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Some beginner questions

Posted: Sat Jun 02, 2018 4:06 pm
by Gunja
Hi,

I recently started to try out Sanctus Reach and so far I really like it. I have a couple of questions, to which I couldnĀ“t find the answer in the manual or on the forum. Maybe one of the experienced players could help me out?

1. Higher ground - the manual speaks of higher ground as a tactical advantage but does not really specify, if it means only a better line of sight or also something else?
2. Experience - is the advantage of experience only the gaining of abilities or does the stats also improve?
3. If I loose a unit, it will be replaced with the same experience level, right? The manual says, that afterwards that unit cannot gain an ability. Does that main in the whole campaign or only in the scenario the unit was lost. If in the whole campaign, who do I know, that the unit was reformed at some point?
4. Sometimes in the combat prediction you will find something like 60 (-20) for power or amor peircing, is this a range penalty or something else?
5. Is there any place, where you can find the exact way combat resolution is calculated? EDIT: There I found the damage calculator.

Sorry, if something has been answered before and I have just been unable to find it.

Re: Some beginner questions

Posted: Sat Jun 09, 2018 6:42 pm
by apostrophefz
I'd like to add one:

6. What does rough terrain do exactly?

Re: Some beginner questions

Posted: Sun Jun 10, 2018 6:38 am
by Parallax
apostrophefz wrote:6. What does rough terrain do exactly?
Cost more points to move through i think

Re: Some beginner questions

Posted: Sun Jun 10, 2018 3:21 pm
by apostrophefz
Parallax wrote:
apostrophefz wrote:6. What does rough terrain do exactly?
Cost more points to move through i think
No debuff in defense or anything like that?

Re: Some beginner questions

Posted: Fri Jun 15, 2018 7:40 pm
by Fosil
1. I think there is only some LoS advantages like hiding units behind a hill. I don't think there is an accuracy buff and I don't think you have increased vision at elevated terrain tiles.
2. only abilities, although some improve stats.
3. you lose all experience you got on the map where the unit died. but since you can level up an unit on the map since several patches ago, you will probably keep the level up now.
4. yup, that's a weapon specific range penalty.
5. galdred's damage calculator is the best what we have, but in-game unit performance may differ a bit. I tested rear melee attacks against vehicles and the calculator predictions where a lot lower than in-game results.
6. costs more movement points to move through only for non-flying non-infantry units. there are marsh tiles on the acid wood map set that are impassable for vehicle/walkers and more expensive to move through for infantry (flying units once again ignore it).

Re: Some beginner questions

Posted: Sat Jun 16, 2018 4:45 pm
by Gunja
Thank you Fosil, that helps a lot!