Forgotten Units Mod and stuff...

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terminator
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Re: Forgotten Units Mod

Post by terminator » Tue Mar 13, 2018 8:46 am

Horst wrote:Remember that creating new classes can cause AI units in vanilla scenarios to ignore these classes if they aren't defined by AI-team Seek & Destroy settings.
I only made the modification (new air recon class) for the 3 German Recon Planes. So, if you play as german, nothing will change (?)
Horst wrote:Declaring air-recon units as tactical bombers works really fine so far in my game, like it was done in Panzer Corps. It actually works even better this way if AI fighter planes with S&D behavior are only defnied to attack aircraft-classes and not recon-class units.
Very Good :idea: I will make a test (Panzer Corps is a reference).
I am not a specialist in aviation. When I see the big Dornier Do 18, I do not know if it is a recon or a tactical bomber plane. The RP = 1 & the low price tell me it is a recon plane. Maybe by adding (R=Recon) to the name ( Dornier Do 18 (R) ) this would help ?

It seems that adding a new class make the game crash (?)

Horst
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Re: Forgotten Units Mod

Post by Horst » Tue Mar 13, 2018 2:55 pm

I've answered the recon-class AI issue in the AI-Team Test topic.
I also put some abilities like torpedo-data and individual radar-ranges in parentheses, so it can’t hurt doing that for recon planes as TB-class too.

terminator
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Re: Forgotten Units Mod

Post by terminator » Tue Mar 13, 2018 10:47 pm

2 new factions in the next update :
Spain.png
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Erik2
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Re: Forgotten Units Mod

Post by Erik2 » Wed Mar 14, 2018 8:57 am

Ah... Makes me wish for a Condor Legion campaign.

terminator
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Re: Forgotten Units Mod

Post by terminator » Wed Mar 14, 2018 1:52 pm

Are they the good flags :?:

In Panzercorps, the flags are simpler :
flags.png
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GabeKnight
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Re: Forgotten Units Mod

Post by GabeKnight » Wed Mar 14, 2018 8:02 pm

When does your mod (v1.01b) crash? Started it, played a little (with German air recon and new Soviet units) and it looks okay.

- There's a small typo in your "Finnish Cavaly" units :wink:
- You haven't fixed the Hungarian Bofors AT version completely: Range has to be 0 (and I think the Greek version uses the same AT model or such)

terminator
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Re: Forgotten Units Mod

Post by terminator » Thu Mar 15, 2018 10:12 am

Erik2 wrote:Ah... Makes me wish for a Condor Legion campaign.
I do not know well the Spanish Civil War.I found some scenario for Panzer General II and Open General.
Maybe that it would give ideas to other moders or to developers ?

terminator
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Re: Forgotten Units Mod

Post by terminator » Thu Mar 15, 2018 10:33 am

GabeKnight wrote:When does your mod (v1.01b) crash? Started it, played a little (with German air recon and new Soviet units) and it looks okay.
I uninstalled then reinstalled the mod, its looks okay. I had to make a bad manipulation with the units.csv file.I am going to redo a test for a next version.
Meanwhile I have class all the reconnaissance planes as Tactical Bomber.
In PanzerCorps and in Open General, the reconnaissance planes are tactical bomber :
ReconOpenGen.png
ReconOpenGen.png (16.64 KiB) Viewed 2138 times
GabeKnight wrote:- There's a small typo in your "Finnish Cavaly" units :wink:
Corrected, thanks.
I wonder if there are too many varieties of cavalry.
Maybe that these would be enough : Cavalry '37, Cavalry '39, Cavalry '41, Cavalry '43 and Cavalry '45 ?
GabeKnight wrote:- You haven't fixed the Hungarian Bofors AT version completely: Range has to be 0 (and I think the Greek version uses the same AT model or such)
Range=0 corrected, thanks. I thought I did.
I will create a specific Greek Bofors AT.
What it passed until now : 75mm_bofors_m1929_Greece (AA) -- switch --> 75mm_Bofors_M1929_AT_Hungary <-- switch --> 75mm_Bofors_M1929_AA_Hungary (it works!)

Horst
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Re: Forgotten Units Mod

Post by Horst » Thu Mar 15, 2018 12:38 pm

Terminator, don't start like our game developers here by saving unit variants! Remember the engineers? In the end, all yearly variants were added.
These poor sods are already penalized enough with their too-late upgrade date in the years. Cavalry needs every single point in att/def it gets to compete with the rest of the inf-units throughout every year.

terminator
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Re: Forgotten Units Mod

Post by terminator » Fri Mar 16, 2018 7:29 am

Forgotten Units (1.02)

Changes Units :
- Greek 75mm Bofors M1929 (corrected stats)(@GabeKnight)
- typo in "Finnish Cavaly" corrected (@GabeKnight)
- all air recon -> tactical bomber (R) (@Horst)
AirRecon.png
AirRecon.png (416.18 KiB) Viewed 2121 times
New units :

*Kriegsmarine :
- He59_Rescue (R) (Stats to be completed)
- Marine-Infanterie '37
- Marine-Infanterie '39
- Marine-Infanterie '40
- Marine-Infanterie '41
- Marine-Infanterie '42
- Marine-Infanterie '43
- Marine-Infanterie '44
- Marine-Infanterie '45
- Marine-HMG Infanterie '37 (no switch)
- Marine-HMG Infanterie '39 (no switch)
- Marine-HMG Infanterie '40 (no switch)
- Marine-HMG Infanterie '41 (no switch)
- Marine-HMG Infanterie '42 (no switch)
- Marine-HMG Infanterie '43 (no switch)
- Marine-HMG Infanterie '44 (no switch)
- Marine-HMG Infanterie '45 (no switch)

*Belgian :
- Belgian Engineers '40

* Greek
- 75mm Bofors M1929 (new AT version)

* German :
- Bf109 E-4 (Stats to be completed)
- Bf109 E-7 (Stats to be completed)
New_units.png
New_units.png (340.96 KiB) Viewed 2121 times
New Factions :
- Imperial Japan (unlocked, same name)
- Red US Team (unlocked, name change)
- Blue US Team (unlocked, name change)
- RAF (unlocked, name change)
- Nationalist Spain (new, no units)
- Republican Spain (new, no units)
NewFactions.PNG
NewFactions.PNG (109.46 KiB) Viewed 2121 times
Others :
- Flag Italy : 2 versions (?)
- Japan faction = old Imperial Japan

:arrow: The link : http://www.mediafire.com/file/b879x8ax9 ... .02%29.zip
Last edited by terminator on Thu Mar 29, 2018 9:43 am, edited 1 time in total.

terminator
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Re: Forgotten Units Mod

Post by terminator » Sat Mar 24, 2018 6:24 am

Forgotten Units (1.03)

Changes Units :
- Soviet Partisans = noPurchase
- Karl Gerät = noPurchase (as in PanzerCorps)
- 17cm K18 => available from 21/06/1941 (as in PanzerCorps)
- Full units names : 17-cm Kanone 18, 21-cm Mörser 18
- Finnish heavy infantry-43 : veh def=13(column AY)
- german and soviet infantry :available from 01 january year -> 01 january year+1

New units :

*Hungary :
- Hungarian Infantry '39 -> '45
- Hungarian Engineers '39 -> '45
- Hungarian Cavalry '39 -> '45
- Hungarian Heavy Infantry '39 -> '45
- Hungarian Mortar Infantry

* Luftwaffe :
- Luftwaffe Infantry '37 -> '45 (instead of Marine-HMG Infanterie)
- Fallschirmjäger
- planes...

* WaffenSS :
Now, they are no more clones, they have them own names and will have their own statistics.
(compatible with the old system of WaffenSS units)
- WaffenSS Infantry '37 -> '45
- WaffenSS Heavy Infantry '37 -> '45
- WaffenSS Mortar Infantry
- WaffenSS Engineers '37 -> '45
- WaffenSS Mountaineers '39 -> '45
- WaffenSS Kavallerie '37 -> '45

New Factions :
- Luftwaffe(id=42) blue german flag

Others :
- Hungary flag (size 128 & 64) with blazon
- new music menu
- new screen menu

:arrow: The Link : http://www.mediafire.com/file/6589gd9ph ... .03%29.zip
Last edited by terminator on Thu Mar 29, 2018 9:42 am, edited 1 time in total.

Erik2
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Re: Forgotten Units Mod

Post by Erik2 » Sat Mar 24, 2018 10:24 am

I hope the devs are following this thread... Most interesting.

GabeKnight
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Re: Forgotten Units Mod

Post by GabeKnight » Sun Mar 25, 2018 12:04 pm

Erik2 wrote:I hope the devs are following this thread... Most interesting.
Seriously. The Terminator's been busy lately... :wink: :D

Great work!

kondi754
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Re: Forgotten Units Mod

Post by kondi754 » Tue Mar 27, 2018 6:25 pm

I like the main screen :D :lol:
Attachments
mian screen.jpg
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terminator
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Re: Forgotten Units Mod

Post by terminator » Tue Mar 27, 2018 9:55 pm

It is not of me. The pig and the dog make more alive this picture.
It is not so easy to find a good main screen.
There are two great difficulties.
The first difficulty is to find the ideal size which is of 2048 x 1152. By resizing certain smaller images, it does not make good.
The most annoying second difficulty is that the menu of bottom can be readable (SINGLE PLAYER...EXIT).I did not manage to be able to modify this menu. The bottom of the image must be dark so that this menu is visible.
On the other hand we can easily modify the title (Order of Battle World War II) but I did not have time to do it.

kondi754
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Re: Forgotten Units Mod

Post by kondi754 » Wed Mar 28, 2018 7:38 am

terminator wrote:It is not of me. The pig and the dog make more alive this picture.
It is not so easy to find a good main screen.
There are two great difficulties.
The first difficulty is to find the ideal size which is of 2048 x 1152. By resizing certain smaller images, it does not make good.
The most annoying second difficulty is that the menu of bottom can be readable (SINGLE PLAYER...EXIT).I did not manage to be able to modify this menu. The bottom of the image must be dark so that this menu is visible.
On the other hand we can easily modify the title (Order of Battle World War II) but I did not have time to do it.
I agree. I also tried several different pictures as a main screen, bottom menu was the real problem.

Erik2
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Re: Forgotten Units Mod

Post by Erik2 » Wed Mar 28, 2018 11:42 am

This is my current spash screen.
Very sexy and totally politically incorrect.
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splash.png
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terminator
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Re: Forgotten Units Mod

Post by terminator » Wed Mar 28, 2018 12:02 pm

kondi754 wrote:
terminator wrote:It is not of me. The pig and the dog make more alive this picture.
It is not so easy to find a good main screen.
There are two great difficulties.
The first difficulty is to find the ideal size which is of 2048 x 1152. By resizing certain smaller images, it does not make good.
The most annoying second difficulty is that the menu of bottom can be readable (SINGLE PLAYER...EXIT).I did not manage to be able to modify this menu. The bottom of the image must be dark so that this menu is visible.
On the other hand we can easily modify the title (Order of Battle World War II) but I did not have time to do it.
I agree. I also tried several different pictures as a main screen, bottom menu was the real problem.
A solution would be to darken by a layer the zones where is the text of the menu :

Before :
Screenshot 17.jpg
Screenshot 17.jpg (339.59 KiB) Viewed 1950 times
After :
Screenshot 16.jpg
Screenshot 16.jpg (339.97 KiB) Viewed 1950 times
PS :Tiger S44= SS-Hauptscharführer Erich Langner (LSSAH)

terminator
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Re: Forgotten Units Mod

Post by terminator » Thu Mar 29, 2018 7:24 am

Forgotten Units (1.04)

Changes Units :
- StuH 42 (ART & AT) available from 06/10/42 (instead of 14/03/44), complete name
- British Paratroopers: names, pictures & available from 01 january year -> 01 january year+1
- names for polish units reworked (37mm wz.36 Bofors,75mm wz.1902,105mm wz.1929,40mm wz.36 Bofors)
- corrected name for french Hotchkiss H39 (instead of Hotchkiss H38)

New units :

Poland:
- Polish Mountaineers '39
- 75mm wz.1897
- 155mm wz.1917

Slovak:
- Slovak Infantry '37
- Slovak Infantry '39

Luxembourg:
- Lux Militia

New Factions :
- Romania (Allies)
- Slovakia
- Luxembourg

Others :
- Finland,Greece & Poland flags (size 128 & 64) with blazon

:arrow: The Link : http://www.mediafire.com/file/dxhh8resq ... .04%29.zip

stan23
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Re: Forgotten Units Mod

Post by stan23 » Sun Apr 01, 2018 4:48 pm

This mod will not load for me, I only get a black screen.
I am using the 64.exe. Is this mod incompatible? I hope not. :)
Thanx for all replies and Greets from Virginia.

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