POST COMBAT

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terrys
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POST COMBAT

Post by terrys » Sat Sep 03, 2016 9:53 am

POST-COMBAT

1) Post-combat resolution sequence becomes:
(A) Roll for Casualties to generals.
(B) Death Rolls, followed by Test for losing combat and for seeing Commander lost (one test with a -1 for losing both the combat AND seeing a commander lost).
> Note that base loss occurs BEFORE the CMT , and therefore could result in an extra -1 for 25% casualties.
(C) CT for BGs falling to half strength but which have not already tested this move. This test is automatically passed if ALL close combat enemy have broken from the test in (b) above.
(D) Move all BGs broken earlier this phase
(E) If not already tested this phase - test if a BG breaks within 3MU or passes within3MU during its initial rout move.
> NB. When measuring whether or not a broken BG passes within 3MU of friends, all slides and contractions that are part of the move are taken into account.

2) Commanders become casualties on:
> 12 .... if winning the combat
> 11 .... if drawing the combat
> 10 .... if losing the combat, or if caught during pursuit

3) Death rolls for drawn combats get a +1 instead of a +2

4) Auto-break rule is removed and replaced with:
A BG that falls to half strength must take a CT unless it has already tested while at half strength earlier this phase.
> A BG will auto-break if it fails any CT while at half strength.
> A BG will auto-break immediately if it falls to BELOW half Strength.
Note that testers now only receive a single -1 for having taken 25% losses (not -1 for each - back to V1).

5) Skirmishers only count as 1pt when broken, fragmented, destroyed or evading off table.

6) TC sub-generals do not add +1 to Ct or CMTs unless they are within 24MU of the CinC.
> FCs and Allied TCs are unaffected.

7a) Lancers do not count -1 on the CT for losing impact against other Lancers
7b) HcH do not count -1 on the CT for losing impact against other HcH

hazelbark
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Re: POST COMBAT

Post by hazelbark » Wed Sep 07, 2016 3:14 pm

terrys wrote:POST-COMBAT
5) Skirmishers only count as 1pt when broken, destroyed or evading off table.
and frag'd ?

terrys
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Re: POST COMBAT

Post by terrys » Wed Sep 07, 2016 3:39 pm

and frag'd ?
Yes - Thanks for pointing that out - I've now added it to item 5

azrael86
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Re: POST COMBAT

Post by azrael86 » Fri Oct 14, 2016 4:42 pm

Hi does

7a) Lancers do not count -1 on the CT for losing impact against other Lancers

apply to all and any, or just the same type?

Specifically, does the definition of Lancers in this instance include Knightly lancers, or are Knightly Lancers and Lancers distinct groups which both just happen to have the word 'Lancer' in their name?

terrys
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Re: POST COMBAT

Post by terrys » Sat Oct 15, 2016 7:49 am

7a) Lancers do not count -1 on the CT for losing impact against other Lancers

apply to all and any, or just the same type?
All lancers count (or rather - are ignored), whether lancers or knightly lancers.

timmy1
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Re: POST COMBAT

Post by timmy1 » Tue Oct 25, 2016 8:13 pm

Terry

May I ask the rationale for the Lancers losing to lancers no longer being -1? It will have the effect of extending the game a little. Today lance vs lance can be a bit death or glory stuff...

philqw78
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Re: POST COMBAT

Post by philqw78 » Wed Oct 26, 2016 5:37 am

Yeah, seems a bit odd, impact foot still have a minus losing to impact foot
phil
putting the arg into argumentative

terrys
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Re: POST COMBAT

Post by terrys » Sat Oct 29, 2016 10:37 am

May I ask the rationale for the Lancers losing to lancers no longer being -1? It will have the effect of extending the game a little. Today lance vs lance can be a bit death or glory stuff...
It's mainly because of the combinations of:
> Taking the death roll before the cohesion test
> Increased number of hits at impact
> Lancer BGs are at most 6 bases - impact foor normally being anything from 8 to 12 bases.

The combined effect of all this is that lancer BGs (and knights in particular) are more likely to fail their cohesion test than they were before.
I'd prefer to see base losses than losses in cohesion - losing cohesion swings mounted combats more than losses in bases.

philqw78
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Re: POST COMBAT

Post by philqw78 » Sun Oct 30, 2016 11:19 am

But other mounted will suffer more from the above than the lancers, because they will already fight impact at a minus against them
phil
putting the arg into argumentative

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