Erik's campaigns & mods

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Erik2
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Erik's campaigns & mods

Post by Erik2 »

Afrika Korps 1941-44 v4.2 11-6-2021
Desert Rats 1940-43 7v6.5 17-6-2023
Force 10 1940 v1.4 20-9-2020
Forgotten Army 1941-42 v2.0 1-8-2021
Germany East 1941 v1.2 9-3-2022
Germany East 1942 v1.2 13-3-2021
Germany East 1943 v1.9 1-4-2021
Germany East 1944 v1.7 29-7-2023
Germany East 1945 v1.3 26-6-2020
Germany West 1939-40 v2.7 7-1-2022
Germany West 1940 v2.6 1-4-2020
Germany West 1941-43 v2.3 12-4-2021
Germany West 1944 v1.3 11-7-2020
Germany West 1945 v1.2 1-2-2020
Normandy US 1944 v1.1 22-2-2024
Operation Market Garden 1944 v1.0 7-12-2022
Operation Typhoon 1941-42 v0.9 1-8-2020
Philippines 1941 v2.4 10-2-2020
Road to Moscow 1941-42 v1.2 23-8-2020
Sea Lion 1940-42 v5.2 16-3-2021
UK Bootcamp 1940 v1.0 26-11-2020
US Corps 42-43 v1.9 11-4-2022
US Corps 43-44 v1.9 29-3-2022
US Corps 44-45 v1.3 29-3-2022


Important: The game adds duplicate gold-star multiplayer scenarios to the list. These should not be used. Create challenges using the silver-starred scenarios


Mod Korean War 1950-53 v3.1 16-7-2023
Content:
Chosin 1950 1.1 single-player
Chosin 1950 Purchase 1.1 single-player
1v2 Korea 50-51 multiplayer 1.4
Korea 1950 Pt.1 campaign
Korea 1950 Pt.2 campaign
Korea 1951 campaign
Korea 1952-53 campaign

MicroMod v4.5 15-3-2024
Content:

France 1940 1.2 campaign
Operation Konrad 1.0 campaign
Road to Stalingrad 1942 1.2 campaign
Scheldt 1944 Pt1 1.0 campaign
Wacht Am Rhein 1944 2.3 campaign

Scenarios:
1v3 Escaut 1940 2.3
2v1 Cherbourg 1944 1.0
2v1 Danzig Corridor 1939 2.4
2v1 Japan-China 1937-39 1.2
2v1 Lyuban 1944 1.2
2v2 A Bridge Too Far 2.2
2v2 Battle of the Bulge 1.7
2v2 Operation Pedestal 1.1
2v2 War in the Pacific 2.5
2v2 Prokhorovka 1943 1.3
2v2 Kalinin 1941 1.2
2v2 Kaluga 1941 1.4
2v2 Kashira 1941 1.4
2v2 Znamenka 1942 1.5
2v2 Torch East 1942 1.1
2v2 Torch West 1942 1.2
3v1 Operation Olympic 1945 2.4


NavalMod v1.3 30-7-2023
Content:
Royal Navy Med 1940-42


SquadMod v2.2 17-1-2024
Content:
70th Tank at Normandy new
Banzai 1939-41 campaign
Banzai 1942 campaign
KG Schiller at Normandy 44 new
Kokoda Trail 1942 campaign
Semper Fidelis 1941-42 campaign
Semper Fidelis 1943-44 campaign
Semper Fidelis 1945 campaign

BrucErik CSD Studio

Normandy UK & Canada 1944 v2.6 24-7-2020
Winter War 1939 v2.2
Winter War 1940 v1.4 10-11-2020
Continuation War 1941 v1.0 21-5-2020
New Britain 1943-45 v3.3 23-11-2022
Operation Olympic 1945 v1.1 22-8-2022


Please report any issues in this thread.
Attachments
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custom_campaigns.jpg
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mods.jpg
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GabeKnight
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Re: Erik's campaigns - updates

Post by GabeKnight »

Thank you for all your work and constant updates.

Really enjoyed playing those campaigns. I'm hoping for more...

GKnight
Anduril
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Re: Erik's campaigns - updates

Post by Anduril »

Many thanks for the updates!
Sorry for my bad scoolenglish
https://www.designmodproject.de/
bru888
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Re: Erik's campaigns - updates

Post by bru888 »

Yes, good show, Erik. I see that you updated these with the new campaign editor.
- Bru
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

Yep, the campaign editor is a real time-saver when you want to place the scenario flags, arrows etc.
We went from painstakingly add coordinates in a txt file to just point & click.
Great work from adherbal.

From this:
core = wehrmacht 3.75,1.578
flag = ussr 4.901,1.497
flag = ussr 4.268,0.374
arrow = 50,50,50 4.08,0.68 3.75,1.578
arrow = 50,50,50 4.571,1.599 3.75,1.578

To this:
Attachments
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Cataphract88
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Re: Erik's campaigns - updates

Post by Cataphract88 »

Thank you very much, Erik, for continuing to update. :D
Richard
JaW
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Re: Erik's campaigns - updates

Post by JaW »

Thanks a lot, Erik :!:
airbornemongo101
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Re: Erik's campaigns - updates

Post by airbornemongo101 »

Erik

1st off let me say thank you for doing all of this hard work and porting these fine campaigns into OOB

However there is an issue with one of the maps= Danzig North

The northern deployment hexes in the north near Marienwerder are absent and the intial supply points are very very low..which allows the AI to send units armored units north trwds Danzig and then west..etc. the AI also does force river crossings with cav units and it's almost impossible to defend against..because if you take any units away from the main attack it weakens the main push so much that it starts faltering. Without those northern deployment hexes I don't see a way to counter this

Is this intentional or an oversight?..'cause if it's intentional it's a stone cold bitch to try and play and i'll just have to figure out how beat it...if not....could you please put the northern hexes back in before my computer goes to jump school as it goes flying out of my computer room window

thanks in advance for any or all help and thx again for doing all this hard work
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

airborne

I'll take another look at this scenario.
The enemy units will most probably stay in place, but adding German deployment hexes should be no problem.
You are the first player to mention this issue though...
steevodeevo
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Re: Erik's campaigns - updates

Post by steevodeevo »

Thanks Erik.

I'm new to custom.scenarios so please forgive me-

Are the two Blitz campaigns intended to play one after the other, as in there is some kind.of continuity, linkage or benefit, other than logic, to doing so , such as story integrity, unit transfer etc?

I see a lot of references to Panzer Corps, and 'ports' in relation to player designed content. I played PC extensively as most of us here seem to have, but as much as I love it, I prefer OoB. Are most of the OoB user designed campaign's and scenario's recreations of PC ones? And if so why is.this? What am I missing?
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Re: Erik's campaigns - updates

Post by airbornemongo101 »

Thx Erik...you are ,with out a doubt, The Man with Da' Plan for OOB

*****EDIT*****
I'm a moron..but then again that's why my nickname is Mongo..amongst othes reasons

I screwed up..it'S THE DANZIG SOUTH map

Oh..btw I love having all the Polish units..but just want to able to block their flanking my whole army

Thx again for your work
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
terminator
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Re: Erik's campaigns - updates

Post by terminator »

Hi Erik,
In the first scenario 39-40 Poznan, you could place counters for the secondary objectives :
Poznan.jpg
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Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

terminator

I think you may be looking at an older version of Poznan (?).
The airfield objective relates to the terrain airfield, not the unit airstrip. So no unit counter.
The other objective deals with destroying different unit types. So no unit counter there either.

From the editor
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GabeKnight
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Re: Erik's campaigns - updates

Post by GabeKnight »

Hi,

there seems to be a problem importing the cores from the "blitzkrieg 39-40" campaign to the "blitzkrieg 41-42" campaign in your newest versions.
I just finished it yesterday. I played half the '39-40 campaign on the 32bit v4.1.x version of the game and the last half with the 64bit v5.2.1 version. That went well without problems. (My 64bit version of the game is running smoothly also)
At first I thought it was because of the new core-export system of the v5.2 with commanders and such, but even my previously exported core (with the v4.1.x ) didn't work. It's my second time playing the campaign, so I know it worked before.

The '41 campaign works well *without* the core import. When I try importing the core, there's just a plain world map, without everything. If it's working fine for everybody else, then sorry and forget it.

Some improvement suggestions for your campaigns:
1) I didn't realize it at first, that you have to actually klick on the world map icons during the '41 campaign right before the "Crete" scenarion to choose the landing zone. Maybe a little description text would be nice, that the player knows, that he can choose here. I mean, this mechanic was never used in the official content. (I always thought that these selections didn't work, so I always edited the "data.cmp" file manually so that I could play ALL the scenarios consecutively - didn't care about historical accuracy or timeline)
2) The amount of RP you're giving the enemy is just too much (sometimes twice or more the amount of the player). By now I consider myself a fairly good player of the game, knowing most of it's mechanics. And playing the offical content in the Feldmarschall difficulty (that gives 13 "health" and not 15, by the way) and achieving both the prim/sec objectives within the turn limit usually is no problem. And I know it's called "blitzkrieg" for a reason, but come on, even on middle difficulty sometimes I would have had to play kamikaze-style to meet all the primary and secondary objectives within the turn limits. And hurting my core units so much is just not reasonable. The scenario design and enemy placement is good, even the amount of RP for the player is fine. If I want harder gameplay, I can choose a higher difficulty level, it shouldn't be done in ways of RP's for the enemy. Even the new artillery-efficiency-mechanic tightened the difficuly a little.

One of the forum members made an edited version of your campaigns some time ago, giving the enemy just about the same RP as within the official scenarios (0-3RP/turn). That played very smoothly in the middle difficuly.
If you leave it like you have, then killing the enemy units with so many supply points all over the map is just too f* hard and takes up too much time, and if you don't kill them off they outflank you at some point and you have to divert your forces or risk supply cut-off and then it's usually too late to meet the objectives. Or you have to leave some of your troops behind, to guard important crossroads, bridges or supply points. And within the limits of the command point structure, I personally don't want an army that's mainly made of infantry units, so that I can leave enough of them behind. I mean it's still game and I want my tanks, StuGs, heavy artillery and Nebelwerfers and all that expensive stuff.

I did the same thing as the mentioned user, and edited your scenarios and giving the enemy about 5RP/turn. So far it plays well, but may be still too much for some scenarios.
There maybe players of course, that are going to disagree, I suppose, but all of the above are just my opinions.

GKnight
Aaric
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Re: Erik's campaigns - updates

Post by Aaric »

Is there any reason why the campaign 41-42 is finished after "Ilovlya" ? After this 2nd new sceanrio it says "Victory" and end.. no Stalingrag etc.. Even tried to nuke my way through.. same issue... and when I try to import my 39-40 crew there pops up a blank Pacific theatre screen and end... the import is from the updated 39-40 campaign btw.

P.S. Also can´t win the "Ilovlya" scenario, because the "Defend" objective remains questioned at end of the scenario and didn´t changed green. Therefore only got a Draw..
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

GabeKnight

Thanks for your comments.

I need to check if the new Campaign Editor handles core import differently than the old data-file. It may be a game-engine problem, I remember there were imnport issues during early Panzerkrieg-beta.

1) The location symbol(s) are used throught the campaigns, but I see your point since none of the official campaigns use branching.

2) I always start with a basic formula when assigning resource income to a faction in a scenario; 1 resource pr turn pr land or air unit. Personally, I think the official scenarios starve the AI leading to attacks by low-strength/low-efficiency units instead of the AI repairing them. That said, based on player-feedback I may reduce the income for a specific scenario.
But I really don'y have the time to go back and generally adjust resource income in 80+ scenarios...
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

Aaric

Check the first post in this thread where there are updates to all campaigns.
Aaric
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Re: Erik's campaigns - updates

Post by Aaric »

Installed the new 41-42 update once again... no changes... campaign ends after the 2nd new scenario "Ilovlya" + only got a draw at Ilovlya cause objective "Defend Lyubimovskiy" remains questioned after scenario ends.... tried it with 5.2.2 and 32 + 64 bit...
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

aha, I may have forgotten to edit the ending of the previous last scenario in the campaign....
Let me check
Erik2
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Re: Erik's campaigns - updates

Post by Erik2 »

Found it. The new campaign editor had not picked up the extra scenarios for some reason.
Fixed and updated in first post.
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