Table Size?
OK we have only played 5 games, all historical match ups, but it seems that definite trends are appearing:
Most of the terrain ends up in the flank/table edges areas ??“ Good
Open area placement is too powerful? ??“ Bad?
Deployment is so flexible and open to serious gamesmanship ??“ Bad
Protecting baggage is frequently pointless and it can be used as a decoy to mask the true deployment area of the army ??“ Very Bad
800 points is more than enough to produce a good fight ??“ Good
800 points often seems too many to reach a conclusion, even after 4 hours, with both sides getting stuck in ??“ Bad
Nearly all flanks are totally in the air ??“ Good and Bad, but this massively favours mounted armies
The need to cover a respectable frontage, especially for barbarians, means no significant reserve (even for those armies that used them) ??“ Very Bad
A game of manoeuvre by the mounted/drilled army usually succeeds ??“ Not Good
Battlelines are frequently split to create positions of advantage and quite a lot of dancing ensues ??“ Bad
The conclusion would be that maybe the game would be improved by fighting on a 5 foot wide table, and possibly even reducing the depth as well?
Now that you have picked yourself off the floor what do you think?
At this stage of the play testing are these valid observations?
Lance.
What about the table size for 15mm games?
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- Corporal - 5 cm Pak 38
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Interesting and radical....I guess I am wondering if peoples diagnostic view is the same as your own. Mine is a bit different on several areas....the same in a couple......so I guess I think...if your points are generally true then the conclusion makes some sense.The conclusion would be that maybe the game would be improved by fighting on a 5 foot wide table, and possibly even reducing the depth as well?
Now that you have picked yourself off the floor what do you think?
At this stage of the play testing are these valid observations?
Lance.
What are other people's views on Lance's experiences please. I'll store my own for later.
Si
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- Staff Sergeant - StuG IIIF
- Posts: 252
- Joined: Thu Nov 02, 2006 3:17 pm
- Location: Zaragoza, Spain
Re: What about the table size for 15mm games?
I have played mostly non-historical games (4 non nd 3 historical ones).
Most of the terrain ends up in the flank/table edges areas ??“ Good
Agreed. It has to be considered to anchor your flanks, however. And ambushes can be used to envelop flanks too.
Open area placement is too powerful? ??“ Bad?
Bad if you are playing a rough terrain army. Unfortunately I feel it is historical (for large battles).
Deployment is so flexible and open to serious gamesmanship ??“ Bad
Considering how critical is set up, specially heavy foot and knights/cataphracts, I see no other option that does not have many battles over at start. I still prefer it to WRG style arguments over the accuracy of the set-up drawings.
Protecting baggage is frequently pointless and it can be used as a decoy to mask the true deployment area of the army ??“ Very Bad
Unless your army is big, the baggage is quite important. I see its use as a lure or decoy quite historical as well.
800 points is more than enough to produce a good fight ??“ Good
I like the fact that you can lose a wing and still be in the game.
800 points often seems too many to reach a conclusion, even after 4 hours, with both sides getting stuck in ??“ Bad
We are having some troubles finishing in 4 hours, but so far 5 out of 7 did so. We blame more our own lack of familiarity with the armies.
Nearly all flanks are totally in the air ??“ Good and Bad, but this massively favours mounted armies
As the flank charge thread shows, right now flanks are not so fragile as they look. And getting a BG in position to charge is a several bound undertaking (except for light horse, but they are not so dangerous as others). Menaces and Interception are the best way to protect flanks.
The need to cover a respectable frontage, especially for barbarians, means no significant reserve (even for those armies that used them) ??“ Very Bad
It is true that most armies the only way to keep a reserve (if only as rear support) is to refuse a flank. But that is much easier to do in this game.
A game of manoeuvre by the mounted/drilled army usually succeeds ??“ Not Good
Not in our experience, unless their opponent diddles. Infantry can cover quite a lot of ground in a straight line, without regard for the drill. Set up is more critical for undrilled armies, but that is why they are cheaper...
Battlelines are frequently split to create positions of advantage and quite a lot of dancing ensues ??“ Bad
We find that (except for mostly mounted armies) dancing happens on the sides while the center sees mostly shiftings and echeloning to try to achieve optimal pairings or delay/avoid unfavorable ones. Although maybe that is why your games are longer than ours... We even had a couple of battles that were just a general clash along the line.
Jos?©
Most of the terrain ends up in the flank/table edges areas ??“ Good
Agreed. It has to be considered to anchor your flanks, however. And ambushes can be used to envelop flanks too.
Open area placement is too powerful? ??“ Bad?
Bad if you are playing a rough terrain army. Unfortunately I feel it is historical (for large battles).
Deployment is so flexible and open to serious gamesmanship ??“ Bad
Considering how critical is set up, specially heavy foot and knights/cataphracts, I see no other option that does not have many battles over at start. I still prefer it to WRG style arguments over the accuracy of the set-up drawings.
Protecting baggage is frequently pointless and it can be used as a decoy to mask the true deployment area of the army ??“ Very Bad
Unless your army is big, the baggage is quite important. I see its use as a lure or decoy quite historical as well.
800 points is more than enough to produce a good fight ??“ Good
I like the fact that you can lose a wing and still be in the game.
800 points often seems too many to reach a conclusion, even after 4 hours, with both sides getting stuck in ??“ Bad
We are having some troubles finishing in 4 hours, but so far 5 out of 7 did so. We blame more our own lack of familiarity with the armies.
Nearly all flanks are totally in the air ??“ Good and Bad, but this massively favours mounted armies
As the flank charge thread shows, right now flanks are not so fragile as they look. And getting a BG in position to charge is a several bound undertaking (except for light horse, but they are not so dangerous as others). Menaces and Interception are the best way to protect flanks.
The need to cover a respectable frontage, especially for barbarians, means no significant reserve (even for those armies that used them) ??“ Very Bad
It is true that most armies the only way to keep a reserve (if only as rear support) is to refuse a flank. But that is much easier to do in this game.
A game of manoeuvre by the mounted/drilled army usually succeeds ??“ Not Good
Not in our experience, unless their opponent diddles. Infantry can cover quite a lot of ground in a straight line, without regard for the drill. Set up is more critical for undrilled armies, but that is why they are cheaper...
Battlelines are frequently split to create positions of advantage and quite a lot of dancing ensues ??“ Bad
We find that (except for mostly mounted armies) dancing happens on the sides while the center sees mostly shiftings and echeloning to try to achieve optimal pairings or delay/avoid unfavorable ones. Although maybe that is why your games are longer than ours... We even had a couple of battles that were just a general clash along the line.
Jos?©