Mixed units into one nation

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bunkerhill
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Mixed units into one nation

Post by bunkerhill » Wed Jan 04, 2017 5:33 am

Regrets, I feel this has been answered, but I couldn't find the thread...

How does one take units from one nation and re-flag them for use in a scenario?
For example, if one side was Italy and we wanted to assign some Me-109s flagged as Italian,
or Some US tanks to Russians, or Brit equipment to the French... as opposed to having a separate flagged team!

Erik2
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Re: Mixed units into one nation

Post by Erik2 » Wed Jan 04, 2017 10:12 am

Select the Bf-109, then switch to Italy and place the unit.

jeff00t
Administrative Corporal - SdKfz 232 8Rad
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Re: Mixed units into one nation

Post by jeff00t » Sun Jul 16, 2017 8:52 pm

hello

ok but these units can't be repaired ; if i want to use one as a core unit in a custom campaign, how can i repair a core unit? or at least, make something to get his strenght again equal to 10 ?

jeff
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

bru888
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Re: Mixed units into one nation

Post by bru888 » Sun Jul 16, 2017 11:08 pm

Heh, I quickly put this together to test what Erik said. I like doing that; sort of turning around the old expression into "(mod) God proposes, man disposes." :wink:

Anyway, there's Erik's Italian BF-109, just like he said (click on the images):
Screenshot 3.jpg
Screenshot 3.jpg (450.79 KiB) Viewed 718 times
As the Italian player, I am able to land the plane and repair it with no difficulty, given sufficient resources:
Screenshot 6.jpg
Screenshot 6.jpg (399.72 KiB) Viewed 718 times
Screenshot 7.jpg
Screenshot 7.jpg (399.05 KiB) Viewed 718 times
So the only thing that I can think of to answer your question is that you need to be the human player, or one of the humans in a multi-player scenario, who operates the faction that owns the unit in order to repair it.
- Bru

bru888
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Re: Mixed units into one nation

Post by bru888 » Mon Jul 17, 2017 12:06 am

One additional thought, but I'll let you test this: If you were to spawn an air unit for an AI faction and assign it to an AI team, each air team task has this Set Base function available. If you were to assign the plane to an airbase, and give the AI faction enough resource points, I would think that the AI would occasionally fly the plane to base and repair it. Maybe that is the perspective from whence comes your question.
Screenshot 1.jpg
Screenshot 1.jpg (11.04 KiB) Viewed 716 times
- Bru

jeff00t
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Joined: Sat Nov 14, 2015 7:08 pm

Re: Mixed units into one nation

Post by jeff00t » Mon Jul 17, 2017 8:16 am

thxs for the quick answer!

i m making a campaign and i have tested with a core french yak7( russian plane) : i m a human player and i can't repair in a ussr airbase (cauz not my ally , that is normal) :roll: but obviously it is working when ussr is my ally or if i build a french airbase.

thx for your help
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

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