Erik's Multiplayer scenarios

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Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Sat Aug 01, 2020 10:12 am

conboy wrote:
Fri Jul 31, 2020 4:10 pm
I put up three challenges, with me on each faction. Erik, you better git on them!
pw erik

conboy
oki, we're back on the Rhine.

LynxCom
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Re: Erik's Multiplayer scenarios

Post by LynxCom » Mon Aug 10, 2020 1:46 pm

The link for Anzio is not working.

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Re: Erik's Multiplayer scenarios

Post by ulfSjolinder » Mon Aug 10, 2020 5:29 pm

Playing Market-Garden as Allied. The German has a number of Supply Sources and Fuel Depot. Was is the effect of destroying his Fuel Depots ? Where can I find info about similar things ? The info in the manual was not clear enough. Thanks.

Erik2
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2v1 Anzio 2.1

Post by Erik2 » Tue Aug 11, 2020 8:54 am

2v1 Anzio 2.1
Link updated in first post.

Completly new version; smaller map, better OOB and changed objectives.

Updated from 2.0 currently in testing:
US/UK units are now core, except paras/commandos/rangers and naval vessels.
Resource income doubled for all factions.
Added 3 land and 2 air commanders for all factions.

Erik2
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3vAI Operation Varsity 2.4

Post by Erik2 » Tue Aug 11, 2020 9:18 am

3vAI Operation Varsity 2.4
Link updated in first post.

Fixed UK para income
Exchanged Churchill AVREs with Shermans
Better commander assignments
Additional exit locations

LynxCom
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Re: Erik's Multiplayer scenarios

Post by LynxCom » Tue Aug 11, 2020 2:23 pm

A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Tue Aug 11, 2020 4:20 pm

LynxCom wrote:
Tue Aug 11, 2020 2:23 pm
A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?
There is already a 2v2 Race for Tunis. It works fine and is a better simulation of the various commands than 1v1 would be.

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Re: Erik's Multiplayer scenarios

Post by Chema_cagi » Wed Aug 12, 2020 9:25 pm

Been playing Market Garden 2vsAI v. 1.2, still on the 16th turn, but I'm enjoying it a lot so far. I would like to make some comments and suggestions, though:

1. On the third scottish airborne replacement, there's one 6 pounder AT battery that seems to have fallen to the ground and must make the road on foot :) (=does not enter airborne)

2. I would suggest to place all the british aircraft into the RAF-great britain group (the main ground force). As they are now, you will rarely replace them stealing points from the airborne brigade

3. I don't know much in detail about the campaign, but for being an airborne operation it seems they are the germans who have the air superiority

4. Maybe a note could be added about the useless fuel depots everywhere, or make them somehow useful (i.e., adding some secondary objective, don't know)


But above all thanks for making such an enjoyable scenario, Erik

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Thu Aug 13, 2020 5:47 pm

Chema_cagi wrote:
Wed Aug 12, 2020 9:25 pm
Been playing Market Garden 2vsAI v. 1.2, still on the 16th turn, but I'm enjoying it a lot so far. I would like to make some comments and suggestions, though:

1. On the third scottish airborne replacement, there's one 6 pounder AT battery that seems to have fallen to the ground and must make the road on foot :) (=does not enter airborne)

2. I would suggest to place all the british aircraft into the RAF-great britain group (the main ground force). As they are now, you will rarely replace them stealing points from the airborne brigade

3. I don't know much in detail about the campaign, but for being an airborne operation it seems they are the germans who have the air superiority

4. Maybe a note could be added about the useless fuel depots everywhere, or make them somehow useful (i.e., adding some secondary objective, don't know)


But above all thanks for making such an enjoyable scenario, Erik
Thanks for the feedback, added to a new list.
1) I'll add transport to non-para units.
2) Good suggestion
3) The Germans historically scraped together some 300+ aircraft for one major raid. I think there was a second smaller one as well.
4) The fuel depots must be destroyed and their locations captured to make sure the Germans reinforcing the map edges arrive out opf supply.

LynxCom
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Re: Erik's Multiplayer scenarios

Post by LynxCom » Thu Aug 13, 2020 8:54 pm

Erik2 wrote:
Tue Aug 11, 2020 4:20 pm
LynxCom wrote:
Tue Aug 11, 2020 2:23 pm
A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?
There is already a 2v2 Race for Tunis. It works fine and is a better simulation of the various commands than 1v1 would be.
Those various commands are sometimes a problem. :) In this map playing as Allies you need to know very well what to do to have a chance against Axis and their ground units.


Btw I am playing Merrill´s Marauders scenario. I guess these air units should be reinforcements:

Image

They are set as "neutral" though.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Fri Aug 14, 2020 8:00 am

Merril's is a very old scenario. i'll take a look at it.

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Re: Erik's Multiplayer scenarios

Post by eenge32 » Sun Aug 16, 2020 4:50 pm

I'm currently playing Bulge to the Rhine as the German. I can go to me Basket of available to deploy units and I see a FW190 an ME190 and two bunkers (WIlhemshaven and Bremerhaven). I have plenty of resource points available but I don't seem to be able to deploy them anyway. I've been successfully deploying other units that I have resurrected from the destroyed units tab. Are these simply not deployable?

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Sun Aug 16, 2020 5:44 pm

Are you sure these are core units?

Erik2
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2v1 Anzio 2.2

Post by Erik2 » Wed Aug 19, 2020 9:34 am

2v1 Anzio 2.2
Link updated in first post.

Allied units are now core.
Reduced no of turns from 60 to 50
Removed some air and AA units for all factions.

Erik2
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3vAI Operation Varsity 2.5

Post by Erik2 » Wed Aug 19, 2020 11:06 am

3vAI Operation Varsity 2.5
Link updated in first post.

Allied infantry, para and tank units are now core.
All objectives are shared between Allied factions.

Erik2
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1v1 Merrill's Marauders 1944 v9.1

Post by Erik2 » Wed Aug 19, 2020 12:09 pm

1v1 Merrill's Marauders 1944 v9.1
Link updated in first post.

All units start at full strength core units
All units except the Chinese start a unit exp = 2/3
Fixed Japanese air reinforcements
Added more commanders
Doubled all resource income
Cleaned up objectives
Cleaned up specifications

Erik2
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2v1 Luzon 1941-42 1.1

Post by Erik2 » Wed Aug 19, 2020 1:49 pm

2v1 Luzon 1941-42 1.1
Link added in first post.

Update from current beta-testing:
Added 3 Japanese construction grps
Doubled all faction resource income
Added secondary objectives

LynxCom
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Re: Erik's Multiplayer scenarios

Post by LynxCom » Wed Aug 19, 2020 4:25 pm

Thanks, Erik.

Brenmusik
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Re: Erik's Multiplayer scenarios

Post by Brenmusik » Thu Aug 20, 2020 11:48 am

This is what I see after installing 1.1
Luzon1.1= 1.jpg
Luzon1.1= 1.jpg (38.26 KiB) Viewed 251 times
To make it clear, hopefully, there were two Luzon 1.0 inside choose a game to post, with subtle variations in the mini-map
but one of each inside Senarios. I have taken the original Luzon out of the Senario folder (which means our current games are on hold).

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Thu Aug 20, 2020 3:10 pm

I have checked 'everything', Luzon folder and content looks fine.
Checked the download ok.
Maybe something happened during your download/install?

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