OoB Soviet Corps

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terminator
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OoB Soviet Corps

Post by terminator » Tue May 02, 2017 8:50 pm

The adaptation of the first scenario, Khalkhin Gol :
http://www.mediafire.com/file/xt16dc7tb ... in_Gol.zip

The preview (with Fog Of War) :
preview.jpg
preview.jpg (74.53 KiB) Viewed 5573 times

Horst
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Re: OoB Soviet Corps

Post by Horst » Wed May 03, 2017 6:04 am

Playing the Soviets – that’s new! :)
Every objective worked fine. Well done!
It looks a bit easier in PC as the AI units there are often under-strength, but it still played well in OOB. I only missed the Jap Type 90 and the Soviet M1939 artillery pieces. OOB has set their date a bit late in 1/10/1939, although at least the Type 90 definitely saw first action in this border conflict.

About prestige conversion:
I’ve done a little cost-comparison of PC and OOB units. Among the available German units:
Infantry: OOB is 3.33 times cheaper
Vehicles/guns: OOB is 2.28 times cheaper
Aircrafts: OOB is 3.41 times cheaper
Ships: OOB is 13.77 times cheaper!

If we ignore the ships, we come nicely to a prestige-conversion divisor of 3.0 for OOB. Ships didn’t play a core-role in the official PC campaigns anyway.
I think adding some RP rewards here and there should make up for the lack of 50/100 prestige rewards for taking flags in PC, but this was already done well enough in the first scenario here.

calmhatchery
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Re: OoB Soviet Corps

Post by calmhatchery » Wed May 03, 2017 8:11 am

nice scenario thanks !!! Im thinking about to make IJA campaign the mod of PANZEr CORPS...

mc261209
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Re: OoB Soviet Corps

Post by mc261209 » Wed May 03, 2017 11:49 pm

What a great initiative, but I must say that the map of this battle in the mod Asahi: IJA Campaign is much more fun to play.

calmhatchery
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Re: OoB Soviet Corps

Post by calmhatchery » Thu May 04, 2017 6:54 am

mc261209 wrote:What a great initiative, but I must say that the map of this battle in the mod Asahi: IJA Campaign is much more fun to play.
I agree with you! IJA campaign is much mor einteresting !!!

terminator
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Re: OoB Soviet Corps

Post by terminator » Thu May 04, 2017 8:32 am

calmhatchery wrote:
mc261209 wrote:What a great initiative, but I must say that the map of this battle in the mod Asahi: IJA Campaign is much more fun to play.
I agree with you! IJA campaign is much mor einteresting !!!
Just out of curiosity, why it is more interesting ? (I do not know this IJA campaign)

This scenario is the first scenario , a small scenario.
The next scenario a little bigger next week.

I shall be interested to have replays of you.
Here is the replay of my last test :
Khalkhin Gol(Replay).zip
(4.42 KiB) Downloaded 111 times

calmhatchery
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Re: OoB Soviet Corps

Post by calmhatchery » Thu May 04, 2017 8:49 am

Hey Terminator please read this thread! Of course it is cool that you are going to make another scenario from Soviet Corps..but please read about IJA campaign too..
http://www.slitherine.com/forum/viewtop ... 47&t=34529

terminator
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Re: OoB Soviet Corps

Post by terminator » Thu May 04, 2017 9:29 am

You seem very motivated to make this IJA campaign, then go to it but I prefer to stay with my OoB Soviet Corps.
I can help you. In reality it is not very complicated to make a basic scenario.
The first thing is to create the map with the good dimensions.
It is necessary to add one to the width and height :!:
Limites.PNG
Limites.PNG (73.82 KiB) Viewed 5489 times
The OoB map will have for size 20 x 20.

If you want to see the result("Launch Scenario") do not forget to add nations otherwise it block :!:
By precaution save before :!:
Map.jpg
Map.jpg (134.94 KiB) Viewed 5489 times

calmhatchery
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Re: OoB Soviet Corps

Post by calmhatchery » Thu May 04, 2017 10:02 am

Yes sure! Thanks. I would like to start to make my own campaign. tHnaks for your tutorial. I will look. on this..

mc261209
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Re: OoB Soviet Corps

Post by mc261209 » Thu May 04, 2017 3:19 pm

I'm trying to make the scene of the battle lake khasan

mc261209
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Re: OoB Soviet Corps

Post by mc261209 » Thu May 04, 2017 3:21 pm

I think the Soviet Corps maps are very weak and without fun

terminator
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Re: OoB Soviet Corps

Post by terminator » Thu May 04, 2017 3:43 pm

mc261209 wrote:I think the Soviet Corps maps are very weak and without fun
It is an adaptation, it is not a faithful 100% reproduction.
If you think "the Soviet Corps maps are very weak and without fun" then my scenarios can be only better !

Horst
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Re: OoB Soviet Corps

Post by Horst » Thu May 04, 2017 4:08 pm

I gave up the PC Soviet Corps at start of Operation Uranus thanks to OOB, so just keep the scenarios and preferably with campaign structure slowly coming!
We'll see later how much of a 1:1 copy has to be tweaked for OOB, and if you already do some own improvements - fine by me!

Erik2
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Re: OoB Soviet Corps

Post by Erik2 » Thu May 04, 2017 5:43 pm

It is really nice to see someone else starting conversion of a PzC campaign.
Good luck on your project!

terminator
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Re: OoB Soviet Corps

Post by terminator » Fri May 05, 2017 8:27 pm

Erik wrote:It is really nice to see someone else starting conversion of a PzC campaign.
Good luck on your project!
Thank you !
It seems that we had the same idea at the same moment with your campaign BLITZKRIEG (1939-40). I had begun to adapt the first scenario Poznan at the same time but you progressed so quickly that I abandoned.

Erik2
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Re: OoB Soviet Corps

Post by Erik2 » Sat May 06, 2017 9:37 am

terminator wrote:
Erik wrote:It is really nice to see someone else starting conversion of a PzC campaign.
Good luck on your project!
Thank you !
It seems that we had the same idea at the same moment with your campaign BLITZKRIEG (1939-40). I had begun to adapt the first scenario Poznan at the same time but you progressed so quickly that I abandoned.
My master plan was to convert/improve all the PzC campaigns, but I really don't mind someone else doing some of the work :D
So I'm concentrating on the German side for now, at least until there are too many late-war unit types (still) missing.

calmhatchery
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Re: OoB Soviet Corps

Post by calmhatchery » Sat May 06, 2017 10:45 am

Erik wonderfull!!! It would be nice that the devs can make AFRIKA KORPS DLC with the new kind of North African architecture I mean, new graphic about the villages and towns and new type of terrain like oaza's, pure sands and rock sands..

prattaa
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Re: OoB Soviet Corps

Post by prattaa » Sat May 06, 2017 5:58 pm

I am watching this with interest. Maybe I'm in the minority but I enjoyed Soviet Corps.

Brazenman
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Re: OoB Soviet Corps

Post by Brazenman » Mon May 08, 2017 5:48 am

So I took a look at this scenario and its really quickly produced - no more than 5-10 min investing time for me.
The map is little developed. It should be a little more effort Mr Terminator !
You gave so often negativ critics to H.Balck - now we can see your work - and sorry - but It is not worth mentioning.
Perhaps - now you see the hard work from other modding developer - example H.Balck - to bring up a game to a new live.
More respect to you - if you give more energy and working time in this project - for now its nothing.

answer to Eric:
......at least until there are too many late-war unit types (still) missing.

Thats no problem - H.Balck can produce every wished unit for later war - also some more detailed units for the earlier war. The old artillery units needs some more deatil BTW and many tanks looks not good enough - for ecample the french tanks need historical camo and the scale of the the original game models is more than wrong to each others.

Brazenman
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Re: OoB Soviet Corps

Post by Brazenman » Mon May 08, 2017 5:49 am

calmhatchery wrote:Erik wonderfull!!! It would be nice that the devs can make AFRIKA KORPS DLC with the new kind of North African architecture I mean, new graphic about the villages and towns and new type of terrain like oaza's, pure sands and rock sands..
An Africa Corps DLC is in work. On June / July - H.Balck bring up his own "OoB - Africa Corps" DLC - the completly Campaign with over 140 desert units - as free avalable mod for OoB.
First screens coming soon !

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