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issues with Polaris Sector V1.05b

Posted: Sun Sep 25, 2016 11:23 am
by peterw
I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):

1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.

2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.

Peter

Re: issues with Polaris Sector V1.05b

Posted: Sun Sep 25, 2016 6:31 pm
by bjgrt
peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):

1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
That one I've had with 1.04c.

peterw wrote: 2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.
That one I've had with pre-alpha. Haven't bombed anything since.

Re: issues with Polaris Sector V1.05b

Posted: Wed Sep 28, 2016 4:19 pm
by Ufnv
peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):

1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
Do you mean the ship collected from parts?
2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.
That's strange, as there is a special check for it, I need to test.

Re: issues with Polaris Sector V1.05b

Posted: Thu Sep 29, 2016 10:02 am
by longheart
I've had my spies destroy colonial modules too since they had nothing better to do.
I take it this is bad?
I'm told they were successful, but I never bothered to check since I just happened to be flying my spies elsewhere anyways. >.>

Re: issues with Polaris Sector V1.05b

Posted: Thu Sep 29, 2016 4:12 pm
by bjgrt
Ufnv wrote:
peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):

1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
Do you mean the ship collected from parts?
He probably does. I do - the bigger one (not cloaked).

Re: issues with Polaris Sector V1.05b

Posted: Sat Oct 08, 2016 2:34 pm
by peterw
Ufnv wrote:
peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):

1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
Do you mean the ship collected from parts?
Yes

Re: issues with Polaris Sector V1.05b

Posted: Sat Oct 08, 2016 4:25 pm
by Ufnv
Fixed