Forgotten Units Mod and stuff...

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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 6:40 am

- Security Guards :

Ostheer unit 1.png
Ostheer unit 1.png (33.31 KiB) Viewed 1018 times

- Sniper :

Icons_portraits_unit_german_sniper_s_portrait.png
Icons_portraits_unit_german_sniper_s_portrait.png (22.92 KiB) Viewed 1012 times

LNDavoust
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Re: Forgotten Units Mod and stuff...

Post by LNDavoust » Tue Dec 04, 2018 2:28 pm

Very cool stuff, although I wonder which mechanics/role do you plan for those new troops.

Regarding the "Security Guards"... u mean something like military police? There is a very iconic uniform for Feldgendarms with a metal plaque in the chest thath came from the old Prussia days but also used by the Nazis.

Image

I am not an expert in the field by any mean (wiki level) but maybe you want to reconsider this particular portrait.

https://en.wikipedia.org/wiki/Feldgendarmerie

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 2:57 pm

The pictures are 64 x 64 !

Feldengendarm.png
Feldengendarm.png (7.02 KiB) Viewed 995 times

Example : viewtopic.php?f=374&t=82935&start=100#p749673

kondi754
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Re: Forgotten Units Mod and stuff...

Post by kondi754 » Tue Dec 04, 2018 3:15 pm

I like these thumbnails, great work
I understand that these specializations allow player to recruit additional types of units?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 4:25 pm

kondi754 wrote:
Tue Dec 04, 2018 3:15 pm
I like these thumbnails, great work
I understand that these specializations allow player to recruit additional types of units?
Yes

I forgot a last specialisation (n°7) : Conscripts or Recruits.

Igor1941
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Re: Forgotten Units Mod and stuff...

Post by Igor1941 » Tue Dec 04, 2018 4:30 pm

terminator wrote:
Tue Dec 04, 2018 6:40 am
- Security Guards :


Ostheer unit 1.png


- Sniper :


Icons_portraits_unit_german_sniper_s_portrait.png
Company of Heroes 2? No)))?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 5:41 pm

Igor1941 wrote:
Tue Dec 04, 2018 4:30 pm
terminator wrote:
Tue Dec 04, 2018 6:40 am
- Security Guards :


Ostheer unit 1.png


- Sniper :


Icons_portraits_unit_german_sniper_s_portrait.png
Company of Heroes 2? No)))?
Yes, good answer

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 5:48 pm

I think of having to find a small bug in the animation of the volkssturm for the panzerfaust :

Screenshot 1074.png
Screenshot 1074.png (307.59 KiB) Viewed 965 times

It is not so obvious to see, it is necessary to zoom to the max and to observe the panzerfaust. For the animation of the attack, we have the impression that he does not stop jumping very slightly.
I think I have found the solution in the file effectSequences.txt :

Before (original setting) :

Bazooka(1).JPG
Bazooka(1).JPG (15.24 KiB) Viewed 965 times

After (modification, better animation) :

Bazooka(2).JPG
Bazooka(2).JPG (16.06 KiB) Viewed 965 times

SirAllan
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Re: Forgotten Units Mod and stuff...

Post by SirAllan » Tue Dec 04, 2018 7:57 pm

Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better :mrgreen:
But as usual I'm missing the download links :cry:
Is it right that the latest one is the 1.05, which is rather old :?:
Is it because the new patch 7.1.4 are making roblems :?:
Please inlight us desperate unpatient waiting gamers :wink:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Dec 04, 2018 10:43 pm

I found a second small bug with the animation of the volkssturm for the panzerfaust. After the animation of the shooting of the panzerfaust, there is a quite small explosion at the end of the panzerfaust (?)
If we delete this line which seems to me useless, this small explosion disappears :

Bazooka(3).JPG
Bazooka(3).JPG (42.89 KiB) Viewed 940 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Dec 05, 2018 7:41 am

SirAllan wrote:
Tue Dec 04, 2018 7:57 pm
Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better :mrgreen:
But as usual I'm missing the download links :cry:
Is it right that the latest one is the 1.05, which is rather old :?:
Is it because the new patch 7.1.4 are making roblems :?:
Please inlight us desperate unpatient waiting gamers :wink:
The problem with patches is that it is necessary to start all over again every time with the units.csv file :evil:
I changed my way of making with this file units.csv, all the modifications will be added to the end :idea: as this :

ForgottenUnitsMod(1).JPG
ForgottenUnitsMod(1).JPG (76.98 KiB) Viewed 920 times

Example with Security Unit :

Screenshot 1089.png
Screenshot 1089.png (114.92 KiB) Viewed 920 times


The same principle for the other files (example effectSequences.txt) :

ForgottenUnitsMod(2).JPG
ForgottenUnitsMod(2).JPG (21.39 KiB) Viewed 916 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Dec 05, 2018 8:28 am

For the Recruits, all the units stand. For the normal units, one unit is always on the knees (not modified) :

Screenshot 1091.png
Screenshot 1091.png (996.47 KiB) Viewed 908 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Dec 05, 2018 8:41 am

Nobody noticed that a unit for German Infantry '43 makes strange movements with the hands ?

Screenshot 1091b.png
Screenshot 1091b.png (164.6 KiB) Viewed 904 times

The explication :

Capture d’écran (83).jpg
Capture d’écran (83).jpg (164.51 KiB) Viewed 904 times

If you correct infantry43idle by infantryidle for German Infantry '43 everything is back to normal again :idea:
Or maybe German Infantry '43 should have Panzerfaust instead of Grenade :?:

SirAllan
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Re: Forgotten Units Mod and stuff...

Post by SirAllan » Wed Dec 05, 2018 4:20 pm

ok Term
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0 :shock:
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv) :?:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Dec 06, 2018 4:16 am

SirAllan wrote:
Wed Dec 05, 2018 4:20 pm
ok Term
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0 :shock:
versio 2.0 because I quite start over (by basing me of course what I have already made)
SirAllan wrote:
Wed Dec 05, 2018 4:20 pm
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv) :?:
When it will be ready, I have another 3 units to be made.

Screenshot 140.png
Screenshot 140.png (585.65 KiB) Viewed 865 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Dec 06, 2018 6:10 am

:arrow: New upcoming Unit = "Tank Busters" German Panzerknacker Team :

204367Capture.jpg
204367Capture.jpg (55.47 KiB) Viewed 860 times

Equipment :

1.Panzerfaust :

s-l300.jpg
s-l300.jpg (17.39 KiB) Viewed 860 times

2.Heavy Grenade :

b63fb46c030309986c38d03c5e8350d1.jpg
b63fb46c030309986c38d03c5e8350d1.jpg (124.23 KiB) Viewed 860 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Dec 06, 2018 6:15 am

3. Minelayer :

ddb6adbf30addc38c0708bd472138a86.jpg
ddb6adbf30addc38c0708bd472138a86.jpg (479.61 KiB) Viewed 858 times

The Result :

Screenshot 1096.png
Screenshot 1096.png (272.1 KiB) Viewed 858 times
Screenshot 1097.png
Screenshot 1097.png (300.93 KiB) Viewed 858 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Dec 06, 2018 6:16 am

Screenshot 1101.png
Screenshot 1101.png (347.39 KiB) Viewed 857 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Dec 06, 2018 7:05 am

What is the interest of the "Light Infantry" :?:

For me the "Light Infantry" is not a real Reco Unit but it has one of the quality a Reco Unit has = Flexible Pathing :

Screenshot 1108.png
Screenshot 1108.png (318.3 KiB) Viewed 849 times

Example :

Step 1 :

Screenshot 1106.jpg
Screenshot 1106.jpg (378.69 KiB) Viewed 852 times

Step 2 :

Screenshot 1107.jpg
Screenshot 1107.jpg (336.89 KiB) Viewed 852 times

The Panzerknacker Team can now do its job...

SirAllan
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Re: Forgotten Units Mod and stuff...

Post by SirAllan » Thu Dec 06, 2018 9:44 am

A great Thx to you Term :D
Your work are looking very promissing (as usual) and I'm looking forward to have a go with it :D

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