Erik's campaigns & mods

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KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

I think the objectives are hooped, but that might just be the gold star / grey star issue. It caught me out often enough, heh. Also no units for me but maybe that's deliberate? Took a while for the US forces to get going after all. Those minor issues aside I'm delighted :)
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I'll contact support as well to get rid of old defunct games that just clutter the list and adds to the general confusion (mine).

Edit
I've asked support to remove these games:
games.jpg
games.jpg (156.26 KiB) Viewed 1404 times
uzbek2012
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Re: Erik's campaigns & mods

Post by uzbek2012 »

Should we expect something like this ?



Conflicts Covered:
French in Indochina 1948-1954
South Vietnam Civil War 1955-1964
U.S. Involvement in South Vietnam 1965-1967


Orders of Battles (1948-1967) included in CS: Vietnam 1.0
Australia
Cambodia
France
Laos
New Zealand
People’s Republic of China
People’s Republic of Vietnam
Republic of Vietnam
South Korea
Thailand
United States of America


Content available with future DLCs:
Final Years in Vietnam 1968-1975
Korean War 1950-1953 + hypotheticals
Laotian Civil War 1959-1975
Sino-Vietnamese War 1979
Cambodian Civil War 1967–1975


https://cslegion.com/games/vietnam/
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Indochina and more Korea is planned.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

KarisFraMauro wrote: Fri Oct 08, 2021 12:43 am So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
Bren and I are holding our Chinese troops back until the UN crosses the border to NK in our current test-games.
So any fix/update will wait until I have finished testing the Korea 150 Pt2 campaign.
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

Ah makes sense, best to try and dig up all the possible bugs before embarking on a fix. The latest Battle of the Bulge game is shaping up to be pretty intense I have to say. Huge allied air superiority but gradually whittling down I think :)
uzbek2012
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Re: Erik's campaigns & mods

Post by uzbek2012 »

Erik2 wrote: Fri Oct 08, 2021 11:55 am Indochina and more Korea is planned.
It pleases )
Image
The defeat of the North Korean tank column. Incheon, September 1950.
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
wolfpinguin
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Re: Erik's campaigns & mods

Post by wolfpinguin »

KarisFraMauro wrote: Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
I hope that the new update to version 9.0.6 doesn't create hic-ups in the mods and scenarios/campaigns.

W.
RES NON VERBA
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

I haven't noticed it in my other games thankfully, but yeah any time there's an update the possibility is there.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

KarisFraMauro wrote: Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
I have never had any graphical glitches in the Korea mod.
But I've had to restart the game when the AI hangs in just about all campaign scenarios multiple times during testing.
A royal PITA, but since I've already invested a lot of time in the Korea mod I will finish the project.

Thankfully there's been no similar issues with the MicroMod.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Erik2 wrote: Thu Oct 07, 2021 7:09 am I'll contact support as well to get rid of old defunct games that just clutter the list and adds to the general confusion (mine).

Edit
I've asked support to remove these games:

games.jpg
Support tells me that they won't remove games unless they have been idle for more than 30 days.
I've told them these games are kind of beta-testing of scenarios.
Oh well :roll:
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

KarisFraMauro wrote: Sat Oct 09, 2021 10:24 pm Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
No sign of anything like that happening here. I did have a problem with one Korea game, commented in "chat". A crash ocurred during the replay, not my turn as I stated. On re-starting the turn ran smoothly and uploaded.
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

Korea 1.0

My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Brenmusik wrote: Mon Oct 11, 2021 11:28 am Korea 1.0

My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
I noticed that too. The mod has adjusted (increased) naval movements, but this is a little crazy.
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

Erik2 wrote: Mon Oct 11, 2021 11:33 am
Brenmusik wrote: Mon Oct 11, 2021 11:28 am Korea 1.0

My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
I noticed that too. The mod has adjusted (increased) naval movements, but this is a little crazy.
It could be the method of boarding, via a warship. Next turn another will be boarding from a port, I'll report when it moves.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I have a NK unit at sea moving at great speed. it boarded from a port.
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

Erik2 wrote: Mon Oct 11, 2021 12:30 pm I have a NK unit at sea moving at great speed. it boarded from a port.
I'd better start looking for it :D
Erik2
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Korea mod 1.8

Post by Erik2 »

Korea mod 1.8

1v2 Korea 1950-51 1.1
Fixed naval transport movement
Fixed remaining Chinese premature unit spawns

Korea 1950 Pt.2 campaign
Tested and fixed remaining scenarios
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