minimum charge distance?

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player
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minimum charge distance?

Post by player » Sun Jun 27, 2021 8:00 pm

Had a situation where my HF impact foot Romans are in a vineyard charging Bosporan cavalry also in the vineyard (don't ask). The two BGs are 1 inch apart. The Bosporans in single rank decide to evade. They roll a 1 on a variable move test. Their normal move in vineyard is 1 inch. Hence they do not move? The HF also roll a 1 on the variable move test. The normal HF move in difficult going is 2 inches, so do they also not move as the variable move result is a 2 inch reduction?
Is there somewhere in the rules that say there must be at least a 1 inch charge move?

berthier
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Re: minimum charge distance?

Post by berthier » Mon Jun 28, 2021 4:10 pm

As I do not have the rules with me, if you do not have an answer by the time I get home, I will attempt to look it up for you.
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philqw78
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Re: minimum charge distance?

Post by philqw78 » Mon Jun 28, 2021 6:30 pm

If you don't move you don't move.
The minimum is 0
phil
putting the arg into argumentative

grahambriggs
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Re: minimum charge distance?

Post by grahambriggs » Fri Jul 02, 2021 3:13 pm

What were the Bosporans armed with? If they are lancers they cannot evade. In which case the legionaries would charge to contact (no VMD as the enemy are not evading)

player
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Re: minimum charge distance?

Post by player » Fri Jul 02, 2021 3:32 pm

No Bosporans were bow sword not lancers

Intothevalley
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Re: minimum charge distance?

Post by Intothevalley » Tue Sep 14, 2021 10:38 am

So if no one moves, do the cavalry still do a 180 turn (or turn to where-ever they're evading to) as part of the evade?

grahambriggs
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Re: minimum charge distance?

Post by grahambriggs » Tue Sep 14, 2021 1:02 pm

Intothevalley wrote:
Tue Sep 14, 2021 10:38 am
So if no one moves, do the cavalry still do a 180 turn (or turn to where-ever they're evading to) as part of the evade?
Yes. It's the 6th bullet on page 62. "turns 180 degrees , and moves it's full distance forward (which is to its original rear)". So you turn around and make a 'move' of zero.

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