Join the first Warhammer 40,000: Sanctus Reach Tournament!

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
desertedfox
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 291
Joined: Tue May 03, 2011 1:07 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by desertedfox » Thu Jun 18, 2020 5:41 am

I am getting this message against my opponent Wakavengerf.

The scripts or other data being used by your opponent do not match yours. You should contact the other player and ask why their data is different.

It is recommended you should abandon the game and report the issue on the forum.


I am using a steam version of the game with auto update enabled.

pipfromslitherine
Site Admin
Site Admin
Posts: 9253
Joined: Wed Mar 23, 2005 10:35 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by pipfromslitherine » Thu Jun 18, 2020 3:07 pm

Thanks for letting me know. It looks like their scripts are not standard in some way, so we will try and send them a message to reinstall or unfortunately remove them from the tournament.

Cheers

Pip
follow me on Twitter here

TomoeGozen
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Sun Feb 24, 2019 9:37 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by TomoeGozen » Mon Jun 22, 2020 1:41 pm

Well , that was a bit of a let down , 18 matches timed out , 3 of them my games.
Not sure it's worth running these if that's the sort of response :-(
Shame , I really enjoyed the games I did get a chance to play. Thanks for running the tourney though.

If any future tournies are planned would it be possible to only have scenarios where you get to do your own deployment. In one game I had 3 units buried in the middle of a forest with very few tracks in and they took ages to get in to the battle , in two other games I spent ages trying to get my unit to their transports which were deployed miles away!

Oh , and the 'units missing their abilities' bug needs to be sorted before another one I think.

pipfromslitherine
Site Admin
Site Admin
Posts: 9253
Joined: Wed Mar 23, 2005 10:35 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by pipfromslitherine » Mon Jun 22, 2020 3:29 pm

Thanks for the feedback. Foibles in maps is why the games are paired, so everyone enjoys the same challenges :)

I will be trying to track down the bug today, assuming that the fixes I made recently have not fixed it.

Cheers

Pip
follow me on Twitter here

Paul59
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2603
Joined: Tue Jul 21, 2015 11:26 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by Paul59 » Mon Jun 22, 2020 3:38 pm

Yes, thanks very much for the feedback. Deployment phases can be easily added, it would automatically solve any issues like those you have mentioned. The missing abilities bug is very strange, I have been unable to replicate it myself, so let's hope Pip can fix it.

cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

Irishman
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Nov 21, 2014 6:31 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by Irishman » Mon Jun 22, 2020 8:19 pm

Thanks for the tournament guys, really enjoyed it.
Some feedback:
-obviously the missing abilities bug to be fixed. Some units are very different without them
-personally I enjoyed not having a deployment phase. It made me think a bit more about what units to pick and stops players gathering all their best units together as a mobile death star. Especially in games without artillery.
-could you add something to let you know which side you are just before the turn replays? Or an indicator in the game titles as to who is who for each one. I find myself not sure which side I am at the start of the replay.
-when matching players, ability levels are important but so are time zones if possible? My last opponent and I seemed to be around at very different times.
Oh and if you could just add the Tau, Necrons, Chaos Marines and Eldar that would be great as well! :-)

Thanks for you hard work!

Kevin

pipfromslitherine
Site Admin
Site Admin
Posts: 9253
Joined: Wed Mar 23, 2005 10:35 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by pipfromslitherine » Mon Jun 22, 2020 10:11 pm

I managed to track down and fix the abilities issue today. It was a nasty one... So should be fixed in the next update.

Cheers

Pip
follow me on Twitter here

TomoeGozen
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Sun Feb 24, 2019 9:37 pm

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

Post by TomoeGozen » Tue Jun 23, 2020 9:56 am

Awesome! Well done and thanks very much.

Post Reply

Return to “Warhammer 40,000: Sanctus Reach”