Erik's campaigns

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CHXII1697
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Re: Erik's campaigns

Post by CHXII1697 » Sat Jul 11, 2020 6:29 pm

Erik2 wrote:
Sat Jul 11, 2020 7:15 am
Re Sea Lion. That campaign has not been updated in ages, so there are probably several issues with it. Not only the specs...
if you like, I can play through it and try to find all the issues. Sealion was one of my favorite Panzer Corps campaigns, so I wouldn't mind seeing it updated.

BuckMyAsh
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Re: Erik's campaigns

Post by BuckMyAsh » Sun Jul 12, 2020 12:40 am

Hey Erik.

I just finished the Germany 1940 West campaign, I had no issues exporting my core from the 1939-40 campaign to it, however I can't export my core from the 1940 West to the 1941-43 West Campaign.

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sun Jul 12, 2020 7:33 am

BuckMyAsh wrote:
Sun Jul 12, 2020 12:40 am
Hey Erik.

I just finished the Germany 1940 West campaign, I had no issues exporting my core from the 1939-40 campaign to it, however I can't export my core from the 1940 West to the 1941-43 West Campaign.
Fixed (I hope). You can either download again or simply copy the attached campaign file into the 41-43 folder.
Attachments
campaign.zip
(2.84 KiB) Downloaded 30 times

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sun Jul 12, 2020 7:34 am

CHXII1697 wrote:
Sat Jul 11, 2020 6:29 pm
Erik2 wrote:
Sat Jul 11, 2020 7:15 am
Re Sea Lion. That campaign has not been updated in ages, so there are probably several issues with it. Not only the specs...
if you like, I can play through it and try to find all the issues. Sealion was one of my favorite Panzer Corps campaigns, so I wouldn't mind seeing it updated.
Let me take a look at the campaign first. I'll post here when I'm done.

Erik2
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Sea Lion 1940-42 4.2

Post by Erik2 » Sun Jul 12, 2020 12:01 pm

Sea Lion 1940-42 4.2
Link updated in first post

Added core import from 'Germany West 1939-40'
Better allocation of specialisation points
German commanders assigned as secondary objective rewards
All Allied air units start in hangars/carriers where applicable
Various other minor changes

airboy
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Re: Erik's campaigns

Post by airboy » Mon Jul 13, 2020 7:04 pm

I'm enjoying US Corps 1944-45.

Ran into two problems in the St. Vith scenario (first Battle of the Bulge scenario in the campaign).

First, I got 24 command points for air units about mid-way through the scenario. German planes appear and bomb/strafe my units. Unfortunately, there are no hexes where my air units can be placed on the map. If the US player is not supposed to get air points, they should be removed. If they do get air power, entry (and exit since it can turn into a retreat) need to be on the map. I don't recall anytime during this particular campaign where Germany had air power and the US had none.

Second, I got repeated error messages about a corrupt save. I "think" this was due to a German armor unit occupying the same hex as a heavily damaged, one point US AI-controlled unit. This may have been a total fluke. I finished the scenario and the next one loaded without any problems - but I did not attempt to save/load once I got this message.

Thanks again for sharing your work,
Avery

Erik2
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Re: Erik's campaigns

Post by Erik2 » Tue Jul 14, 2020 6:57 am

Avery

Thanks for the feedback. The first part will be looked into.

Corrupt savegames do happen, but not very often in my experience. Ghost units is a typical sympthom.

Erik2
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US Corps 1942-43 1.7

Post by Erik2 » Fri Jul 17, 2020 8:36 am

US Corps 1942-43 1.7
Link updated in first post.

US commanders assigned as sec obj rewards
Minor fixes

Erik2
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US Corps 1943-44 1.8

Post by Erik2 » Fri Jul 17, 2020 8:37 am

US Corps 1943-44 1.8
Link updated in first post

Doubled US resource income
US commanders assigned as sec obj rewards
Most of the Axis air units start in their hangars
Minor fixes

Navman2854
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Re: Sea Lion 1940-42 4.2

Post by Navman2854 » Fri Jul 17, 2020 4:33 pm

Erik2 wrote:
Sun Jul 12, 2020 12:01 pm
Sea Lion 1940-42 4.2
Link updated in first post


Chrome browser blocking this download which is weird because both of your US Corps updates downloaded just fine. Anyone else seeing this issue with Chrome? I'll try another browser later.

Erik2
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Re: Erik's campaigns

Post by Erik2 » Fri Jul 17, 2020 5:49 pm

I use Chrome and I am able to dowload using the link.

Navman2854
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Re: Erik's campaigns

Post by Navman2854 » Fri Jul 17, 2020 9:01 pm

Erik2 wrote:
Fri Jul 17, 2020 5:49 pm
I use Chrome and I am able to dowload using the link.
Just tried again and no block this time, weird. Tried twice before and blocked both times. Oh well, as long as it works....

airboy
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Re: Erik's campaigns

Post by airboy » Fri Jul 17, 2020 11:05 pm

I'm playing US Corps 1944-45. In the Brittany Scenario (just before Aachen) I get a "draw" result after capturing all three objectives. The scenario (I think) believes there are 4 objectives. Attached is a screenshot after I got a draw result.
Attachments
Screenshot 2.jpg
Screenshot 2.jpg (468.42 KiB) Viewed 661 times
Last edited by airboy on Fri Jul 17, 2020 11:16 pm, edited 1 time in total.

airboy
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Re: Erik's campaigns

Post by airboy » Fri Jul 17, 2020 11:15 pm

US Corps 1944-1945 - some general observations.

I'm on my 3rd playthrough with an imported core army. I have a couple of general observations about the campaign.

When you use an imported army, all of the available research tree is completed except for advanced aircraft. You pick up the research points to get that very quickly. You then have lots of secondary objectives in the scenarios which give you research points - which accumulate without being able to use them. You might consider either giving bonus resource points or additional commanders as an option.

The resource points are overall very tight in 1944-45. I've confirmed this after playing through for the third time. I'm not using elite reinforcements for anything except experienced and very lightly wounded infantry and my fighter aircraft. Everything else gets normal reinforcements and significant upgrades when they become available. I'm also not rushing through scenarios and trying to get my artillery and tactical bombers to weaken opponents before attacking to minimize casualties. Still - at the start of the Aachen scenario I have 1,100 resource points in my pool - which will get severely diminished in the next couple of scenarios where the Germans are very strong and attacking.

I suggest perhaps eliminating most of the research points if you are using a core force and instead awarding more things with resource points. Say instead of a 10 point per secondary city captured you grant 50 points. That adjustment will allow players to use elite reinforcements - at least if they are careful and still have enough points to upgrade aircraft to Jets, upgrade armor when available, and upgrade all of the infantry to 1945 version when possible. As it currently goes, it is very difficult to purchase upgrades if you are reinforcing your fighter aircraft with elite reinforcements.

Sorry to criticize - your work is amazing and I'm greatly enjoying it.
Avery

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sat Jul 18, 2020 7:00 am

US Corps 44-45 is next on my overhaul-list.

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Sat Jul 18, 2020 8:10 am

Please let me barge in here as I've also just completed this amazing campaign...
Thanks, Erik!!! 8) :D :mrgreen:
airboy wrote:
Fri Jul 17, 2020 11:15 pm
US Corps 1944-1945 - some general observations.

I'm on my 3rd playthrough with an imported core army. I have a couple of general observations about the campaign.

When you use an imported army, all of the available research tree is completed except for advanced aircraft... [...]
Agree with this, but it's always a problem with core import. And it's an enormous piece of work to add/change objectives to include variations if the player has an imported core or not and whatnot.

Although I can't really agree on the RP shortage in this one. Yeah, sure, it's tight as always, but except at 12Sankt, I didn't need no additional RP-cheat to ALWAYS elite repair all my units (with the exception of recon and units that are already 5-star).

airboy wrote:
Fri Jul 17, 2020 11:15 pm
Sorry to criticize - your work is amazing and I'm greatly enjoying it.
Avery
Don't be sorry, it was good feedback IMO; and I'm sure Erik agrees.

US44-45, v1.4

03Carentan
- sec. obj. counter "eliminate armoured units" is counting twice or something. Showed me 14 units, although there're only 7 on the map. Maybe the old problem with two unit classes defined in the trigger
- I suggest to validate the prim.obj. check by "scen turn limit" for the player to be able to achieve the secondary obj. first

06Avranches
- the prim. obj. count is wrong: validates at 4 VP, but only 3 are present on the map (-> Draw)

07Brittany
- was mentioned above by Avery: there are 3 prim. VP, not four
- also there are six sec. VP and not 5
- the to-be-captured ports are unmarked, unnamed hexes

12Sankt
- this was serious fun, but also very difficult to achieve with your allotted income (I think I added myself about 500RP with #warbonds again). I think you gave the player 29RP/turn for about 150LCP and 30ACP in a DEFENSIVE scenario... :lol:
But I guess I don't have to mention this again, as you've already begun to revise your 1RP/unit/turn policy with later war scenarios (THANKS! :D ).

- and the whole air deploy and re-entry situation has to be corrected, as Avery also pointed out earlier
- I did fix this before my playthorugh, but I forgot the re-entry hexes and the only airfield is blocked my an AI-controlled aux unit and I could not land my units there... :roll: I'd suggest to move the AA piece a hex away.
- I'd also suggest to change the supply situation. As it's now, losing the sec. obj. in the early turns (which is unavoidable) puts my whole army into undersupply. I think the three prim.VP hexes, that I'm supposed to "never lose", should be able to supply my whole army ALONE.
- both sec. obj. (hold 2 obj. & destroy 30 Wehrmacht) were checked as "complete" from the start

15Remagen
- sec. obj. doesn't work (4 land units on marked locations)

17Wargames
- the (enemy) middle column and a single tank in the northeast have no supply and should be connected to the lower part of the forces (or add no-city-hex-supply nearby), because even though they capture the nearby towns early, it takes too long - 3 turns - for the supply to change; they're all dead by then...I changed the scen and included a few supply pockets for them "on the road". They were still undersupplied, but remained a fighting force.
- the 7 obj prim obj. is to easy, change it to 10 or something
- the second enemy paradrop remains idle and crashes
- many enemy air reinf remain idle on the southern edge and crash
=> I think you should "free" the southern AI airports of units so they can at least land
- the sec. obj. to capture enemy HQ points to the wrong hex (the marker points to my own HQ) and I get the reward (9ACP) immediately or very early, I'm not sure

18Operation Unthinkable / Codename "Alex" was nice!!! :D
- prim obj. won't check at scen end -> Draw

:arrow: BUT seriously now, why are there almost no tracks in Germany? This I can not believe and I'm sure it CAN NOT be historically accurate. :evil: :cry: :cry:

Erik2
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US Corps 1944-45 1.5

Post by Erik2 » Sat Jul 18, 2020 10:08 am

US Corps 1944-45 1.5
Link updated in first post.

US commanders assigned as secondary objective rewards
Doubled US resource income
Axis air units mostly start in hangars
Objectives, supply, AI-orders, terrain and reported issues

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sat Jul 18, 2020 10:09 am

And now I need a little rest before tackling GabeKnight's report...

airboy
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Re: Erik's campaigns

Post by airboy » Sun Jul 19, 2020 5:09 pm

You may have fixed this - but here is a screenshot of the secondary objectives in Scenario 15 that did not work.
Attachments
Screenshot 1.jpg
Screenshot 1.jpg (303.12 KiB) Viewed 567 times

1ang
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Re: Erik's campaigns

Post by 1ang » Sun Jul 19, 2020 5:47 pm

https://www.youtube.com/watch?v=AWL184ZcSxA
THAT LAST BRIDGE (GREAT FILM)
:)

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