Another bug

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sa_gibson
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Thu Jan 24, 2013 7:39 pm

Another bug

Post by sa_gibson » Sun Oct 01, 2017 11:24 am

Are any of these bugs going to be fixed?

The game permits a player to violate movement rules when crossing a river. The game should not permit an attack across a bridge from more than one space away unless there is already another friendly unit in the target space. What the game actually does is allow you to move one unit across the river to attack, and in the same impulse, move another unit from the same space by another route across a bridge into the attack. The example is Vielselm attacking Trois Points, where axis moves one armor unit directly across the river to Trois points, and in the same impulse moves another armor unit north and crosses the bridge into Trois Points; treating the first attacking unit as having already been present before the start of the impulse.

zakblood
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Re: Another bug

Post by zakblood » Thu Oct 05, 2017 2:57 pm

any saves?

sa_gibson
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Thu Jan 24, 2013 7:39 pm

Re: Another bug

Post by sa_gibson » Fri Oct 06, 2017 7:05 am

No saves, but it is trivial to reproduce and ought to be easy to find. Somewhere there is some code governing attacking across a river from > 1 space away. That code should allow the move if there is another friendly in the target space, that was there before the current impulse; and disallow it if there is not. The code as it has been implemented does not recognize that the friendly in the target space was moved there just now, in the same impulse.

manthril
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Re: Another bug

Post by manthril » Mon Oct 09, 2017 3:30 pm

Hi sa_gibson!

Interesting catch, indeed we forgot about this special case. It is in our bug list and will be fixed in the next PC update.

Thanks!
Teo

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