Erik's Korean War
Moderators: Order of Battle Moderators, The Artistocrats
Erik's Korean War
I moved the download link etc to my Campaign sub-forum.
viewtopic.php?f=374&t=80862 (link fixed 5-7-2021)
viewtopic.php?f=374&t=80862 (link fixed 5-7-2021)
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's Korean War
It's still a work in progress, of course.
I've attached some (random) screenshots from my early playtests.
(The first two are from the "Chosin 1950" scenario)
I've attached some (random) screenshots from my early playtests.
(The first two are from the "Chosin 1950" scenario)
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 202
- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's Korean War
Oh, it's happening! Thx for posting this scenario, gonna give it a go!
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- Sergeant - 7.5 cm FK 16 nA
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Re: Erik's Korean War
... aaaand I can't play because the bottom of the user interface and map are cut off. Tried to change resolution, but it did not help. Any thoughts why that might be happening? Running Version 8.4.4 of OoB on a pretty old rig....
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's Korean War
Try deleting the \Settings folder of the mod and run it again.
Re: Erik's Korean War
Gabe
I've added "Chesty" to the avatars/commanders. Good find
BTW, can you add frames to the campaign image for "89 Tank Bn'?
If you think they look odd, just let the image as is.
I've added "Chesty" to the avatars/commanders. Good find
BTW, can you add frames to the campaign image for "89 Tank Bn'?
If you think they look odd, just let the image as is.
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
- Joined: Mon Aug 21, 2017 11:45 am
- Location: Brazil
Re: Erik's Korean War
Way to go. Graphics can be adjusted, eventually lowering specs and features. It's playable, but evidently out of proportions, starting from UN resources, lack of proper contemporaneous units and tactic placement uf units in the field. But it's a great idea indeed. Keep up, man!
Re: Erik's Korean War
- Attachments
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- 539893496fcb8.jpg (33.25 KiB) Viewed 8815 times
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- 4b401ee25bc954591ac4ed030a0e4414.png (822.44 KiB) Viewed 8815 times
Re: Erik's Korean War
I don't get this post...Mascarenhas wrote: ↑Thu Jun 18, 2020 12:08 pm Way to go. Graphics can be adjusted, eventually lowering specs and features. It's playable, but evidently out of proportions, starting from UN resources, lack of proper contemporaneous units and tactic placement uf units in the field. But it's a great idea indeed. Keep up, man!
What do you mean by:
'eventually lowering specs and features'
'but evidently out of proportions'
'lack of proper contemporaneous units and tactic placement uf units in the field'
Re: Erik's Korean War
We do have a few commanders ready in the next version, but suggestions is of course very welcome.
Jabara is added to the list.
BTW, this mod will be stripped of all current WW2 commanders unless they participated in the Korean war.
Jabara is added to the list.
BTW, this mod will be stripped of all current WW2 commanders unless they participated in the Korean war.
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
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Re: Erik's Korean War
Dear Erik, I apologize for the misunderstanding I provoked. I'll try to explain:Erik2 wrote: ↑Thu Jun 18, 2020 1:25 pmI don't get this post...Mascarenhas wrote: ↑Thu Jun 18, 2020 12:08 pm Way to go. Graphics can be adjusted, eventually lowering specs and features. It's playable, but evidently out of proportions, starting from UN resources, lack of proper contemporaneous units and tactic placement uf units in the field. But it's a great idea indeed. Keep up, man!
What do you mean by:
'eventually lowering specs and features'
'but evidently out of proportions'
'lack of proper contemporaneous units and tactic placement uf units in the field'
1) In order to make it visible, the player should lower specifications in options menu, lowering rendering quality, and other specifications foud in the mentioned tav. I did this because I had the same problem at the start.
2) Out of proportions refers to the differences between UN forces x Chinese in the scenario. UN is very weak and without enough resources to face the overwhelming numbers of Chinese infantry. Moreover, both the Chinese and UN factions lack contemporaneous units in the field, especially air units which, at that time, were composed by may jet fighters and helicopters. Also, the lack of armor among the Chinese side seems unrealistic to me.
3) Tactic placement refers mainly to UN artillery units, too close to de frontline, and very vulnerable to enemy attacks.
Those are my very first impressions but it does not mean I did not like the initiative, of course, I've just tried to contribute to its development.
Sorry again for any discomfort may words may cause.
Re: Erik's Korean War
Mascarenhas
1) Both Gabe and I use 4k monitors, so the mod included setting up the monitor for 4k. Easily fixed as Gabe explained in another post.
2) The Chosin Reservoir battle was a near disaster for the US (and South Korean) forces. Check it out on wikipedia, it is an interesting read.
The scenario itself is actually not that difficult to win. I managed a major victory with 2 turns left. Follow the advice in the briefing...
The Korean war was very much a continuation of WW2 equipment-wise. Sherman, Chaffe, Pershing and T34/85 tanks, F51 Mustang and F4u Corsair fighters, 105mm M2A1 and M12 155mm art etc. You get the drift. Of course, jets and helicopters eventually replaced the propellers.
This scenario was based on Wild Bill Wilder's scenario for TOAW. Wilder has decades of experience desgning scenarios for a number of game systems. I've always found his research spot-on. So, in this particular conflict, no Chinese armor. Mainly because the Chinese troops moved at night over mountains into their attack positions.
3)The Allies were caught by total surprise, several of their artillery positions wre over-run. The Chinese picked the Marines as their primary target, beating them was considered a glorious victory.
Give the scenario a test-drive, my friend
Edit: Battalion units are core and full-strength. Company units (armor, art and eng) are non-core and 5-strength.
1) Both Gabe and I use 4k monitors, so the mod included setting up the monitor for 4k. Easily fixed as Gabe explained in another post.
2) The Chosin Reservoir battle was a near disaster for the US (and South Korean) forces. Check it out on wikipedia, it is an interesting read.
The scenario itself is actually not that difficult to win. I managed a major victory with 2 turns left. Follow the advice in the briefing...
The Korean war was very much a continuation of WW2 equipment-wise. Sherman, Chaffe, Pershing and T34/85 tanks, F51 Mustang and F4u Corsair fighters, 105mm M2A1 and M12 155mm art etc. You get the drift. Of course, jets and helicopters eventually replaced the propellers.
This scenario was based on Wild Bill Wilder's scenario for TOAW. Wilder has decades of experience desgning scenarios for a number of game systems. I've always found his research spot-on. So, in this particular conflict, no Chinese armor. Mainly because the Chinese troops moved at night over mountains into their attack positions.
3)The Allies were caught by total surprise, several of their artillery positions wre over-run. The Chinese picked the Marines as their primary target, beating them was considered a glorious victory.
Give the scenario a test-drive, my friend
Edit: Battalion units are core and full-strength. Company units (armor, art and eng) are non-core and 5-strength.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's Korean War
Really? I'd rather say that most vehicles and arty from that list are already included in the game.MarkStein wrote: ↑Thu Jun 18, 2020 7:39 pm Here is a list of all vehicles:
https://en.wikipedia.org/wiki/List_of_m ... Korean_War
Most of them arent included in OoB yet ! How you produce scenarios without all this units ?
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
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- Location: Brazil
Re: Erik's Korean War
Well, I'll do my homework about this battle. For starter, here's a better reference about Chosin Reservoir, and a slightly different account of the events:
https://www.britannica.com/event/Battle ... -the-coast
https://www.britannica.com/event/Battle ... -the-coast
Re: Erik's Korean War
Yes, much familiar stuff there. But it is a nice list.GabeKnight wrote: ↑Thu Jun 18, 2020 11:12 pmReally? I'd rather say that most vehicles and arty from that list are already included in the game.MarkStein wrote: ↑Thu Jun 18, 2020 7:39 pm Here is a list of all vehicles:
https://en.wikipedia.org/wiki/List_of_m ... Korean_War
Most of them arent included in OoB yet ! How you produce scenarios without all this units ?
Now, I'm not saying that all of the Korean war will be covered in this mod. The latter part of the war will probably have battles that includes a number of new equipment not available yet. We'll see how it goes.
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- Sergeant - 7.5 cm FK 16 nA
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- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's Korean War
THANK YOU THANK YOU THANK YOU!!! It worked. Why is that???GabeKnight wrote: ↑Thu Jun 18, 2020 6:03 am Try deleting the \Settings folder of the mod and run it again.
Re: Erik's Korean War
You inherited Gabe's and mine 4k-settings in the mod. Deleting the Settings folder is a general fix for certain issues.rafdobrowolski wrote: ↑Fri Jun 19, 2020 6:04 amTHANK YOU THANK YOU THANK YOU!!! It worked. Why is that???GabeKnight wrote: ↑Thu Jun 18, 2020 6:03 am Try deleting the \Settings folder of the mod and run it again.
We'll remove the settings folder from the mod for the next update.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 202
- Joined: Thu Dec 17, 2015 7:13 pm
Re: Erik's Korean War
Thanks for the explanation. Played the scenario. Wow, that was tough. But fun.
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
- Joined: Mon Aug 21, 2017 11:45 am
- Location: Brazil
Re: Erik's Korean War
Here's a vivid account of Chosin battle and subsequent retreat. Despite the audio boasts, the images are very illuminating about the perils and losses suffered by UN forces on this theater of operations. Could be a good roadmap for a couple interesting scenarios in this campaign.
https://youtu.be/PbSPG1k9tss
https://youtu.be/PbSPG1k9tss