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Re: Momentum

Posted: Fri Dec 16, 2016 3:30 pm
by navigator
what's an army builder?

Is technology getting in the way of progress?

Re: Momentum

Posted: Fri Dec 16, 2016 5:03 pm
by philqw78
navigator wrote:what's an army builder?

Is technology getting in the way of progress?
Nope, old stick in the mud yorkshire men do that

Re: Momentum

Posted: Fri Dec 16, 2016 8:11 pm
by timmy1
Is there any other type?

Re: Momentum

Posted: Sat Dec 17, 2016 11:50 am
by ChrisTofalos
Re: Momentum
What momentum?!

Re: Momentum

Posted: Sun Dec 18, 2016 3:35 pm
by navigator
although I assumed we were getting an up to date list of V3 rules....just type em on a word document.. don't need a spreadsheet army builder.. job done n sorted in a jiffy

Re: Momentum

Posted: Fri Dec 30, 2016 6:49 pm
by hazelbark
Well this project appears to be developing as brilliantly as version 2.

Sad. Very Sad.

Re: Momentum

Posted: Tue Jan 03, 2017 1:51 pm
by grahambriggs
hazelbark wrote:Well this project appears to be developing as brilliantly as version 2.

Sad. Very Sad.
I blame Terry's age.

Re: Momentum

Posted: Tue Jan 17, 2017 4:32 pm
by ChrisTofalos
Any sign of a beta being released?

Re: Momentum

Posted: Tue Jan 17, 2017 8:18 pm
by grahambriggs
ChrisTofalos wrote:Any sign of a beta being released?
Chris I suggest you PM Terry Shaw. Gist is that there were a number of items under test; some survive, some replaced, some discarded. Terry has recently reissued the list of proposed changes for testing. It's probably not too far of a final version now.

Re: Momentum

Posted: Tue Jan 17, 2017 11:05 pm
by ChrisTofalos
Thanks, Graham. I wait with bated breath. In the meantime, I'm trying to figure out a way to stop Paul Longmore's dreaded Swiss (played 5; won 5) in the semi-finals of our club Medieval comp next week. Elite Roman legionaries plus armoured auxiliaries would seem to be the best bet but, sadly, they're about 1300 years too early! :-)

Re: Momentum

Posted: Wed Jan 18, 2017 10:01 am
by philqw78
Fight them in terrain. He is a plus at impact but evens in melee and you don't break off and should have more dice/overlaps

Re: Momentum

Posted: Thu Jan 19, 2017 7:58 am
by petedalby
I'm trying to figure out a way to stop Paul Longmore's dreaded Swiss
Try Superior armoured billmen. Down at impact but evens in melee. Fight at 26 points per file vs Swiss who are 32 points per file. Break the Swiss up with LF so that they don't hit you in a cohesive line. As soon as they lose a base they will start to go down. And as Phil says - terrain is your friend. Free Company, 100 YW English or WotR should all work well.

Re: Momentum

Posted: Thu Jan 19, 2017 4:57 pm
by AlanCutner
Or Dailami if in your period. Evens at impact, and if they win the Swiss suffer from losing to impact foot.

Swiss...

Posted: Fri Jan 20, 2017 11:35 am
by ChrisTofalos
Many thanks for the advice. Unfortunately, I've chosen Later Medieval German for the comp. For the 750 points I get 4 x 8 average pikemen and 2 x 6 armoured, average DS to counter around 7 x 8 superior pikemen, plus some superior HW, so am up against it in the open. I do have some OS & X-bow MF. Just need some well placed terrain for these to operate in. Wish me luck! ☺

Re: Momentum

Posted: Fri Jan 20, 2017 2:07 pm
by petedalby
Wish me luck! ☺
Good luck!! Looking at the match up I suspect you will need it.