Blitzkrieg Norway scenario fix

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GabeKnight
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Blitzkrieg Norway scenario fix

Post by GabeKnight » Mon Nov 26, 2018 1:09 pm

There's always been the missing green tick with the "Don't deploy tanks" objective, although the "rewards" are working fine otherwise; it's just cosmetical in nature.

The missing AI team setting of the fighter's still not fixed.

There's an explit/bug possible with the "Don't deploy tanks" objective (with more than two tanks), that causes the objective to not be checked "failed". Again it's just cosmetical, the campaign variable's set okay. This only happens if one deploys all three units at deployment stage directly on land (not with transports).

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GabeKnight wrote:
Sun Sep 16, 2018 5:32 pm
:arrow: If you buy a new land unit, deploy it in naval transports, and sell this unit directly out of the naval screen, you get naval-CP refunded instead of land-CP (the RPs are refunded correctly).
This bug's also not fixed, yet.
Last edited by GabeKnight on Mon Nov 26, 2018 2:59 pm, edited 1 time in total.

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Re: Blitzkrieg Norway reworked

Post by GabeKnight » Mon Nov 26, 2018 1:10 pm

Suggestion 1:

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Re: Blitzkrieg Norway reworked

Post by GabeKnight » Mon Nov 26, 2018 1:12 pm

Suggestion 2:

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Re: Blitzkrieg Norway reworked

Post by GabeKnight » Mon Nov 26, 2018 1:14 pm

I've fixed those triggers and the AI team settings and am currently play-testing. If all's well, I'll post the scen for download here.

EDIT: Yep. Two fighters appear, everything checks green and even the "connect oslo/trondheim" issue's fixed with "any event". Attached for those interested.

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03_Norway.rar
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airbornemongo101
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Re: Blitzkrieg Norway scenario fix

Post by airbornemongo101 » Mon Nov 26, 2018 4:36 pm

Thx Gabe :D . however I'm confused :?

You said that two fighters appear. are you talking about the allies or German fighters?
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


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Re: Blitzkrieg Norway scenario fix

Post by GabeKnight » Mon Nov 26, 2018 5:31 pm

airbornemongo101 wrote:
Mon Nov 26, 2018 4:36 pm
Thx Gabe :D . however I'm confused :?

You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger. :)

kondi754
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Re: Blitzkrieg Norway scenario fix

Post by kondi754 » Mon Nov 26, 2018 5:40 pm

Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected... :?: :idea:

airbornemongo101
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Re: Blitzkrieg Norway scenario fix

Post by airbornemongo101 » Mon Nov 26, 2018 6:58 pm

GabeKnight wrote:
Mon Nov 26, 2018 5:31 pm
airbornemongo101 wrote:
Mon Nov 26, 2018 4:36 pm
Thx Gabe :D . however I'm confused :?

You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger. :)
Well alrighty then :shock: ...I did not know that there was a second Norwegian fighter...thx again for fixing the scenario, sir :D
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

airbornemongo101
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Re: Blitzkrieg Norway scenario fix

Post by airbornemongo101 » Mon Nov 26, 2018 6:59 pm

kondi754 wrote:
Mon Nov 26, 2018 5:40 pm
Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected... :?: :idea:

I concur :!:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

kondi754
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Re: Blitzkrieg Norway scenario fix

Post by kondi754 » Mon Nov 26, 2018 8:39 pm

GabeKnight wrote:
Mon Nov 26, 2018 5:31 pm
airbornemongo101 wrote:
Mon Nov 26, 2018 4:36 pm
Thx Gabe :D . however I'm confused :?

You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger. :)
When I corrected dates in Warsaw scn (instead of 2 days per 1 turn, there should be 2 turns per 1 day), it seems to me that the game is completely different now...
AI units behave differently, some are more aggressive now - for example, an armored train

Horst
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Re: Blitzkrieg Norway scenario fix

Post by Horst » Mon Nov 26, 2018 8:55 pm

I doubt the turns/day setting has anything to do with AI behavior. It rather depends on the player actions, but I've noticed at least one AI tweak during the past that made the AI more protective of flags:
I once created a AI-Cheater test-map where a single AI unit sitting on an own flag could detect in the fog-of-war that a player-flag was occupied or not. The AI only moved for capture if the player unit was moved away from there.
One year later, I tested the same map again, but the single AI unit didn't want to move away from its own flag anymore. I had to place a second AI unit to capture the unoccupied flag.
There could be AI changes over the years, but I doubt there are still many happening. I also don't compare every AI Team setting on old maps if some behaviors have changed over the years with updates.

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Re: Blitzkrieg Norway scenario fix

Post by kondi754 » Mon Nov 26, 2018 9:08 pm

And whether it can be a trigger set on the particular date? Then changing wrong date format could result in different behavior of AI ... (proper, consistent with the developers' assumptions) :?: :?: :?:

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Re: Blitzkrieg Norway scenario fix

Post by GabeKnight » Tue Nov 27, 2018 9:10 pm

kondi754 wrote:
Mon Nov 26, 2018 9:08 pm
And whether it can be a trigger set on the particular date? Then changing wrong date format could result in different behavior of AI ... (proper, consistent with the developers' assumptions) :?: :?: :?:
True, and I can not say this with 100% certainty for Warsaw now, but it's usually not the case. AI orders, player/AI reinforcements and such are generally set up with turns, not dates. The only date-checks I've encountered so far were with pop-ups of histrorical events in the game.

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Re: Blitzkrieg Norway scenario fix

Post by GabeKnight » Wed Nov 28, 2018 8:26 pm

kondi754 wrote:
Mon Nov 26, 2018 5:40 pm
Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected... :?: :idea:
For those interested, I've added the following bugs to the Bug-DB:

Blitzkrieg - Greece scen: Sec. obj. "destroy 20 Brits" should give 2 spec points reward, but only one is awarded
Blitzkrieg - Minsk scen: Sec. obj. "complete mission in 30 turns"/QuickVictory should give 2 spec points reward, but only one is awarded; very minor bug: no Minsk recapture trigger

kondi754
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Re: Blitzkrieg Norway scenario fix

Post by kondi754 » Mon Dec 03, 2018 1:04 am

I confirm that there are 2 Norwegian Gladiators in this scn
Noticed old bug - when the airfield near Trondheim is occupied by aircraft, the units transported by Ju 52 unload onto water hex
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terminator
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Re: Blitzkrieg Norway scenario fix

Post by terminator » Mon Dec 03, 2018 8:02 am

This airport is really badly placed.
In Panzercorps,the airport is placed next to the city of Trondheim :

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Erik2
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Re: Blitzkrieg Norway scenario fix

Post by Erik2 » Mon Dec 03, 2018 9:16 am

Værnes airfield is better placed in OOB than in PzC.
The distance between Trondheim and Værnes is about 16km.
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GabeKnight
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Re: Blitzkrieg Norway scenario fix

Post by GabeKnight » Mon Dec 03, 2018 11:27 am

terminator wrote:
Mon Dec 03, 2018 8:02 am
This airport is really badly placed.
Geographically, maybe, but the extra challenge to pass the narrow road next to the bunker to enable a supply connection with the airfield always added to the great experience with this scen.

Up until all structures lost their ZOC that is - and can be bypassed and/or outflanked now without problems. :?

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Re: Blitzkrieg Norway scenario fix

Post by terminator » Tue Dec 04, 2018 5:20 am

Erik2 wrote:
Mon Dec 03, 2018 9:16 am
Værnes airfield is better placed in OOB than in PzC.
The distance between Trondheim and Værnes is about 16km.
You are right, but this location is not convenient. The first time that I played this scenario, I had not even realized that it was an airport.
The localization in panzercorps is more practical.
I prefer to favor the playability to the historicity or to the reality.

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