Forgotten Units Mod and stuff...

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GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Tue Feb 12, 2019 11:19 pm

terminator wrote:
Mon Feb 11, 2019 6:52 pm
If you correct the good weaponEffect , the Elefant will use his MG:
Thanks, done.
PS: I think you should also report this to the BugDB

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Feb 13, 2019 4:19 am

GabeKnight wrote:
Tue Feb 12, 2019 11:19 pm
terminator wrote:
Mon Feb 11, 2019 6:52 pm
If you correct the good weaponEffect , the Elefant will use his MG:
PS: I think you should also report this to the BugDB
Right now, it’s a bit of a complicated period that I hope will work out fairly quickly : there is no more functional beta and no new patch :(
Do you have to wait a little longer before posting new bugs :?:

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Wed Feb 13, 2019 4:43 am

terminator wrote:
Wed Feb 13, 2019 4:19 am
Right now, it’s a bit of a complicated period that I hope will work out fairly quickly : there is no more functional beta and no new patch :(
Do you have to wait a little longer before posting new bugs :?:
No, please post everything you find in there. It's just taking them forever to release the patches.

While updating my mod, I've been looking through TONS of threads, posts and messages to go through ALL reported issues (even some of the v5.2.x and v.6.1.x "current issues" threads and such) I could find to fix them myself. And as a result I've been quite pleasantly surprised to find most things being done already.
(I said: most :wink: )

The work (with the help of the BugDB) is being done and the game does get updated and patched. All I had to learn with the Artistocrats was IRON PATIENCE. :roll: :?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Feb 13, 2019 5:07 am

GabeKnight wrote:
Wed Feb 13, 2019 4:43 am
No, please post everything you find in there. It's just taking them forever to release the patches.
OK if it can help.
GabeKnight wrote:
Wed Feb 13, 2019 4:43 am
The work (with the help of the BugDB) is being done and the game does get updated and patched. All I had to learn with the Artistocrats was IRON PATIENCE. :roll: :?
Always this lack of communication especially now about the next patch, hoping that the devs are too busy with their work on the patch :roll:
Damage that the beta was not prolonged until the patch comes out :cry:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Feb 13, 2019 5:20 pm

The PzKw_E-100 :

The Armament :

E-100_Armament.JPG
E-100_Armament.JPG (14.48 KiB) Viewed 832 times

There is a MG :

e100_bkeaney.jpg
e100_bkeaney.jpg (100.53 KiB) Viewed 832 times

The problem is that the weaponEffect "Maus" has no MG :cry:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Feb 13, 2019 5:23 pm

The PzKw_E-100 :

If you had a MG weapon effect to the effectSequences.txt file like this :

E-100_Maus.JPG
E-100_Maus.JPG (17.82 KiB) Viewed 831 times

Then the E-100 will fire with his MG :

Capture d'écran 26.png
Capture d'écran 26.png (216.95 KiB) Viewed 831 times

It does not work with the Maus :shock: no MG with the Maus :cry:

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Wed Feb 13, 2019 6:42 pm

terminator wrote:
Wed Feb 13, 2019 5:23 pm
The PzKw_E-100 :
If you had a MG weapon effect to the effectSequences.txt file like this :
Thanks! Another good find.
Corrected in my mod.
terminator wrote:
Wed Feb 13, 2019 5:23 pm
It does not work with the Maus :shock: no MG with the Maus :cry:
Yeah, checked the model. Only the E-100 does have a third weapon point.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Feb 13, 2019 7:02 pm

Panzerkampfwagen VIII Maus :

MausArmament.JPG
MausArmament.JPG (18.34 KiB) Viewed 818 times

Pz.Kpfw_VIII_Maus_in_the_Kubinka_Museum_02(MG).jpg
Pz.Kpfw_VIII_Maus_in_the_Kubinka_Museum_02(MG).jpg (555.8 KiB) Viewed 818 times

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Thu Feb 14, 2019 12:37 am

terminator wrote:
Wed Feb 13, 2019 7:02 pm
Panzerkampfwagen VIII Maus :
"MausArmament"
Then it's another bug probably. But no-one would notice because no player has ever seen either of those units in action (except modders and with the editor). :roll:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Feb 14, 2019 11:00 am

GabeKnight wrote:
Wed Feb 13, 2019 6:42 pm
terminator wrote:
Wed Feb 13, 2019 5:23 pm
It does not work with the Maus :shock: no MG with the Maus :cry:
Yeah, checked the model. Only the E-100 does have a third weapon point.
I didn’t find the Maus turret. There’s no MG on the Maus turret ?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Thu Feb 14, 2019 8:41 pm

Soviet engineers :

I found a good solution to replace Japanese engineers with their caps :shock: The Polish engineers :idea:
Polish engineers have the same color as Soviet soldiers but they wear a helmet :!:

units.csv : Jap_Flamethrower_41 0.14 -0.08, Jap_Engineer_41 -0.14 0.08, :arrow: Pol_Flamethrower_39 0.14 -0.08, Pol_Engineer_39 -0.14 0.08,

The result :

Capture d'écran 33.png
Capture d'écran 33.png (473.3 KiB) Viewed 779 times

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Thu Feb 14, 2019 10:37 pm

terminator wrote:
Thu Feb 14, 2019 11:00 am
I didn’t find the Maus turret. There’s no MG on the Maus turret ?
No.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Fri Feb 15, 2019 7:08 pm

While waiting for the next patch, I’m working on a new project :

Testing the Drawing functions :

Capture d’écran (26).jpg
Capture d’écran (26).jpg (234.5 KiB) Viewed 736 times

The file units.csv displayed in the debugger window :

Capture d’écran (22).jpg
Capture d’écran (22).jpg (682.61 KiB) Viewed 736 times


The main window :

Capture d’écran (29).jpg
Capture d’écran (29).jpg (224.79 KiB) Viewed 736 times

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Fri Feb 15, 2019 8:44 pm

An easy-to-use units editor? Cool idea. Didn't know you could do that.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 17, 2019 7:17 am

SturmTiger version AT :

SturmTigerArmament.JPG
SturmTigerArmament.JPG (18.23 KiB) Viewed 694 times

Sturmtiger_abandoned_M4_ARV.jpg
Sturmtiger_abandoned_M4_ARV.jpg (589.78 KiB) Viewed 694 times


Capture d'écran 38.png
Capture d'écran 38.png (371.02 KiB) Viewed 694 times

In the game the MG34 machine is jammed :cry:

To Be Continued...
Last edited by terminator on Sun Feb 17, 2019 7:21 am, edited 2 times in total.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 17, 2019 7:18 am

SturmTiger version AT:

SturmTigerweapon.JPG
SturmTigerweapon.JPG (36.73 KiB) Viewed 693 times

Capture d'écran 43.png
Capture d'écran 43.png (387.42 KiB) Viewed 693 times

To Be Continued... not the last tank with a jammed MG34 :mrgreen:

kondi754
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Re: Forgotten Units Mod and stuff...

Post by kondi754 » Sun Feb 17, 2019 9:45 am

Terminator,
have a question for you or anyone who knows, is it possible to create a torpedo version of SM.79 based on the existing model of this unit in the game?
If so, in what way?
Will I need to use 3DS Max?
It seems to me that the links in the manual don't work

I need a few models for my historical mod. :( Savoia is the most important
Without the alternative model SM.79 (T) there is no chance that the unit would be switchable I suppose...

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 17, 2019 10:55 am

kondi754 wrote:
Sun Feb 17, 2019 9:45 am
Terminator,
have a question for you or anyone who knows, is it possible to create a torpedo version of SM.79 based on the existing model of this unit in the game?
If so, in what way?

Will I need to use 3DS Max?
It seems to me that the links in the manual don't work

I need a few models for my historical mod. :( Savoia is the most important
Without the alternative model SM.79 (T) there is no chance that the unit would be switchable I suppose...
Torpedo version of SM.79 based on the existing model -> Not need for the 3DS Max
Look at the example of the Ju87C(B) & (T).
For the SM.79(T), you need to create a new unit with id=6000 for example (copy and paste in a new line the original SM79 and change the id and the name(SM79_T for example) and then make changes with the switching possibility...) :

Sm79.JPG
Sm79.JPG (19.1 KiB) Viewed 671 times

After that, you will need a new name in langage_mod.txt and a new small picture to finish but not necessarily.

kondi754
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Re: Forgotten Units Mod and stuff...

Post by kondi754 » Sun Feb 17, 2019 12:33 pm

Thanks a lot, it's excellent hint :D
Besides Savoia I have to change Marder's models, because they are wrong (Marder II in North Africa should look like Marder III, and vice versa :wink: )

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 17, 2019 12:58 pm

kondi754 wrote:
Sun Feb 17, 2019 12:33 pm
Thanks a lot, it's excellent hint :D
Everything is ok ? Can you show a picture of the SM79 Torpedo model in your post ?
kondi754 wrote:
Sun Feb 17, 2019 12:33 pm
Besides Savoia I have to change Marder's models, because they are wrong (Marder II in North Africa should look like Marder III, and vice versa :wink: )
Known bug should be fixed in the next patch...

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