Star Wars: Alliance – A Polaris Sector mod released

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
Firefox440
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Star Wars: Alliance – A Polaris Sector mod released

Post by Firefox440 »

Greetings!

Many of you already know about the mod I’ve been developing over the course of the past several months. It’s a total conversion of Polaris Sector to adapt it to the Star Wars universe. The mod is very large in scope, and it’s currently in development, but it’s already very advanced and I’m aiming at releasing it soon.

What are the key features of Alliance?

- Over 190 new space units with a completely unique design! And more to come!
- 9 new factions with their own buildings, units, graphical style. The nine factions are: Galactic Empire, Rebel Alliance, Black Sun, Hutts, Corporate Sector from the Galactic Civil War, Krayt Empire and Fel Empire/Galactic Alliance from Legacy era, Republic and CIS from the Clone Wars.
- Special units! Think Super weapons. Think Super space stations ;)
- Weapons and technology have been revamped and adapted to the Star Wars universe!
- New planet types with unique graphics! Fight massive space battles orbiting the huge metropolis Coruscant!
- New music!
- Different way of keeping track of time. The game is now fast paced, taking only some days or months to build spaceships.
- Heroes units!

And now some eyecandy:

-The faction selection screen:



-Building and deploying the Death Star:



Stay tuned for more news.
Last edited by Firefox440 on Thu Jun 23, 2016 7:08 pm, edited 1 time in total.
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

These are some additions before the release. Some special fighters from the Galactic Empire and the Interdictors from Legacy era.

I had release the mod the past weekend but I found a small limitation in the game where each type of unit has a limit. Now I have fixed it adding a new type of advanced units, the level 6 starships. More units at a future, probably they will require more type of units. However by the moment, the amount of different units is huge and do not worry, the AI will use them.

Now I am thinking what more I can improve before pack everything and I will release this new and very fun mod. Looking what time is now, probably I will upload it tomorrow.

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Some news more here. I have added some contaminated planets. I will replace some of the temperate planets with them. Because at the end, at SW, many of the more populated planets from the galaxy were very contaminated planets.

Last edited by Firefox440 on Thu Jun 23, 2016 9:05 am, edited 1 time in total.
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Dylucke »

this looks awesome :O
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

These are some of the additional units from the Galactic Empire added to the mod while I wait other changes. Ignore the name from the design, it is a test battle where I replace other units by these. It helps a lot centering the models and testing them in game.

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Firefox440
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

More news. Another group of units tested.

The ship from the left is the Mandator MKI. The most powerful hull from the Republic. It is a smaller than a SSD but it continues being powerful.
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The Republic has a advantage, it has two type of freighters, the small CR20 and the Pelta. Of course, you can make a freighter with all type of ships but these should be cheaper and better.
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The Protector and the Legacy, two star destroyers from the Republic.
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Another smaller cruiser, the Valiant.
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Clearly the Venator.
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The Megator, the SSD from the Black Sun. ery big, with a lot of cells for all modules. Very powerful and very expensive.
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There are three type of Kedalbe Battleships. The MKI, MKII and MKIII. Each one of them bigger and clearly more powerful.
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Firefox440
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

The heroes are one of the new features created thinking in the mods. Heroes can give special abilities in the planet where they are and they are transported by customized space units. Have fun.

The special space units from heroes, with some of them, they will have advanced weapons and other systems-non researched in the begining.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Some more news here about heroes.

This is the shuttle design from the Imperial heroes. It has a lack of weapons but it has very good defensive systems.

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A preview from the Imperial heroes, I have choosen this type of icons style because it is as others in the game.

In a first place, I will add 5 races for most of the factions. It can look as very few but.......there are 9 races and some of them will need new space units.

About new space units, I have added a new type, the Shuttles, mostly, they will be used as heroe-transports and you will need other starship if you want move to other system.

Yes, I could create the heroe shuttles with hyperdrives but with this way, they are more useful and by example, you can put them in the hangars from your mother ship.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by AlbertoC »

This is mouth watering I must say,

Really nicely done!
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Just a point, the time era from the mod should be after the Death Star I destruction. By this reason, I will replace Tarkin by other Imperial hero.
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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

I have uploaded a video fighting with heroes. This is what I made by the moment.

The shuttles are heroes. Mon Mothma between others use these ships which they must be transported by other ships with hangar bays.

The fighers as the X-Wing from Luke, they need a hangar bay. The Millenium Falcon can fly as other starships and it can travel without the normal routes, jumping from a planet to other.

Other ships in battle are the Majestic ISD from the Emperor, the Stalwart from Vice Admiral Thrawn, The Executor from Vader, The Frigate Dodonna from General Dodonna and the Home One from Admiral Ackbar.

You can see Tarkin but......it will be dead because the time era will be after the battle of Yavin. It is the better time era for this mod.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

I have uploaded a new video showing the heroes from the Black Sun. Most of them have special ships with special equipment.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

This week I go to show you only the Republic heroes but really, all the heroes stuff is mostly finished. Just I need the hands from Ufnv improving one thing from the original game. Unfortunately, he is a bit out home and I must wait. But do not worry, the mod will be finished.

About the Republic. I have added the Naboo Cruiser for Padme but it is a non-armed transport. You will need to build N1 Fighers for to escort it, by example.;)

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Well. Most of the heroes from all factions are finished. But I will show them slowly. ;) There are factions with more than others, other factions have more customized ships than others.

About the CIS. At a first place I thought the General Grievous with the Invisible Hand (his Providence Cruiser from the Episode III) but we have seen him with many and different ships. By this reason, he has not a customized ship. But I have added the Malevolence and you can mount him at this ship.

With Dooku, I could add him with the Geonosian Sailer from Episode II and in fact, I added the ship as a shuttle but it can be used from many ways.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Time now for the heroes from the Krayt´s Empire. This faction is similar to the Galactic Empire where there are many heroes with different abilities but few of them have customized ships.

About the heroes in the game. They have abilities, increase of research, production from all type, attack, defense and more. Other point is how you will start with a basic amount of them, one or two. After it, you will find the others conquering temperate planets around the galaxy.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Time now for the heroes from the Fel Empire and Galactic Alliance. They are one single faction in the mod.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Now with the heroes almost and the Death Star new code added. I am adding some special things from the mod. By example the Interdictor module. In the original game, it can be installed in most of the type of ships with the unique condition from more energy required. At my mod you will need more cells and by this reason it can be mounted only at one or two hulls from each faction.

For this item, I have added a different graphic.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

More news. One of the new features from the mod is the proyectile colors. Each race will have a customized color for the turbolaser and heavy turbolaser. There will be red, green, violet, yellow and blue.

The orange is reserved for other type of proyectiles as the Mass Drivers or the high speed turbolasers.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Well, the status from the mod is very finished, just I need some small work in the heroes and piece of additional new code which perhaps comes with the next patch from the game.

Lately I have added things like these and some more heroes for the Empire, Rebel Alliance and Republic. About heroes, they have different abilities as reduce the production time in planet and orbit, increase the attack values from a fleet or reduce the research timings. There are several of them and I have added one for each hero.

About how get them, you will start your empire with two and you can find all the others from your faction when you colonize temperate planets. However, it is a random thing and you will one to get one new heroe with each new planet.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

Here you can see the two heroes from the Hutts in the begining. There are some more, some of them very strange or special. I have added as you can see a small description about their ability.

In the third screenshot, you can see my easy solution for the wormholes.

For end, I have renamed the ground unit types. Now it is better for the mod.

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Re: Star Wars: Alliance – A Polaris Sector mod preview

Post by Firefox440 »

More small things. The main menu background and one change in the tactical battle background with the objective from increase the view from small unis.

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