Erik's campaigns & mods
Moderators: Order of Battle Moderators, The Artistocrats
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- Master Sergeant - Bf 109E
- Posts: 451
- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns & mods
I think the objectives are hooped, but that might just be the gold star / grey star issue. It caught me out often enough, heh. Also no units for me but maybe that's deliberate? Took a while for the US forces to get going after all. Those minor issues aside I'm delighted
Re: Erik's campaigns & mods
I'll contact support as well to get rid of old defunct games that just clutter the list and adds to the general confusion (mine).
Edit
I've asked support to remove these games:
Edit
I've asked support to remove these games:
Re: Erik's campaigns & mods
Should we expect something like this ?
https://cslegion.com/games/vietnam/
Conflicts Covered:
French in Indochina 1948-1954
South Vietnam Civil War 1955-1964
U.S. Involvement in South Vietnam 1965-1967
Orders of Battles (1948-1967) included in CS: Vietnam 1.0
Australia
Cambodia
France
Laos
New Zealand
People’s Republic of China
People’s Republic of Vietnam
Republic of Vietnam
South Korea
Thailand
United States of America
Content available with future DLCs:
Final Years in Vietnam 1968-1975
Korean War 1950-1953 + hypotheticals
Laotian Civil War 1959-1975
Sino-Vietnamese War 1979
Cambodian Civil War 1967–1975
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- Master Sergeant - Bf 109E
- Posts: 451
- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns & mods
So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
Re: Erik's campaigns & mods
Indochina and more Korea is planned.
Re: Erik's campaigns & mods
Bren and I are holding our Chinese troops back until the UN crosses the border to NK in our current test-games.KarisFraMauro wrote: ↑Fri Oct 08, 2021 12:43 am So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
So any fix/update will wait until I have finished testing the Korea 150 Pt2 campaign.
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- Master Sergeant - Bf 109E
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Re: Erik's campaigns & mods
Ah makes sense, best to try and dig up all the possible bugs before embarking on a fix. The latest Battle of the Bulge game is shaping up to be pretty intense I have to say. Huge allied air superiority but gradually whittling down I think
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- Master Sergeant - Bf 109E
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Re: Erik's campaigns & mods
Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
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- Sergeant - Panzer IIC
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Re: Erik's campaigns & mods
I hope that the new update to version 9.0.6 doesn't create hic-ups in the mods and scenarios/campaigns.KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
W.
RES NON VERBA
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- Master Sergeant - Bf 109E
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- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns & mods
I haven't noticed it in my other games thankfully, but yeah any time there's an update the possibility is there.
Re: Erik's campaigns & mods
I have never had any graphical glitches in the Korea mod.KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
But I've had to restart the game when the AI hangs in just about all campaign scenarios multiple times during testing.
A royal PITA, but since I've already invested a lot of time in the Korea mod I will finish the project.
Thankfully there's been no similar issues with the MicroMod.
Re: Erik's campaigns & mods
Support tells me that they won't remove games unless they have been idle for more than 30 days.
I've told them these games are kind of beta-testing of scenarios.
Oh well
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- Lieutenant Colonel - Panther D
- Posts: 1282
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's campaigns & mods
No sign of anything like that happening here. I did have a problem with one Korea game, commented in "chat". A crash ocurred during the replay, not my turn as I stated. On re-starting the turn ran smoothly and uploaded.KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
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- Lieutenant Colonel - Panther D
- Posts: 1282
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's campaigns & mods
Korea 1.0
My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
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- Lieutenant Colonel - Panther D
- Posts: 1282
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's campaigns & mods
Re: Erik's campaigns & mods
I have a NK unit at sea moving at great speed. it boarded from a port.
Korea mod 1.8
Korea mod 1.8
1v2 Korea 1950-51 1.1
Fixed naval transport movement
Fixed remaining Chinese premature unit spawns
Korea 1950 Pt.2 campaign
Tested and fixed remaining scenarios
1v2 Korea 1950-51 1.1
Fixed naval transport movement
Fixed remaining Chinese premature unit spawns
Korea 1950 Pt.2 campaign
Tested and fixed remaining scenarios