[Mod] W40K Dynasty - All Chaos and Space Marine factions

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Aekar
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[Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

The objective of this mod is to make all factions playable with, and playable against.
But that needs to begin as a simple thing and actually focuses right now on the Chaos Legions.
It will continue with Space Marine Chapters.

This is because in current state it is much easier to skin Space Marines instead of "creating" new models, so Space Marines and Chaos are safer to implement.

I waited until I had enough progress before sharing it.
There still needs to put more weeks into it.



========================
The project:
========================


To include every company of all 9 Space Marine Chapters and all Chaos Legions.

If you pick a Space Marine company, you’ll fight Chaos in skirmishes.
If you pick a Chaos Legion warband, you’ll fight Space Marines in skirmishes.

Right now it allows to play Space Wolves against Chaos.



========================
Current status:
========================


All Chaos Legions (except the insidious Alpha) are already there deployed against the player in skirmishes.
Every Legion has at least one warband.
Expect a whole range of Noise marines, Daemonettes, Gol Vorbak, Pink Horrors, Night Raptors, Chaos Terminators…

Todo list:
- Stats, abilities, balance and wargear need work.
- Model textures are really mediocre, made by an amateur (me) and just there to get things working.

Screenshots will follow.



========================
Does it work?
========================

Works perfectly well as a fullscale campaign.
I removed Orks from all skirmishes.
Instead of Orks you now fight a random Chaos faction.
Right now Orks are still there in scripted scenarios.


========================
I need YOU!
========================

I need artists for texture skins and a « tactician » to check balance when compared with TT and adequation to the lore.
This is because I never had the luck to play 40K TT.

I will need player feedback once mod is distributed.

I need you people!
Last edited by Aekar on Mon Feb 06, 2017 8:56 pm, edited 7 times in total.
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

Here follows the current unit list of the mod.
I began implementing specific wargear and will complete them in the following weeks.

Some of these units have been used during the Heresy and are unconfirmed as available now.
I took the liberty of adding them.

All these are ingame but only some are textured


========================
EMPERORS CHILDREN
========================


Noise Marines Squad (Bolter, Warpmaster)
Noise Marines Support Squad (Sonic Blasters, Warpmaster)
Noise Marines Heavy Support Squad (Blastmasters, Doom Siren, Warpmaster)
Noise Marines Terminators (Blastmasters, Power Fist, Doom Siren, Warpmaster)
Noise Marines Bikers (Blastmaster, Chainsword, Warpmaster)
Slaaneshi Chaos Rhino (Sonic Blasters, Warpmaster)
Chaos Raptors - Emperors Children (Bolt pistol, Chainswords, Warpmaster)
Roaring Blades (Bolt pistol, Lithe swords, Warpmaster)
Noise Marines Voluptus (Bolt pistol, Lithe swords)
Chaos Lord ()


Weapons:
Sonic Blasters: used as a flamer cone AOE with very high morale damage and some damage to all units.
Sonic Blastmasters: used as a heavy flamer cone AOE with very high morale damage and high damage to all units.

Passives:
Warpmaster: at the beginning of every turn, 20 % chances for each adjacent non-Noise unit to be stunned.

Active abilities:
Doom Siren: activate ability to stun units in a size 2 AOE.


========================
IRON WARRIORS
========================


Expect artillery preparations and heavy firepower.

Iron Warriors Chaos Bolter Squad (Bolter)
Iron Warriors Chaos Havoc Squad ()
Iron Warriors Chaos Terminators ()
Iron Warriors Chaos Rhino ()
Iron Warriors Chaos Vindicator ()
Iron Warriors Chaos Whirlwind ()
Warpsmith ()
Warsmith ()



========================
NIGHT LORDS
========================


Night Lords Chaos Bolter Squad (Bolter)
Night Lords Night Raptors ()
Night Lords Unguis Raptus ()
Night Lords Atramentar ()
Chaos Lord ()



========================
WORLD EATERS
========================


World Eaters Khornate Berzerkers (Bolt Pistol, Chainsword)
World Eaters War Leader ()
Bloodletters ()
Greater Daemon - Bloodthister ()



========================
DEATH GUARDS
========================


Plague Marines (Bolter)
Zombies ()
Terminator Deathshrouds (Power Scythe)
Terminator Grave Wardens ()
Plague Dreadnought ()
Nurglings ()
Chaos Lord ()



========================
THOUSAND SONS
========================


Rubric Marines ()
Scarab Occult Terminators ()
Exalted Sorcerer ()
Aspiring Sorcerer ()



========================
BLACK LEGION
========================


Black Legion Chaos Bolter Squad ()
Black Legion Luperci ()
Black Legion Bringers of Despair ()
Hounds of Abaddon ()
Chaos Lord ()



========================
WORD BEARERS
========================


Word Bearers Chaos Bolter Squad ()
Word Bearers Gal Vorbak ()
Word Bearers Vakrah Jal ()
Word Bearers Rongar Squad ()
Word Bearers Dagotal Biker Squad ()
Word Bearers Bagotal Support Squad ()
Word Bearers Ashen Circle Squad ()
Word Bearers Bul-Blade Slave ()
Word Bearers Anointed ()
Word Bearers Annukake ()
Word Bearers Mhara Gal ()
Word Bearers Diabolist ()
Word Bearers Chaos Gunship ()
Dark Apostle ()




========================
NEUTRAL AND OTHER CHAOS UNITS
========================


Chaos Cultists - usually with Word Bearers
Chaos Sorcerer
Chaos Champion
Daemonettes - usually with Emperors Children
Fiends of Slaanesh - usually with Emperors Children
Plaguebearers - usually with Death Guards
Bloodletters - usually with World Eaters
Nurglings - usually with Death Guards
Furies - usually with Night Lords
Flesh Hounds
Pink Horrors
Pink Horror Flamers
Blue Horrors
Chaos Spawns
Chaos Obliterator
Chaos Mutilator


Vehicles:

Chaos Rhino
Chaos Defiler
Chaos Vindicator
Chaos Predator
Chaos Dreadnought
Chaos Landraider



... that list is long!
Sorry about it.

Will post again when legions become good enough to play against.
Feedback appreciated (hopefully some people will like to play against Chaos :) )
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

For the two next weeks I am stabilizing the Emperors Children along with my practice of the combat system.
I'll add new unit attributes to make it easier to manage custom texture, combat rules and starting wargear; because right now I pile up instructions for every type of squad.
zakblood
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by zakblood »

when you get to a stage you want some testing on balance or just feedback, pm me, and i'll help out where and when or if needed
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Mophead »

I like the idea, the marines assests on Goffs in the .cvs file. That is super cool. Some of the Chaos factions are much more distinct than the Space Marine meshes, have you been able to alter the assests or are you looking to re-skin what is available?

Does this work with the game, as a custom campaign & multiplayer, or over-write files?
Parallax
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Parallax »

Can't wait to try :D
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Cataphract88 »

Good luck with this project. :)
Richard
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

Thank you all, I'll release something for your feedback asap!

Does this work with the game, as a custom campaign & multiplayer, or over-write files?
It works as a custom campaign.
It does not alter base files.

Some of the Chaos factions are much more distinct than the Space Marine meshes, have you been able to alter the assests or are you looking to re-skin what is available?
Right now the strategy has been reskinning.
This is because we do not have accurate control of the model asset file (which I suppose is OUTPUT.REZ).
It will work well for half the units; but will be serviceable or even bad for the other half!

I hope that in some time we'll have new tools to extend our modifications to models and make it better.
Otherwise public version will be released only with acceptable models, so with a bit less units; while the private version available for testers will have all units including the ones waiting for better models.
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Mophead »

Aekar wrote: It works as a custom campaign.
It does not alter base files.

Right now the strategy has been reskinning.
I was looking at the chaos factions, the pictorial list on lexicanium. I think a quick "placeholder" that might even work as its own "expanded universe" mission might be to use Skyrar's Dark Wolves. Relatively easy reskin. Something to consider. Could even come up with back story; "they did not all get destroyed, this ravaged brigade escaped to warp, and now is on Alaric Prime on a misguided hunt for revenge."
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

I noted that Mophead!
That a good advice.

While digging the lore of Chaos and Space Marine I found numerous incentives to use individually for the presence of so-and-so faction on the planet, but am still lacking for half of them.
What you suggested shows a nice knowledge of 40K Lore and is in the right way.
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by taraniac »

i want it play...cant whait^^ :D
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by AlessandroD »

Hello, any news :)
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

I updated all units and unit names.
So far the most stable new units are Emperors Children units, as they have their textures and own stats.
These enemy units are used in campaign skirmishes and the most working.
Others have various texture problems and act currently more as duplicates.

For some reason the game mixes up all Chaos units in a single enemy army instead of picking from the accurate army list.


Unit texture is basic and their weapon effects still use vanilla graphics, meaning your "Noise Marine blastmaster" fires with a flamethrower animation.
There are also greater daemons etc (for testing purposes), but they use existing lord meshes; just that they are HUGE. ;)

The scope of this mod makes it so that I also want to harmonize unit stats, abilities and rules, so that I could deepen new abilities and understand their balance (instead of breaking things randomly).
I also want to go into combat rules a bit.
I've been completing a "mod compendium" documentation introducing new unit profiles and unit costs.


Of course I also worked on code structure and programming.
On that part I hit many hardships :p

A good example is when I tried to add new unit attributes, ie for new combat rules but also to make all texture filepaths put in the Squads.csv file the programs would use.
I expected it as simple as adding columns to the CSV file but it didn't work as expected.
I still think the possibility of adding attributes in the Squads.csv file is great, just that it doesn't get to be as simple as what would be best.
Almost every feature has caused "further exploration" so I am still exploring a bit :p

I believe the main issues here is that "first modders" are also the first to challenge mod features with accurate (or rather vague and large) modding objectives.
Thus these first modders have, and cause, the most headaches :)
You have my threads all over the place regarding every problem I had :D

I took a few days off following the number of things then began coding and progressing again.
It looks like nothing would be ready for the contest though!
But I'll add screenshots in a few days!
Last edited by Aekar on Wed Mar 01, 2017 9:02 pm, edited 1 time in total.
AlessandroD
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by AlessandroD »

Many thanks for the detailed update, and good luck for the contest!

Surely I will play your baby :D
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Tomcattwo »

Very excited about this new mod...can't wait to give it a spin.
R/TC2
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Merkkari »

As with that army list this looks pretty ambitious project.
But my thoughts about making it first somewhat playable, as it then might attach more modders and skin makers to help.

Suggestion making Black legion first as Core army at the cost of Iron Warriors etch. other nice but superficial variation.
Becouse they are Undivided and can basically wield any chaos god favored troops (Plaguemarines, Khorne berserkers) around them without making them messed up army roster.

Or otherwise make first one specific army first, like Tzeenzh (Rubric Marines)/ Slaanesh (Noise marines)
Essentially scale down the project, or it might never see daylight as you burn yourself with amount of workload you put upon yourself.

Anyway good luck with this.
Aekar
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by Aekar »

I restarted work on this mod!

I know my timing is pretty bad - since Gladius is soon out, our eyes are on it! - but I thought the documentation had enough updates now for me to "steer clear" of some problems I had.

However, I will start a new thread because I think I wrote this thread badly.
I started with "everything I wanted to put", detailed much documentation, started putting the Emperors Children into the game.

But I think I should provide more help to other modders by detailing a step by step iteration of the content I bring.
This way they would see how we use campaign vars, etc, for our own purposes.

I'll start this new thread today.
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Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

Post by A_Wal_ »

So what happened to this? It sounds awesome. Do you still have the files? :)
It's similar to an idea I had to reskin the marines to make a faction for each chaos god, mixing them with the daemons.
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