CSI Sweep: Germany East 1944

Moderators: The Artistocrats, Order of Battle Moderators

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

CSI Sweep: Germany East 1944

Post by bru888 » Mon Jun 24, 2019 2:33 am

By invitation from Erik. Version 1.0.

Here is the Campaign Tree in spreadsheet format which I feel compelled to lay out whenever the progression is not strictly linear:

Image0098.jpg
Image0098.jpg (426.71 KiB) Viewed 855 times

I have not gotten into the individual scenarios yet but it seems there are two variations for each of Poltava (a bonus mission), Mogilev, Babruysk, Minsk 44, Vilna, and Warsaw Uprising. These versions must vary, else why have two of each scenario?

A victory in Korsun Breakout brings the player to a "Crossroad" which leads to one version or the other of these scenarios but also to several scenarios unique to each "Crossroad" option: Narva and Strachwitz Offensive in Option 1; Jassy and Kishinev Return in Option 2. The crossroads meet in the end, at Budapest 44.

This is intended for you to double-check your Campaign Tree layout, to see if you have it as you intended. The only thing that I can recommend is to replicate these "Extra Mission" events that you provided before Strachwitz Offensive:

Screenshot 1.jpg
Screenshot 1.jpg (184.41 KiB) Viewed 855 times

and do the same here, before Jassy:

Screenshot 2.jpg
Screenshot 2.jpg (174.61 KiB) Viewed 855 times

under the assumption that the idea is the same; i.e., Poltava-2 is a bonus mission for a Major Victory in Jassy.

Other than that, everything looks good in the Campaign Editor. I see you were selective with specialisations according to the Survey of Working Specialisations (at least in the campaign; we'll see in the scenarios :wink: ).
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Mon Jun 24, 2019 3:10 am

Interesting! I learn something new every day about OOB, or so it seems. Apparently, I have to be on the same version of OOB as you, at least right now, in order to do this sweep.

You may recall my talking in the Current Bugs thread about a "hybrid" approach that I was using, staying on 7.1.4 but copying certain folders included in the 7.1.8 update over their counterparts in 7.1.4. I brought that up because folks were complaining about the unit graphic issues introduced in 7.1.8 but my main reason for doing this was because 7.1.6 and 7.1.8 were, to me, unstable with the editors.

So I went to start your campaign and encountered the dreaded strat map!

Screenshot 1.jpg
Screenshot 1.jpg (377.26 KiB) Viewed 847 times
Screenshot 2.jpg
Screenshot 2.jpg (353.57 KiB) Viewed 847 times

I was thinking about some core unit issue but then I remembered, hmm. 7.1.4. Maybe Erik is using some unit, or texture, or something else that was introduced in 7.1.6 or 7.1.8. Sure enough, when I upgraded to 7.1.8, the first scenario started fine:

Screenshot 3.jpg
Screenshot 3.jpg (513.01 KiB) Viewed 847 times

No big deal to stay on 7.1.8 for the duration of this project, then revert back to the 7.1.4 / 7.1.8 "hybrid" in order to resume working on my own stuff. Although, you never know; I just tried to crash the Campaign Editor by clicking around on the scenarios several times - a sure-fire method for me in 7.1.6 and 7.1.8, and it didn't fail this time. Fingers crossed?

EDIT: Nope. A couple more clicks when I returned to the screen, and boom. This is why I'm keeping 7.1.4 in the bag, pending what happens to OOB. The problem is, though, that if my editors keep crashing while looking at your stuff in 7.1.8, that's going to hamper things for sure. We'll see.
- Bru

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6276
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: CSI Sweep: Germany East 1944

Post by Erik2 » Mon Jun 24, 2019 9:25 am

Quick reply re the duplicate scenarios.
This is from the original PzC campaign and I think it was done because the next scenario in each brand might be different. So not possible to use a single scenario for both branches.
Anyway, the duplicates are identical so you need only check one.

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Mon Jun 24, 2019 1:07 pm

Erik2 wrote:
Mon Jun 24, 2019 9:25 am
Quick reply re the duplicate scenarios.
This is from the original PzC campaign and I think it was done because the next scenario in each brand might be different. So not possible to use a single scenario for both branches.
Anyway, the duplicates are identical so you need only check one.
That's good to know, thanks. So, this is the list for the sweep:

Image0100.jpg
Image0100.jpg (138.3 KiB) Viewed 816 times
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Mon Jun 24, 2019 2:37 pm

I found the reason why I cannot start or edit this campaign in 7.1.4; it's because you included these new, and to me unproven, specialisations:

Image0101.jpg
Image0101.jpg (222.89 KiB) Viewed 809 times

Since these were introduced in either 7.1.6 or 7.1.8, and I don't have them in 7.1.4, I cannot proceed unless I am updated to 7.1.8. As I mentioned earlier, that's a problem for me in that my editors regularly crash in 7.1.8 (I think it has something to do with this laptop being originally Windows 8, then updated to 8.1, then to 10, but who knows?)

I am not suggesting that you remove these specialisations, especially if you think they actually work at this time. Let's just see if the game runs your campaign normally in 7.1.8 with no ill effect.

Let's also see if I can limp along in 7.1.8 with this sweep. I do have another alternative in mind, however.
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Tue Jun 25, 2019 12:27 am

bru888 wrote:
Mon Jun 24, 2019 2:37 pm
I do have another alternative in mind, however.
And it's a good thing that I do. Brother, if you can explain to me the true nature of computers and programming, please do. Meanwhile, I have moved to Plan B.

Plan B says, since OOB version 7.1.8 is terrible on Bruce's personal computer regarding the stability of both the scenario and campaign editor (whereas, 7.1.4 is quite serene and dependable), and since Bruce has access to another laptop which was born with Windows 10 rather than being upgraded to it, and since OOB version 7.1.8 runs fine on that laptop in all respects, this CSI sweep will be moved to said laptop.
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Tue Jun 25, 2019 1:12 am

Korsun Pocket v. 1.0

If you look carefully, there are 9 victory points on the map:

Screenshot 1.jpg
Screenshot 1.jpg (479.29 KiB) Viewed 767 times

Keep that in mind while we deal with this. Whenever you say "at scenario end," there is always the decision: Do you mean all the way to the end (the full amount of turns) or do you mean whenever the scenario ends, which could be sooner? The way this trigger is designed, the Germans will achieve victory as soon as they conquer 5 VPs. If instead, you want it to evaluate after the full 20 turns, allowing for the possibility of Soviet counterattacks in the meantime, you would need to set it for Turn Start, Check Turn, Scenario End:

Screenshot 2.jpg
Screenshot 2.jpg (223.31 KiB) Viewed 767 times

Now, returning to the 9 victory points, the German objective is to "Hold at least 5 objectives at scenario end" and if they indeed hold 5 and win, that leaves 4 for the Soviets to hold on to and still lose. So I believe this needs to be "5 objs" as the Soviet objective (yes, the objective name is immaterial) and more importantly, this should be "Value > 4":

Screenshot 3.jpg
Screenshot 3.jpg (210.85 KiB) Viewed 767 times

This trigger, in conjunction with the Supply triggers in the Wehrmacht folder, worked perfectly, congratulations:

Screenshot 4.jpg
Screenshot 4.jpg (209.73 KiB) Viewed 767 times

I will have a recommendation later on, though. For now, my immediate concern is that it does not have an equivalent Soviet objective for the AI to win or lose accordingly. It may be nitpicking, but if the human player fails this Ju52 supply mission, the Soviets ought to win it and, if the "5 objectives" mission is also failed, the human player should suffer a Major Defeat (not all primary objectives achieved while the AI has achieved all of its objectives). You only have the Soviet objective of thwarting the German "5 objectives" here:

Screenshot 5.jpg
Screenshot 5.jpg (149.49 KiB) Viewed 767 times

This basket of aux units works, as evidenced by the mission not being failed at the beginning; I was concerned whether it would accept any three but since you don't have more than three of any unit type to begin with, it's obviously working. However, the wrong objective is selected in the Effects:

Screenshot 6.jpg
Screenshot 6.jpg (225.6 KiB) Viewed 767 times

This is normal now, in 7.1.6 / 7.1.8? I'm still working with 7.1.4 on my stuff and I'm not used to seeing this yet:

Screenshot 7.jpg
Screenshot 7.jpg (213.83 KiB) Viewed 767 times
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Tue Jun 25, 2019 1:32 am

Korsun Pocket v. 1.0 (continued)

Here's the recommendation about the Ju52 supply mission. I played it out and notice that, with the fifth and final plane, I was cutting it close time-wise:

Screenshot 8.jpg
Screenshot 8.jpg (476.92 KiB) Viewed 765 times

Which is fine; the mission needs to be challenging. The only thing that bothered me, though, is that the player must remember which supply airfields he has visited previously - each airfield will only accept and exit one Ju52 - and in the situation above, a wrong guess could be unfairly fatal.

You can see from this that I completed the mission successfully but there is no indication as to whether or where the Ju52's had landed:

Screenshot 9.jpg
Screenshot 9.jpg (492.39 KiB) Viewed 765 times

Now here is a question for you and the reason why I am asking it will be apparent in a moment. When you place empty hangars on a map like this:

Screenshot 12.jpg
Screenshot 12.jpg (285.26 KiB) Viewed 765 times

are you aware of, and is it normal (yes, that's two questions; put one on my tab) that they disappear when the scenario is started?

Screenshot 11.jpg
Screenshot 11.jpg (459.7 KiB) Viewed 765 times

Which questions are a bit moot, I guess; I'm just curious. Anyway, they do lead to this hopefully helpful idea. What if, as a plane lands at one of the supply airfields:

Screenshot 14.jpg
Screenshot 14.jpg (313.6 KiB) Viewed 765 times

instead of just disappearing, it also spawns a hangar unit (which doesn't disappear, apparently) with the same trigger? I experimented with this as seen here:

Screenshot 15.jpg
Screenshot 15.jpg (351.65 KiB) Viewed 765 times

and thus I knew, when approaching with my next plane, not to choose that airfield again but another one nearby and still available:

Screenshot 16.jpg
Screenshot 16.jpg (317.43 KiB) Viewed 765 times

Thread to be continued . . .
- Bru

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6276
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: CSI Sweep: Germany East 1944

Post by Erik2 » Tue Jun 25, 2019 8:49 am

There are PzC campaign maps in most of my custom campaigns. You can find it in the folder.
And it seems that I may redo the branching and remove those duplicate scenarios...
1944GeEast.jpg
1944GeEast.jpg (115.91 KiB) Viewed 747 times

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Tue Jun 25, 2019 6:24 pm

By the way, a bit of experimentation led me to discover another reason for my strat map failure in 7.1.4; sometime in 7.1.6 or 7.1.8 they added 17 new Soviet units, as follows:

Soviet_Guards_41
Soviet_Guards_42
Soviet_Guards_43
Soviet_Guards_44
Soviet_Guards_45
Komintern_Tractor
KV-1_m1940
Matilda_MkII_USSR
PzKw_38t_USSR
PzKw_III_J_USSR
122mm_A19
BT-7A
SU-1-12
GAZ-AAA_Maxim
GAZ-MM_25mm
R-10
Su-2

I am sure that you used at least a few of these in your scenarios. No problem of course; this is on me, not you, and I now have an alternative resource as I mentioned. You just may need to keep this in mind in order to remind players that they have to be patched up to 7.1.8 in order to play this campaign.
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Tue Jun 25, 2019 8:12 pm

bru888 wrote:
Tue Jun 25, 2019 6:24 pm
I am sure that you used at least a few of these in your scenarios.
Sure enough, there are a bunch in the first scenario. It's circumstances like these that make me uneasy:

Screenshot 2.jpg
Screenshot 2.jpg (393.6 KiB) Viewed 720 times

The point is, these units and the new specialisations have not been really released yet. The assumption that we have is that they are being introduced for an upcoming DLC featuring playing as the Soviets. I look at them as unfinished. Will they be finished and released? Sure, if you are optimistic.

But I guess you would not be putting in so much time on this game if you were not optimistic so let's assume that sooner or later your expectations will be fulfilled and the game will grow into the full use of these new units and specialisations. That justifies continuing with them as they are, in my mind and no doubt in yours.

I did find these particular Guard Infantry units on the map and at least one of them moved normally for the short time that I viewed the scenario. You used some others like the GAZ guns and they were not even missing their editor images, so all is probably fine.
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 1:09 am

Korsun Breakout v. 1.0

There are no primary VP hexes linked to the objective. By careful scanning, I counted 9 of them which makes the 3/7 split of German and Soviet objectives okay.

The first briefing mentions these places but they are not marked on the map:

Screenshot 1.jpg
Screenshot 1.jpg (277.81 KiB) Viewed 706 times

The second briefing mentions this river, which is on the map, but the briefing does not point to it:

Screenshot 2.jpg
Screenshot 2.jpg (256.05 KiB) Viewed 706 times

Here's another version of that semantic debate. This says the Germans must hold at least 3 VP's at all times; that implies defeat if they ever fall to 2 or less:

Screenshot 3.jpg
Screenshot 3.jpg (178.74 KiB) Viewed 706 times

The trigger does not evaluate this until the end of the scenario. A side issue is, there is only one primary objective in this scenario and it cannot be marked as completed at the beginning. So in this case, it has to be this way:

Screenshot 4.jpg
Screenshot 4.jpg (202.45 KiB) Viewed 706 times

With the other secondary objectives achieved, you rewarded both factions. Why not the Waffen SS here:

Screenshot 5.jpg
Screenshot 5.jpg (212.23 KiB) Viewed 706 times

I don't think this spawn is actually going to happen because it's missing a Target Hex:

Screenshot 6.jpg
Screenshot 6.jpg (213.38 KiB) Viewed 706 times

This image file is not in the scenario folder (perhaps it's an OOB generic that can be called up this way, come to think of it):

Screenshot 7.jpg
Screenshot 7.jpg (210.11 KiB) Viewed 706 times

All of these Yaks, T3, T6, T9, T12, and T15, lack assignments to an AI team. Once spawned, they are going to stand around like a herd of . . . yaks!

Screenshot 8.jpg
Screenshot 8.jpg (184.3 KiB) Viewed 706 times
Screenshot 9.jpg
Screenshot 9.jpg (210.53 KiB) Viewed 706 times
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 2:23 am

Narva v. 1.0

Two orphans here (no AI team):

Screenshot 2.jpg
Screenshot 2.jpg (235.48 KiB) Viewed 700 times

As far as objectives go, this one is cut-and-dried. All objectives to be evaluated at scenario-end:

Screenshot 1.jpg
Screenshot 1.jpg (208.81 KiB) Viewed 700 times

The only difficulty is that these two are set for Turn = 1 instead of Scenario Turn Limit:

Screenshot 4.jpg
Screenshot 4.jpg (206.34 KiB) Viewed 700 times
Screenshot 5.jpg
Screenshot 5.jpg (211.01 KiB) Viewed 700 times

Also, I am questioning this one in two ways. First, there is no corresponding Soviet objective to be won or lost accordingly. Second, there are only infantry units defined. The KM contingent consists of 4 infantry, 3 tanks, 4 artillery, and 3 AA guns. Those other types probably should also be defined here:

Screenshot 3.jpg
Screenshot 3.jpg (217.86 KiB) Viewed 700 times

Lastly, I noticed a disconnect of AI teams in these two triggers. That may be intentional (if zone-1 team is doing poorly, Zone-3 team to rush in and support, perhaps) but I thought I would bring them to your attention just in case:

Screenshot 6.jpg
Screenshot 6.jpg (218.75 KiB) Viewed 700 times
Screenshot 7.jpg
Screenshot 7.jpg (211.14 KiB) Viewed 700 times

Thread to be continued . . .
- Bru

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6276
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: CSI Sweep: Germany East 1944

Post by Erik2 » Wed Jun 26, 2019 7:57 am

Since these new Soviet units are part of the official 7.1.8 and not just a beta version, I assume they will make it into the post-Soviet-DLC update as well. Yeah, I'm an optimist.

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 1:39 pm

Erik2 wrote:
Wed Jun 26, 2019 7:57 am
Yeah, I'm an optimist.
Never change! :wink:
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 9:17 pm

Strachwitz Offensive v. 1.0

This one looks like a humdinger! No pussy-footing around, just barge ahead and take one flag after another. Get all 10 and you win! (Of course, you have only 19 turns to do so or you lose - I wouldn't be surprised by complaints about that. :wink: )

Orphan here:

Screenshot 1.jpg
Screenshot 1.jpg (98.95 KiB) Viewed 628 times

and here:

Screenshot 2.jpg
Screenshot 2.jpg (64.24 KiB) Viewed 628 times

Let's count the bombers and see if I missed something. There are 3 on the map to start with:

Screenshot 3.jpg
Screenshot 3.jpg (232.95 KiB) Viewed 628 times

and three more are added with this trigger; that makes 6 in total:

Screenshot 4.jpg
Screenshot 4.jpg (205.41 KiB) Viewed 628 times

If that's it, then this trigger if faulty; it's calling for 9 or more bombers (or air units, but there aren't any others):

Screenshot 5.jpg
Screenshot 5.jpg (223.27 KiB) Viewed 628 times

Moreover, you promise 3 specialisation points:

Screenshot 6.jpg
Screenshot 6.jpg (162.03 KiB) Viewed 628 times

but you deliver only 2 should the player accomplish the impossible!

Screenshot 7.jpg
Screenshot 7.jpg (218.75 KiB) Viewed 628 times

Lapsing into your habitual "bait and switch" habits again, eh? You're just asking for a class-action lawsuit, mister. I'm trying to keep you honest here! :x
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 10:16 pm

Poltava v. 1.0

I like to think of myself as a niche participant with these CSI sweeps but that means my usefulness is limited when it comes to gameplay and balance. I will take a moment to mention this remarkable situation, however, even though it is made from observation, not experience.

I was struck by this picture, in which I have highlighted where the German player deploys his units, versus the vast array of Soviet units on the map. Given much more Soviet presence, there wouldn't be any room on the map for German deployment:

Screenshot 2.jpg
Screenshot 2.jpg (512.17 KiB) Viewed 622 times

With only 96 land Command Points and no prospect of any more to be added, say at an average of 3 CP's per unit, the German player can deploy 32 core units along with the 5 aux units already on the map. They are facing what I estimated to be (I lost count but I could estimate the total by the scroll marker position) well over 200 Soviet units on the map.* :shock:

I'll go so far as to recommend that you consider rebalancing this one even before you put it out to beta. Frankly, seeing it in advance from the CSI angle, I wouldn't even want to tackle it in beta.

*231, to be exact - I later thought of running a calculator tape on the numbers of land units in Soviet AI teams. Yes, I know many of these units are in reserve but despite what the briefing says, the German objective is still to take 8 objectives. After the first two VP's are taken, 31 reserve units are activated; after four VP's, another 25 are activated, and after 6 VP's, another 21. The odds are overwhelming even before what happens after 7 VP's, should the Germans even get that far.
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Wed Jun 26, 2019 11:04 pm

Poltava v. 1.0 (continued)

There are a couple of orphan units. Without AI tasks, they will not participate in the battle which could be the deciding factor for Soviet victory or defeat! :roll:

Screenshot 1.jpg
Screenshot 1.jpg (103.88 KiB) Viewed 610 times
Screenshot 2.jpg
Screenshot 2.jpg (98.16 KiB) Viewed 610 times

The base set for these two bombers is here but there is an AA-gun sitting on the airfield. Will that pose a problem?

Screenshot 3.jpg
Screenshot 3.jpg (267.45 KiB) Viewed 610 times

The briefing mentions armories and guns but I see no provision for them on the map or in the triggers:

Screenshot 4.jpg
Screenshot 4.jpg (277.73 KiB) Viewed 610 times

The "Check Hex Owner" Target Hexes for these two spawns seem out of the way, away from any VP or airfield:

Screenshot 5.jpg
Screenshot 5.jpg (255.69 KiB) Viewed 610 times
Screenshot 6.jpg
Screenshot 6.jpg (251.21 KiB) Viewed 610 times
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Thu Jun 27, 2019 12:01 am

Mogilev v. 1.0

Remove the break mark:

Screenshot 7.jpg
Screenshot 7.jpg (231.26 KiB) Viewed 604 times

This trigger has two faults. First, it's one of those "retain units / hold onto X until the end of scenario" missions in which case the objective either has to be marked as completed at scenario start, to be failed only if two or more aux units are destroyed, or it has to be evaluated with Turn Start / Check Turn / Scenario turn limit:

Screenshot 8.jpg
Screenshot 8.jpg (214.04 KiB) Viewed 604 times

Set as it is, for Combat Event, the objective is completed with the first combat event. Only, here, it's awarding the wrong objective:

Screenshot 10.jpg
Screenshot 10.jpg (600.45 KiB) Viewed 604 times

That's because the second fault is that it's linked to the wrong objective:

Screenshot 9.jpg
Screenshot 9.jpg (207.79 KiB) Viewed 604 times
- Bru

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 3382
Joined: Sun Jan 10, 2016 5:39 pm

Re: CSI Sweep: Germany East 1944

Post by bru888 » Thu Jun 27, 2019 12:44 am

Babruysk v. 1.0

Two orphans, here:

Screenshot 1.jpg
Screenshot 1.jpg (86.98 KiB) Viewed 600 times

and here:

Screenshot 2.jpg
Screenshot 2.jpg (73.73 KiB) Viewed 600 times

That's it for this one. You're getting good at this! :wink:
- Bru

Post Reply

Return to “Order of Battle : World War II - Scenario Design”