BrucErik CSD Studio

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Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

An official wish-list for the editors would be nice. There should now be enough custom designers on board to fill it up.
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

Erik2 wrote: Tue Aug 11, 2020 8:12 am An official wish-list for the editors would be nice. There should now be enough custom designers on board to fill it up.
He didn't take the bait. A wise fellow. :wink:
- Bru
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

Not an easy man to corner :D
Shards
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Re: BrucErik CSD Studio

Post by Shards »

Slippery, some would say
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

We were just trying to be polite :wink:
Erik2
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Winter War 1939 2.0

Post by Erik2 »

Winter War 1939 2.0
Link updated in first post

Various minor changes to selected scenarios.
Dwightd
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Re: BrucErik CSD Studio

Post by Dwightd »

Hey Erik,
I played the New Britain campaign a while back and had a lot of fun with it. I decided to run through it again at level 4. I have version 3.1.

It is a little different than what I played, but I know you keep making them better :)

Does Aware really start out with 0 RP for all nations, and land, sea, and air CP that cannot be deployed due to no RP?

If it does, then I will play on !
kondi754
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Re: BrucErik CSD Studio

Post by kondi754 »

@Bru (and Eric of course)

Maybe you should describe the history of the 10th Mountain Div of the US Army
Mini-campaign, 3-4 scenarios from Italian front 1945

You can use the fact that it cooperated with the 1st Brazilian Division during the breakthrough of the Gothic Line and in the Po Valley
There were many stars of winter sports in this division, e.g. US vice-champion in ski jumping Norwegian Torger Tokle and bronze medalist of the 1935 world championship in alpine skiing Austrian Friedl Pfeifer

51eSAnT3GRL._SX368_BO1,204,203,200_.jpg
51eSAnT3GRL._SX368_BO1,204,203,200_.jpg (37.75 KiB) Viewed 2830 times
41wc7in7TLL._SX331_BO1,204,203,200_.jpg
41wc7in7TLL._SX331_BO1,204,203,200_.jpg (24.71 KiB) Viewed 2830 times
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

A campaign like this would really need official US mountain unit types IMO.
Erik2
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Winter War 1939/40

Post by Erik2 »

Winter War 1939 2.1
Winter War 1940 1.4
Links updated in first post

Various fixes and small enhancements based on player feedback
Dwightd
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Re: BrucErik CSD Studio

Post by Dwightd »

A funny thing happened to me on the way to Lolobau Island ..............

New Britain 1943-45, Ver 3.1; level 4

So I rescued the POWs around turn 31, and the scenario drops Two DD's (one is the Maddox) and a POW transport in the bay. I moved them toward the southeast. In the meantime I have 6 transports on their way to Lolobau Island, sailed out of Gulagula.

On turn 33 start, I get the window about the Japanese barges. One of the DD's has disappeared along with the POW transport. My six transports around Lolobau have vanished also :shock:

They all appear in the reserve forces tab in transports, but of course cannot be deployed since there are no naval deployment hexes. Now I've got to go to the commanding officer and tell him I have lost 6 transports with troops :wink:

BTW, to casual readers. If you like the official Marine DLC, play this one from Erik and Bru. It is some of their best work IMHO
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

Thanks for the report, Dwight.

This concerns one of Bru's additions to my firstoriginal campaign, but I'll see if I find anything iffy.
mdavis41
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Gold Beach Victory Conditions

Post by mdavis41 »

Erik, these questions are about the Victory Conditions for the Sword Beach scenario.

1. How do you hold/repair the airfield ? I had an engineer unit which changed to a bulldozer on the airfield hex but could only get one point instead of two.

2. How far inland must your units be, to "be off the beach"?

Excellent campaign. Best I have played!

Thanks for any help.

Michael
Erik2
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Re: Gold Beach Victory Conditions

Post by Erik2 »

mdavis41 wrote: Sun Jan 17, 2021 1:51 am Erik, these questions are about the Victory Conditions for the Sword Beach scenario.

1. How do you hold/repair the airfield ? I had an engineer unit which changed to a bulldozer on the airfield hex but could only get one point instead of two.

2. How far inland must your units be, to "be off the beach"?

Excellent campaign. Best I have played!

Thanks for any help.

Michael
1) There is no on-map airfield, at least I can't find any :D . There are no Construction Groups either. You need to use the air exit/deployment hexes on the top map edge. Not sure I know what the issue here is.

2) There are several objectives placed along the beach. Getting 'off the beach' means capturing these objectives. Click on the blue ? to see the map markers. Capturing all these objectives will enable a new primary objective.

Glad you like the campaign.
mdavis41
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Re: BrucErik CSD Studio

Post by mdavis41 »

Erik, I'm sorry, I meant Sword Beach, anyway the first scenario in the campaign. An objective is to establish an airfield at a specific site.
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

I think you mean Gold.
The objective really tell it all:
You capture the location, move any units out of the location, the construction grp arrives, you click on the 'establish airstrip' mini icon.
Then wait 3-4 turns until the airstrip is built.
That's all.
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

New works are on the horizon.
- Bru
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

Indeed.
The Dynamic Duo is back :wink:
kverdon
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AI Stopped Playing????

Post by kverdon »

I'm playing Erik's [New Britain 1943-45] Campaign and in the Jacquinot Bay scenario the AI just stopped playing. I hit end turn and it just skips to my next turn. The AI does not move or attack it just blips to my next turn. This happened after I resumed a game from a save. I tried going back a few turns but the AI is still DOA.
Attachments
Turn 6.zip
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kverdon
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Re: BrucErik CSD Studio

Post by kverdon »

I'm playing the [New Britain 1943-45] and on the Jacquinot Bay scenario. After resuming a game from a save the AI has stopped playing. It does not move it's units or attack. When I click end turn, the game just blips to my next turn. This happend about turn 8. I rolled back a few turns to turn 6 and it still happens. I've included turn 6 here.

thanks I was really enjoying this campaign until this.
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Turn 6.zip
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