You're right, in the end it doesn't change the problem. This bizarre arrangement of the riflemen reappears according to the orientation of the unit. But I didn't quite waste my time, it gave me an idea for a new unitGabeKnight wrote: ↑Sun Mar 03, 2019 6:15 pm BTW, I tested the (vanilla) Thai Police and they've realligned themselves after move.
Does the same happen to you, too?
Forgotten Units Mod and stuff...
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
The Unit Editor Tool 1.01 :
- Popup text in English
- The input box for the RPs enlarged
- Added 4 missing Mortar Infantry images
The link http://www.mediafire.com/file/h7dxyx6pf ... 9.zip/file
- Popup text in English
- The input box for the RPs enlarged
- Added 4 missing Mortar Infantry images
The link http://www.mediafire.com/file/h7dxyx6pf ... 9.zip/file
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- Lieutenant-General - Karl-Gerat 040
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The Unit Editor Tool
Thanks! Nice tool.
PS: I think you should also post a link in the OP! It's just too good to be overlooked!
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Original incorrect picture for all the Gebirgsjägers (with SMG) :
Correct picture for all the Gebirgsjägers (with Rifles 2X) :
Correct picture for all the Gebirgsjägers (with Rifles 2X) :
Last edited by terminator on Wed Mar 13, 2019 1:35 pm, edited 1 time in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Original Yugoslavian Moutaineers with SMG :
Modified Yugoslavian Moutaineers with Rifles 2X :
Modified Yugoslavian Moutaineers with Rifles 2X :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Original Chasseurs Alpins with SMG :
Modified Chasseurs Alpins with Rifles 2X :
Modified Chasseurs Alpins with Rifles 2X :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Original Alpini with SMG :
Modified Alpini with Rifles 2x :
Modified Alpini with Rifles 2x :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Soviet troops trying to cross the Don river in the Italian sector, you can see 2 new units (with new small correct pictures) :
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- Sergeant - 7.5 cm FK 16 nA
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Re: Forgotten Units Mod and stuff...
Hi Terminator
Do you think Italian Bersaglieri should get an upgrade in late 42, early 43?
Not so important in Sandstorm, i guess, but if you import your core for Endsieg, they start getting kinda weak.
Thanks and cheers from Virginia.
Do you think Italian Bersaglieri should get an upgrade in late 42, early 43?
Not so important in Sandstorm, i guess, but if you import your core for Endsieg, they start getting kinda weak.
Thanks and cheers from Virginia.
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- Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod and stuff...
Well Stan, you don't get the Italians in Endsieg do you? Or have I missed something?
"They couldn't hit an elephant at this distance."
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Re: Forgotten Units Mod and stuff...
Yeah I don't really know, I haven't gotten that far yet (I'm on Tunis).
But I have looked at the units.csv file and I know there is no upgrade path for them.
So you say you can't take your Italians with you to Endsieg?
I didn't know. I think I might be bummed about that!
I have gone through a great deal to shepherd my Italians safely through North Africa, and will miss them in Russia.
Oh well. It's probably in their best interest to stay out of Russia anyway.
Cheers
But I have looked at the units.csv file and I know there is no upgrade path for them.
So you say you can't take your Italians with you to Endsieg?
I didn't know. I think I might be bummed about that!
I have gone through a great deal to shepherd my Italians safely through North Africa, and will miss them in Russia.
Oh well. It's probably in their best interest to stay out of Russia anyway.
Cheers
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
yes, in Panzercorps for example there was Bersaglieri and Bersaglieri '43
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I notice somthing strange with Soviet Cavalry.
If you replace the Chi riders by Soviet Conscripts, the rifles no longer hangs on the ground :
If you replace the Chi riders by Soviet Conscripts, the rifles no longer hangs on the ground :
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Good idea, haven't tried that.terminator wrote: ↑Thu Mar 14, 2019 9:14 am I notice somthing strange with Soviet Cavalry.
If you replace the Chi riders by Soviet Conscripts, the rifles no longer hangs on the ground :
Tested it, and yeah, if you take the "Grenade" unit models instead of the rifle/SMG/bazooka models, the weapons are no longer on the ground. I guess it's because with the grenade-models, the rifles are attached differently to the hands/body of the soldier models(?). Changed it in my mod, looks better this way. Thanks.
BUT the firing animation's not solved that way, still looks broken.
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Re: Forgotten Units Mod and stuff...
New unit = Double MG Nest :
There are two slight drawbacks that don’t really bother me :
- the second MG does not always shoot in the right direction (it may be thought that in panic defenders shoot anywhere)
- when the unit is destroyed, only the first MG burns (anyway this is temporary)
There are two slight drawbacks that don’t really bother me :
- the second MG does not always shoot in the right direction (it may be thought that in panic defenders shoot anywhere)
- when the unit is destroyed, only the first MG burns (anyway this is temporary)
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Bunker variation :
Only one burns when destroyed :
Atlantikwall Bunker ?
Only one burns when destroyed :
Atlantikwall Bunker ?
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Lessons in map making (1/3) :
It’s something I recently discovered by chance.
Every terrain texture has variations.
Example for the "rough desert" difficult to distinguish by moment which has 4 different variations :
What I discovered recently is that you just need to click several times in a row on the same map hex to choose the best texture variation
(Some errors in variation n°1)
The texture for the "rough desert" that is best distinguished is the variation n°3 :
It’s something I recently discovered by chance.
Every terrain texture has variations.
Example for the "rough desert" difficult to distinguish by moment which has 4 different variations :
What I discovered recently is that you just need to click several times in a row on the same map hex to choose the best texture variation
(Some errors in variation n°1)
The texture for the "rough desert" that is best distinguished is the variation n°3 :
Last edited by terminator on Mon Mar 18, 2019 12:35 pm, edited 1 time in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Lessons in map making (2/3) :
Example with "rough desert" in first mission Erik's Afrika Korps "Aufklärung" :
- Before (original) :
- After ("rough desert" variation n°3):
Example with "rough desert" in first mission Erik's Afrika Korps "Aufklärung" :
- Before (original) :
- After ("rough desert" variation n°3):
Last edited by terminator on Mon Mar 18, 2019 12:39 pm, edited 2 times in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Lessons in map making (3/3) :
It also works for other textures
Example with City texture , Erik's Germany East 43_1.4, 01Kharkov43 :
- Before -> 2 buildings block the railroad
- After -> the railroad is free
It also works for other textures
Example with City texture , Erik's Germany East 43_1.4, 01Kharkov43 :
- Before -> 2 buildings block the railroad
- After -> the railroad is free
Re: Forgotten Units Mod and stuff...
I've always been aware that there variations, but though the editor just selected the one that was more proper in the context.
But I really like what you discovered about the rough desert. Wish I knew about that when I created the Afrika Korps campaign
Anyway, I'll pay more attention in my next scenarios.
Thanks for reporting!
But I really like what you discovered about the rough desert. Wish I knew about that when I created the Afrika Korps campaign
Anyway, I'll pay more attention in my next scenarios.
Thanks for reporting!