For a realistic player to enjoy the game what is your favorite combat randomness slider setting? Default is 50
Thanks
Fun Combat Randomness setting?
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- Sr. Colonel - Battleship
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Re: Fun Combat Randomness setting?
Try playing with 100 randomness and the perk that won't let you see combat odds. That way you have to judge the odds yourself, taking all the rules and permutations into account, and still get bitten by the fickle nature of war.
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- Senior Corporal - Ju 87G
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Re: Fun Combat Randomness setting?
I'm not a huge fan of RNG so I have been playing on 10% randomness. I have been thinking about bumping this to 15% or 20% for my next pass through, but I don't expect to go any higher.
Re: Fun Combat Randomness setting?
So much this! Ok 100% is to high for me, but i prefer higher randomness than 50% aswell. War is something unpredictable, so it adds some flavor to me. "arrogant" is a beautiful (hard) trait and a prestige burner. When i play with arrogant, i always play much more careful, with unit backups to finish the job on single enemy units. No combat predictions are no "big deal" on the normal fighting stuff like tank vs infantry in the open, but it gets way harder in a lot of situations. especially when enemy heros join the fight.nexusno2000 wrote: ↑Sun Jun 13, 2021 5:34 am Try playing with 100 randomness and the perk that won't let you see combat odds. That way you have to judge the odds yourself, taking all the rules and permutations into account, and still get bitten by the fickle nature of war.
So yes higher randomness AND arrogant can deliver some real fun. At least for me
Re: Fun Combat Randomness setting?
100% is the equivalent of what Panzer Corps 1 was played. I like that randomness because it leaves some uncertainty. However, most of the time I play at 50% simply because it is faster when I'm restarting/rerolling for a favorable Killer Team set.
Re: Fun Combat Randomness setting?
I play on default 50%, as this nicely simulates the fact that combat was not always about equipment, experience and supplies, but sometimes just luck, determination, positioning etc. This brings that welcome level of uncertainty where I can see possible combat results, but I'm never 100% sure what I will get. That said, on higher difficulty, especially when starting the first time, or playing with huge negative traits, reducing the random element has its merits.