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Re: Erik's Multiplayer scenarios

Posted: Tue Sep 22, 2020 7:07 am
by stenicplus
Hiya Erik,

Unless we've missed something Anzio will always be a draw (assuming a level of playing competence).

We are struggling to work out how the Germans can win with the British Navy ever present. As the German player I can push back the Allies but as soon as any unit gets into range of the British navy it is blown to bits and mopped up by ground troops. So my chances of retaking the Primary objectives that were lost in the early turns (and of course impossible to hold at that point) are nil. Best I can do is just hold the line a few hexes from the coast and sit there. So it will always be a draw.

Can I suggest either the Navy gradually goes away (lack of fuel etc....) or the Germans get tactical bombers to attempt to reduce the influence of the navy. Otherwise neither player will win which is a shame as this one looked to be a vast improvement on the previous version.

Re: Erik's Multiplayer scenarios

Posted: Tue Sep 22, 2020 7:23 am
by Erik2
Anzio will be replaced by a completly new scenario, 2v1 'Operation Shingle'.
It is being play-tested by my trusty MP-buddies as we speak.

Re: Erik's Multiplayer scenarios

Posted: Tue Sep 22, 2020 8:34 am
by stenicplus
Erik2 wrote:
Tue Sep 22, 2020 7:23 am
Anzio will be replaced by a completly new scenario, 2v1 'Operation Shingle'.
It is being play-tested by my trusty MP-buddies as we speak.
Looking forward to it :)

1v1 Case White 1939 1.2

Posted: Thu Sep 24, 2020 11:32 am
by Erik2
1v1 Case White 1939 1.2
Link in first post

This replaces the old 1v1 Pland scenario.

Re: 1v1 Case White 1939 1.2

Posted: Thu Sep 24, 2020 12:19 pm
by Chema_cagi
Erik2 wrote:
Thu Sep 24, 2020 11:32 am
1v1 Case White 1939 1.2
Link in first post

This replaces the old 1v1 Pland scenario.
Maybe it's me, but I don't see the scenario named folder in the link provided.

1v1 Papua - New Guinea v8.2

Posted: Thu Sep 24, 2020 12:42 pm
by Erik2
1v1 Papua - New Guinea v8.2
Link updated in first post

Various minor fixes
Cleaned up factions
Added more commanders
Added specialisations

Re: 1v1 Case White 1939 1.2

Posted: Thu Sep 24, 2020 12:44 pm
by Erik2
Chema_cagi wrote:
Thu Sep 24, 2020 12:19 pm
Erik2 wrote:
Thu Sep 24, 2020 11:32 am
1v1 Case White 1939 1.2
Link in first post

This replaces the old 1v1 Pland scenario.
Maybe it's me, but I don't see the scenario named folder in the link provided.
Fixed. It was not you :wink:

2v2 Race For Tunis 1.4

Posted: Thu Sep 24, 2020 5:16 pm
by Erik2
2v2 Race For Tunis 1.4
Link updated in first post

Increased UK/US resource income.
Added transport to all eligible UK/US units.
Added more British air deployment hexes in the south.
UK player deploys British air on turn-1.
Added notes on the importance of capturing neutral airstrips and airfields.

Re: 1v1 Case White 1939 1.2

Posted: Thu Sep 24, 2020 5:25 pm
by Chema_cagi
Erik2 wrote:
Thu Sep 24, 2020 12:44 pm
Chema_cagi wrote:
Thu Sep 24, 2020 12:19 pm
Erik2 wrote:
Thu Sep 24, 2020 11:32 am
1v1 Case White 1939 1.2
Link in first post

This replaces the old 1v1 Pland scenario.
Maybe it's me, but I don't see the scenario named folder in the link provided.
Fixed. It was not you :wink:
Thanks for the lightning fast reply, the other updates and everything in your general direction

Re: Erik's Multiplayer scenarios

Posted: Fri Sep 25, 2020 1:40 am
by KarisFraMauro
Erik2 wrote:
Tue Sep 22, 2020 7:23 am
Anzio will be replaced by a completly new scenario, 2v1 'Operation Shingle'.
It is being play-tested by my trusty MP-buddies as we speak.
I see it in the multiplayer queue, and apparently it's lacking only one final MP-buddie :) Not seeing it listed in your first post yet, can I volunteer to try it out?

2v2 Market-Garden 2.5

Posted: Tue Sep 29, 2020 3:14 pm
by Erik2
2v2 Market-Garden 2.5
Link updated in first post

Fixed pri objs

3v1 Syria 1941 1.3

Posted: Tue Sep 29, 2020 3:27 pm
by Erik2
3v1 Syria 1941 1.3
Link updated in first post

Added transport to all British, Indian and Australian units.

3vAI Operation Varsity 2.6

Posted: Tue Sep 29, 2020 3:50 pm
by Erik2
3vAI Operation Varsity 2.6
Link updated in first post

Fixed exit pri obj
Added obstacles around Weser and the exit points
Added some movement opening tips to the briefing.
Reduced UK/US army factions resource income

Avalanche

Posted: Tue Sep 29, 2020 4:46 pm
by jlkuro99
Erik,

Here is the screen shot.
AvalancheObjectives.jpg
AvalancheObjectives.jpg (118.98 KiB) Viewed 294 times

Re: Erik's Multiplayer scenarios

Posted: Tue Sep 29, 2020 6:26 pm
by Erik2
Jim, I'll check if is the txt or obejctive itself that needs changing...

Re: Erik's Multiplayer scenarios

Posted: Tue Sep 29, 2020 8:34 pm
by jlkuro99
Thanks Erik!

Re: Erik's Multiplayer scenarios

Posted: Tue Sep 29, 2020 9:24 pm
by LynxCom
Papua-New Guinea

Erik, please, make ground and air units core ones. It´s too harsh for both sides with non-core units. Especially for Allies, they lose airfighters in dogfights.

Re: Erik's Multiplayer scenarios

Posted: Wed Sep 30, 2020 8:15 am
by Erik2
LynxCom wrote:
Tue Sep 29, 2020 9:24 pm
Papua-New Guinea

Erik, please, make ground and air units core ones. It´s too harsh for both sides with non-core units. Especially for Allies, they lose airfighters in dogfights.
Good idea, should work well for this kind of scenario.

1v1 Papua - New Guinea v8.3

Posted: Wed Sep 30, 2020 2:53 pm
by Erik2
1v1 Papua - New Guinea v8.3
Link updated in first post

Most land and air units are now core
Reduced number of turns from 75 to 50

Re: Erik's Multiplayer scenarios

Posted: Thu Oct 01, 2020 9:51 am
by stenicplus
Erik2 wrote:
Tue Sep 22, 2020 7:23 am
Anzio will be replaced by a completly new scenario, 2v1 'Operation Shingle'.
It is being play-tested by my trusty MP-buddies as we speak.
Erik,


Our group have been talking about this a lot as the 4 of us are working our way through many of the multiplayer scenarios.

Are you testers tabletop gamers with interest in military history too or just PC gamers?

I ask as we are finding these games either quite one sided or going to be a draw and we wonder if is to do with our style of play throwing up unexpected results. For example, you expressed surprise (or implied at least) that we'd achieved a major allied victory in Market Garden.

I suppose the other question is whether the scenarios aim to be historically correct or a balanced game (which can be achieved through balancing the objectives of course)?

And while I'm here, any chance we can help play test the Anzio replacement as we are turn 38 and it is most definitely a draw.