town to unload.
With a smaller map and the German's supply "fixed" (I hope it wasn't meant to be that way) I'd play it again ... and Albert would be smiling once more
Gothic Line. l've forgotten all about 1.0, forty or so turns of torment for Germany. 2.0 appears to be a better bet for them, especially as the turns have been reduced to 22. That coupled with the Allied traffic chaos and the miserly
"British" RP allowance! Why give the Indian component engineers but only four RPs? Still they are better off than the Poles, who receive none!
Salerno to Rome 1.2. Otherwise known as Sicily to Rome (we hope to get there). At Salerno the British didn't have time to mutiny, before they were pushed into the sea. They escaped with just a half strength 25pdr. Another surprise was the disappearing units, a couple of turns notice would have been nice
Early days, but the Allies don't seem to be having too many problems. One other thing, could the reinforcements from Africa just "arrive" a little way offshore at the due date - the Luftwaffe don't appear to be interested in them and there doesn't seem to be a u-boat threat (don't get me started on submarines, that's for OoB 2.0).
Normandy. I've played a few times as the Allies, mostly British and it works pretty well. I say this because each "Rommel" played a different strategy, but the turns are against him.
Bulge to the Rhine. Two games on the go. One British the other American. Let me just say, I joked at the start of the first, it should be named the Bulge to the Channel ... so you can see where I'm going with this. I'll wait until it's over, there might be a twist in the tail - who knows.
In closing I'd like to say thank you for all your hard work on these scenarios, it is much appreciated.