1.41 on test

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
zakblood
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1.41 on test

Post by zakblood » Fri Apr 15, 2016 1:23 pm

lets see what we can find again :wink:
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CptAlatriste
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Re: 1.41 on test

Post by CptAlatriste » Fri Apr 15, 2016 1:35 pm

I really hope...........................NOTHING! :D

zakblood
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Re: 1.41 on test

Post by zakblood » Fri Apr 15, 2016 1:54 pm

well the more that look and play test, the quicker it will be and hopefully be sorted soon rather than later :wink:

Uncle_Joe
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Re: 1.41 on test

Post by Uncle_Joe » Fri Apr 15, 2016 4:06 pm

Is there a changelist for 1.41? I was unable to find anything here or on Steam.

zakblood
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Re: 1.41 on test

Post by zakblood » Fri Apr 15, 2016 4:21 pm

here you go
whatsnew.zip
(113.29 KiB) Downloaded 429 times
Change History:
v1.41 – April 14, 2016
NEW FEATURES:
ACTION CARDS
Introduced Action Cards!
28 German cards
31 US cards
Cards can be played against the AI and in Multiplayer
The AI proficiency in using the cards depends on the difficulty level
A new CARD section in the GAME WIKI, to show all the possible Action Cards
A CARD HELP button to explain how Action Cards work
MULTIPLAYER
Anti-cheat System. It now impossible to cheat in single/multiplayer scenarios by replaying the same turn twice.
Added a new “Claim Victory” button in the Multiplayer section, for games that are not played by the opponent for more than a week. The winner gets 1500 points by default.
Introduced 5 new multiplayer missions: “Dokumente”, “A long way”, “Last Stand”, “Heroes Fight”, and the crazy-choose-your-army “Muddy Day”.
EDITOR
Extended the possible number of turns to a maximum of 24.
Added confirmation dialogs for exiting the Editor
Added the option to deploy units flipped on their back side
GAMEPLAY
The names of wounded units are now shown in red, as in the board game
Scores for Rogue Mode are now synchronized and shown in the leaderboard
BUGFIXES:
EDITOR
If create a custom mission with both armies deployed, the scenario now starts directly from the Order Phase
Bugfixing and improvements to the stability of the Editor and the Store section’
Some games were not properly notified to the winner in case of resignation of the opponent. This prevented the winner to be awarded his points.
MULTIPLAYER
The Resign option was shown in-game even during the opponent’s turn’
The lateral Game Switcher didn’t show the last turn of lost games
If a game A was received while game B was being sent, game A could overwrite game B, causing game A to be duplicated and game B to be lost.
GAMEPLAY
In some cases a victory could not be assigned when completing a mission on easier difficulty level
On some systems with an additional controller, the Store section could become unresponsive.
In some cases, the game crashed when completing a secondary objective that caused a unit to unfreeze.
Siegfried could be killed in just one step
The red “activated” markers disappeared when exiting/entering a scenario.
Units that had too much gear (+4 weapons) couldn’t see the “ambush" button.
Some Rangers units didn’t have the Assault ability when ambushed
CARDS
Solved a bug that in some occasions didn’t show a tank as fixed when the REPAIRS card was used.
In some cases, playing a card immediately after giving your orders caused the came to crash.
In some cases, losing an assault with a Bazooka Unit caused the game to crash
In some cases, moving a suppressed Unit with an “Advance" Action Card caused the game to crash
In some cases, using the “Return to Sender” Action Card caused the game to crash
Some cards caused the game to crash if used during the Orders Phase

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Re: 1.41 on test

Post by Cataphract88 » Fri Apr 15, 2016 4:27 pm

Thanks for the info, Zak.
Richard

zakblood
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Re: 1.41 on test

Post by zakblood » Fri Apr 15, 2016 4:41 pm

your welcome, login and join in on the fun everyone, it will get done quicker if we all do a few battles and see if this is really stable, seems so atm to me anyway :wink:

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Re: 1.41 on test

Post by Uncle_Joe » Fri Apr 15, 2016 5:24 pm

Ah OK, so this is the public release?

zakblood
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Re: 1.41 on test

Post by zakblood » Fri Apr 15, 2016 5:50 pm

public beta, not released version as of yet, but hopefully won't be long :wink:

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Re: 1.41 on test

Post by CptAlatriste » Sat Apr 16, 2016 7:32 am

Magnet mines Bug away?

zakblood
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Re: 1.41 on test

Post by zakblood » Sat Apr 16, 2016 7:33 am

so is there a bug or error with them or not?
Magnet mines Bug away?
is this a question or an answer? :shock: :roll:

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Re: 1.41 on test

Post by CptAlatriste » Sat Apr 16, 2016 8:50 am

OK Making a "Big" Scenario (The big Attack). Testing both side. System forget some units! (German) After placing, no start!!! :(
Second test..All Units on board..No possibilities to place the German one... :(

zakblood
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Re: 1.41 on test

Post by zakblood » Sat Apr 16, 2016 8:57 am

if it's a custom battle made in 1.40, you need to load it and save it in the editor to make it compatible with 1.41 again, same with any new update tbh

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Re: 1.41 on test

Post by CptAlatriste » Sat Apr 16, 2016 9:37 am

I make this game today :D ..Now it s working..But: Good news, magnet Bomb don t BUG!! Bad news: Movement problems with tanks down town and Hit the Dirt don t work against a shoot from Ludwig...(3 rapport made)

zakblood
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Re: 1.41 on test

Post by zakblood » Sat Apr 16, 2016 10:10 am

thanks for the report, keep them coming as the developers will be glad to get them and fix any errors noticed / received

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Re: 1.41 on test

Post by CptAlatriste » Sat Apr 16, 2016 6:29 pm

SECOND CHANCE is a new chance for EVERY KIND OF SHOOT!! Just not only direct Fire...(Grenade, R. Grenade and Mortar too) BOARDGAME!!

CptAlatriste
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Re: 1.41 on test

Post by CptAlatriste » Sun Apr 17, 2016 10:45 am

Still impossible to threw a Grenade outside a house... :( (Sometime very helpfull :D )

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Re: 1.41 on test

Post by CptAlatriste » Sun Apr 17, 2016 8:19 pm

A long way doesnt end when the German wins!!! goes to turn 11!!!

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Re: 1.41 on test

Post by radar231 » Tue Apr 19, 2016 11:29 pm

The same problem with the home made challenge : Just a Bocage ( more ), which didn't end at turn eight as stated, against CptAlatriste ( are we, beside zakblood_slith which does a way better job reporting bugs, they only ones reporting bugs :?: )

We are now at turn # 13, no ennemy left and the game keeps going :!: . CptAlatriste resigned, I had the victory screen but no points were awarded. A report was sent showing the final screen shot at turn # 13 I think. :|

One more question : what should happen if the challenge ends by a draw :?: Any points awarded :?: Will the game ends normally :?: ( ok that's two questions :wink: )

J. 8)

PS Any news for / from the British units :?:

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Re: 1.41 on test

Post by zakblood » Wed Apr 20, 2016 4:59 am

not sure who else is, they maybe more reporting but no replying on the forums it seems, so thanks everyone who is, must admit i've found very little on this one so far with my testing on it

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