Posted: Wed Oct 28, 2015 1:05 pm
What ever happened to the roadmap of future plans for HoN? Did I miss it somewhere?
visualrob [desarrollador] Nov. 4th at 18:30
Roadmap for Heroes of Normandie!
One month has passed since the launch of Heroes of Normandie, and we’d like to give you some feedback on the current state of the development and our plans for the future.
Since day 1 we received a lot of feedback on these forums. You pushed us to introduce features we didn’t originally think about - to name just a couple: we recently released the "difficulty levels” patch, to make things easier for new players; and we’re going to release a new "Hotseat mode”, which has been a very popular request on the Steam forum.
Moreover, thanks to the crash reports obtained by the incredible amount player activity (collectively you played more the 100k matches) we also fixed a lot of small issues, and we tried to align the rules of the video game to the rules of the board game even more.
We feel that this has greatly improved the game experience, even if it somehow delayed our original plans. Here’s a roadmap of what we plan to do for the foreseeable future. In order to give you an idea of the timeline we expect, I’m going to provide tentative release dates: keep in mind they are just an indication of what we think is reasonable to expect, but they’re not set in stone in any way.
Hotseat Patch (Next Week)
By next week we will release a new patch, that will contain a lot of improvements: we corrected some small bugs (for example: squashing infantry with your vehicles and tanks sometimes resulted in a game freeze), we improved the visual feedback and the UI in several sections (to mention just a couple: you can now abort an assault action, and the effect of the Perforating ability result is now shown explicitly instead of been automatically added to the dice roll). We perfected some rules to better align them to the board game (for example: LoS penalty is now NOT doubled for suppressive fire). There are really a lot of small improvements, that collectively make for a much better experience.
The more visible addition, though, is a whole new section: the HOTSEAT mode, in which you can play a game against a human opponent on the same PC. The games you can play are the same you can issue as challenges in the multiplayer section.
Hundreds of games have been played up to now in multiplayer. Most of them went smoothly, but we received a lot of feedback about problems that sometimes arise while playing online. Here’s the main list:
1. If the game expires, sometimes you're not awarded points
2. If you lose, you're not awarded points (this is by design, but we can show this more clearly)
3. When the game ends in a tie, it's not clear who will be awarded victory/points
4. Sometimes a player is not notified that he has won/lost, and the game just disappears.
5. Sometimes when a player resigns, the winner is not awarded his points
6. If your opponent refuses to make his move for days, It’s not possible right now to reclaim your game as won.
We're going to fix these points and add new features to improve the experience of online play. We'll tell you more about this and ask for your ideas when will start working on it.
Editor (End of November)
The editor is coming! You’ll be able to create, play and share your own scenarios. Many of you particularly enjoyed the Skirmish mode because it allowed to play fast games while having a great degree of freedom in choosing maps and armies. We designed the editor to be a sort of “Skirmish on Steroids”, allowing you to create a scenario as easily as you can start a game in skirmish today.
We think you’ll really like this new feature and we’re eager to see what you will be able to come up with.
Cards (End of December / Start of January)
The major complaint we had so far from the board game players is about the card system, which is absent in the video game. We promised that we will implement them, and we’re going to deliver this by the end of December / beginning of January. Cards are a huge feature, and they have a profound impact on the gameplay. This implies that lots of testing is needed.
New content (in parallel with all of this)
In parallel with all of this, we’re going to introduce new content in the form of new recruitment tiles, units and abilities. You’ll be able to use these new assets in the editor, skirmish and multiplayer.
We’re already working on the first additional content and we’ll be able to introduce it soon.
2016 - iOs, new rules and features
The beginning of 2016 will be very interesting for us. We have the iOs version of the game to ship, and we’re going to introduce some new abilities in order to make the game even more compliant to the board game rules (changing some details about indirect fire, like grenades and artillery spotter, plus some new game mechanics and abilities introduced by new units).
Shadows over Normandie? (???)
We have a lot of requests on the Steam forum asking for our plans about Shadows over Normandie. It's really too soon for us to write anything about this, since there is so much to do about Heroes, and nothing is decided yet. Anyway we feel we must give a brief response to this, so here it is:
For those who don’t already know it: Shadows over Normandie is the new board game by Devil Pig Games, based on the same “Heroes of” game system of HoN. We had the opportunity to test it and it confirmed the ideas we had when we previewed it: it’s great! It adds tons of new elements (like spells, and new rules, abilities, and units; multiple factions; three-players mutiplayer; rules for day and night), and it brings a completely different, darker, atmosphere to the game. We have lots of ideas about how to adapt these new features and tone to a videogame.
For all these reasons, we’d really like to do something special with it, and if we will port this to digital version, it will probably end up being a different title. But it’s really too soon to say anything reliable, so we will write about this again next year.
There’s really a lot going on. Our basic roadmap is: new patch with hotseat, fixing multiplayer, shipping the editor, implementing cards, implementing new abilities and content, and deploying on mobile. We’ll try to do all of this as soon as we can, while continuing to provide assistance and listening to your questions, opinions and suggestions.
Thank you for this, I came within a mouse click of buying. I was impressed while browsing on Steam that Hotseat had been added and other fixes had been done. Hotseat is a real seller for me.uncle_joe wrote:Yes, the roadmap is way behind schedule already lol. At this point, I'm just hoping some of this stuff gets released AT ALL. I mean it took a month for 1.12 which launched last week and doesn't seem to work (hotseat doesn't even function at this point from what I can see). And I haven't seen a word here or on the Steam forums even acknowledging that hotseat is broken let alone a possible fix date..
Keep an eye on it (put it on your wishlist or something). As it stands, it's still a fun game, but not anywhere near living up to the potential that it can be. If they actually get to put some development work into it and deliver some of what is on that roadmap, I think it'll be well worth the money. But if they don't get that done, wait for a good sale and pick it up...it's still worth playing for a while.Strider wrote:Thank you for this, I came within a mouse click of buying. I was impressed while browsing on Steam that Hotseat had been added and other fixes had been done. Hotseat is a real seller for me.uncle_joe wrote:Yes, the roadmap is way behind schedule already lol. At this point, I'm just hoping some of this stuff gets released AT ALL. I mean it took a month for 1.12 which launched last week and doesn't seem to work (hotseat doesn't even function at this point from what I can see). And I haven't seen a word here or on the Steam forums even acknowledging that hotseat is broken let alone a possible fix date..
I was just about to purchase on steam but then though it better to get it direct from Slitherine. Good job I checked the forum first, shame as I was looking forward to playing this but it doesn't fill me with confidence at the moment.
How cruel , 'tis the season of goodwillnucleus wrote:Here's the roadmap:
Re: So where are we?
Postby IainMcNeil » 19 Nov 2015 10:10
there were some personal health issues with the team that slowed things down but we're very close to completing the Editor and getting some other features out to you. The team are also busy working on the updates so not as much free time to communicate on the forums.
You should see some updates soon!
Very true Joe and I intend to keep an eye on this one. I came very close to a purchase and if hotseat had worked I would already own it.uncle_joe wrote:Keep an eye on it (put it on your wishlist or something). As it stands, it's still a fun game, but not anywhere near living up to the potential that it can be. If they actually get to put some development work into it and deliver some of what is on that roadmap, I think it'll be well worth the money. But if they don't get that done, wait for a good sale and pick it up...it's still worth playing for a while.