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North Africa / Middle East

Posted: Thu Jan 05, 2017 2:14 am
by bunkerhill
Anyone worked on scenarios/campaigns for this area by chance?

Re: North Africa / Middle East

Posted: Thu Jan 05, 2017 7:48 am
by terminator
With the editor you can create the illusion to be in North Africa :
Screenshot 16.jpg
Screenshot 16.jpg (239.73 KiB) Viewed 1538 times

Re: North Africa / Middle East

Posted: Thu Jan 05, 2017 8:40 am
by Erik2
I have a half-finished, large Torch scenario. But the unfortunate Vichy forces are stuck with 1940-type units. Maybe not too unrealistic after all...

Re: North Africa / Middle East

Posted: Thu Jan 05, 2017 3:57 pm
by Horst
Doesn't look that bad with the beaches everywhere!
Too bad the German units don't support the sand skin yet. Some proper desert skins for aircrafts would be nice too. Let's see what the next official content brings.

Re: North Africa / Middle East

Posted: Thu Jan 05, 2017 10:50 pm
by bunkerhill
Glad to hear of all the activity, I admit to being a fan of this theatre of the war. Tan/pink for combat vehicles would be a nice option... unit variants named "Afrika Korps" or "BEF" or "Tropical"

Re: North Africa / Middle East

Posted: Sun Jan 08, 2017 8:57 pm
by bunkerhill
We desperately need some desert terrain types to be able to use, something along the lines of:
wadis, impassible hexes, sand dunes (though beach works-ish), dry river beds, escarpment lines (like rivers)

In the meantime, yes, we will make do...

Re: North Africa / Middle East

Posted: Sun Jan 08, 2017 9:15 pm
by Horst
Terrain graphic is accessible in the "Order of Battle - WW2_Data\Content\Graphics\Terrain" folder.
Maybe it's only required to paint something as png-file and add a new terrain id in the Data\terrain.txt. Editing Chassis.txt is also required to add the movement costs. The dunes possibly only require a new texture for the green-hills.

Re: North Africa / Middle East

Posted: Mon Jan 09, 2017 10:29 am
by Erik2
Horst wrote:Terrain graphic is accessible in the "Order of Battle - WW2_Data\Content\Graphics\Terrain" folder.
Maybe it's only required to paint something as png-file and add a new terrain id in the Data\terrain.txt. Editing Chassis.txt is also required to add the movement costs. The dunes possibly only require a new texture for the green-hills.
I think you need to use some existing 3D terrain as a template. Adding a png-file could work in the editor.
Maybe some graphic wiz-kid can change the colour, structure etc.
Just guessing, these is way outside my limited competence :D