Done. Although that kind of changes are quite the limit I'm about to do.Horst wrote:type5_ho-chi shock value is 30 which is possibly wrong because it has a similar 150mm gun like the type4_ho-ro. It should rather be shock 15.
type4_ha-to uses a 300m mortar which rather justifies a shock 30 value.
Yeah, I remember exploiting this quite muchHorst wrote:British_mortarinfantry has A10 unlike other inf-mortars with A0, catapulting this unit to another dimension.
And I thought it was fixed already... This can't be right, removed.
Churchill_AVRE (290mm mortar): similar to the Karl-Gerät's attack stats basically, so I'm keeping the low inf. and veh. attack values. Change: shock=20, Assault=7. And Wikipedia says it was also able to remove mines, so I've added the "minesweeper" trait. I'm also giving this unit a range=2 setting instead of a "mortar barage" switch, despite the quite low firing range IRL. So it's rather an artillery unit now. But without the range increase, the AVRE would basically be demoted to an expensive heavily armoured mechanised engineer unit.
Churchill_Crocodile: Flamethrower and main gun, so I'm keeping the other stats and increasing the "usual" other flamethrower tank's values a bit to Shock=25, Assault=5
(Thanks Oleksandr for pointing out Ichthyic's useful post in Burma Road campaign issues, and Kondi's thread)
What's google...?Horst wrote:Btw, google is your friend to find info of about any weapons. Wikipedia already covers most weapon systems fine enough. Translating some wiki-sites like a Russian one can also give additional or even better info sometimes. It doesn't require a million-dollar library to create plausible wargame stats, just motivation and plenty time.
Okay, I know, but sometimes it's just too much or there are too many sources or in english only...I'd rather rely on sources I trust
It's not that I'm not always reading something on the side, but to make accurate decisions, someone like me would need TONS of reading material to have all the background knowledge needed. How else does one make reasonable assumptions and estimations about game model's correlation to real life vehicles/units? Probably I'll never have enough knowledge in that field.
PS: Cool AVRE video, Thanks Horst. Sometimes I seriously forget there's something like "youtube" around...